lwjgl2-arm64/src/java/org/lwjgl/opengl/ATIDrawBuffers.java
Caspian Rychlik-Prince 061e1a76d1 Buffer checking code
2004-02-15 19:41:51 +00:00

79 lines
3.2 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Created by LWJGL.
* User: spasi
* Date: 2003-12-16
* Time: 21:04:41
*/
package org.lwjgl.opengl;
import java.nio.IntBuffer;
public class ATIDrawBuffers {
/*
* Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
* and GetDoublev:
*/
public static final int GL_MAX_DRAW_BUFFERS_ATI = 0x8824;
public static final int GL_DRAW_BUFFER0_ATI = 0x8825;
public static final int GL_DRAW_BUFFER1_ATI = 0x8826;
public static final int GL_DRAW_BUFFER2_ATI = 0x8827;
public static final int GL_DRAW_BUFFER3_ATI = 0x8828;
public static final int GL_DRAW_BUFFER4_ATI = 0x8829;
public static final int GL_DRAW_BUFFER5_ATI = 0x882A;
public static final int GL_DRAW_BUFFER6_ATI = 0x882B;
public static final int GL_DRAW_BUFFER7_ATI = 0x882C;
public static final int GL_DRAW_BUFFER8_ATI = 0x882D;
public static final int GL_DRAW_BUFFER9_ATI = 0x882E;
public static final int GL_DRAW_BUFFER10_ATI = 0x882F;
public static final int GL_DRAW_BUFFER11_ATI = 0x8830;
public static final int GL_DRAW_BUFFER12_ATI = 0x8831;
public static final int GL_DRAW_BUFFER13_ATI = 0x8832;
public static final int GL_DRAW_BUFFER14_ATI = 0x8833;
public static final int GL_DRAW_BUFFER15_ATI = 0x8834;
// ---------------------------
public static void glDrawBuffersATI(IntBuffer buffers) {
if (buffers.remaining() == 0) {
throw new RuntimeException("<buffers> must have at least 1 integer available.");
}
nglDrawBuffersATI(buffers.remaining(), buffers, buffers.position());
}
private static native void nglDrawBuffersATI(int size, IntBuffer buffers, int buffersOffset);
// ---------------------------
}