/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by LWJGL. * User: spasi * Date: 2003-12-16 * Time: 21:04:41 */ package org.lwjgl.opengl; import java.nio.IntBuffer; public class ATIDrawBuffers { /* * Accepted by the parameters of GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_MAX_DRAW_BUFFERS_ATI = 0x8824; public static final int GL_DRAW_BUFFER0_ATI = 0x8825; public static final int GL_DRAW_BUFFER1_ATI = 0x8826; public static final int GL_DRAW_BUFFER2_ATI = 0x8827; public static final int GL_DRAW_BUFFER3_ATI = 0x8828; public static final int GL_DRAW_BUFFER4_ATI = 0x8829; public static final int GL_DRAW_BUFFER5_ATI = 0x882A; public static final int GL_DRAW_BUFFER6_ATI = 0x882B; public static final int GL_DRAW_BUFFER7_ATI = 0x882C; public static final int GL_DRAW_BUFFER8_ATI = 0x882D; public static final int GL_DRAW_BUFFER9_ATI = 0x882E; public static final int GL_DRAW_BUFFER10_ATI = 0x882F; public static final int GL_DRAW_BUFFER11_ATI = 0x8830; public static final int GL_DRAW_BUFFER12_ATI = 0x8831; public static final int GL_DRAW_BUFFER13_ATI = 0x8832; public static final int GL_DRAW_BUFFER14_ATI = 0x8833; public static final int GL_DRAW_BUFFER15_ATI = 0x8834; // --------------------------- public static void glDrawBuffersATI(IntBuffer buffers) { if (buffers.remaining() == 0) { throw new RuntimeException(" must have at least 1 integer available."); } nglDrawBuffersATI(buffers.remaining(), buffers, buffers.position()); } private static native void nglDrawBuffersATI(int size, IntBuffer buffers, int buffersOffset); // --------------------------- }