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70 lines
3 KiB
Java
70 lines
3 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by IntelliJ IDEA.
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* User: nj
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* Date: 12-08-2002
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* Time: 15:26:52
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* To change template for new interface use
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* Code Style | Class Templates options (Tools | IDE Options).
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*/
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package org.lwjgl.opengl;
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import java.nio.IntBuffer;
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public class NVFence {
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public static final int GL_ALL_COMPLETED_NV = 0x84F2;
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public static final int GL_FENCE_STATUS_NV = 0x84F3;
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public static final int GL_FENCE_CONDITION_NV = 0x84F4;
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public static void glGenFencesNV(IntBuffer piFences) {
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nglGenFencesNV(piFences.remaining(), piFences, piFences.position());
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}
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private static native void nglGenFencesNV(int n, IntBuffer piFences, int piFences_offset);
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public static void glDeleteFencesNV(IntBuffer piFences) {
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nglDeleteFencesNV(piFences.remaining(), piFences, piFences.position());
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}
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private static native void nglDeleteFencesNV(int n, IntBuffer piFences, int piFences_offset);
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public static native void glSetFenceNV(int fence, int condition);
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public static native boolean glTestFenceNV(int fence);
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public static native void glFinishFenceNV(int fence);
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public static native boolean glIsFenceNV(int fence);
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public static void glGetFenceNV(int fence, int pname, IntBuffer piParams) {
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nglGetFenceivNV(fence, pname, piParams, piParams.position());
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}
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private static native void nglGetFenceivNV(int fence, int pname, IntBuffer piParams, int piParams_offset);
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}
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