/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by IntelliJ IDEA. * User: nj * Date: 12-08-2002 * Time: 15:26:52 * To change template for new interface use * Code Style | Class Templates options (Tools | IDE Options). */ package org.lwjgl.opengl; import java.nio.IntBuffer; public class NVFence { public static final int GL_ALL_COMPLETED_NV = 0x84F2; public static final int GL_FENCE_STATUS_NV = 0x84F3; public static final int GL_FENCE_CONDITION_NV = 0x84F4; public static void glGenFencesNV(IntBuffer piFences) { nglGenFencesNV(piFences.remaining(), piFences, piFences.position()); } private static native void nglGenFencesNV(int n, IntBuffer piFences, int piFences_offset); public static void glDeleteFencesNV(IntBuffer piFences) { nglDeleteFencesNV(piFences.remaining(), piFences, piFences.position()); } private static native void nglDeleteFencesNV(int n, IntBuffer piFences, int piFences_offset); public static native void glSetFenceNV(int fence, int condition); public static native boolean glTestFenceNV(int fence); public static native void glFinishFenceNV(int fence); public static native boolean glIsFenceNV(int fence); public static void glGetFenceNV(int fence, int pname, IntBuffer piParams) { nglGetFenceivNV(fence, pname, piParams, piParams.position()); } private static native void nglGetFenceivNV(int fence, int pname, IntBuffer piParams, int piParams_offset); }