Commit graph

2495 commits

Author SHA1 Message Date
Elias Naur
c8f6fe0349 Linux: Add more include paths to the build script to handle distros with a different JRE layout 2006-12-11 11:26:26 +00:00
Elias Naur
66466b6d39 Bumped Sys.JNI_VERSION because of earlier OpenGL function changes 2006-12-06 14:01:29 +00:00
Brian Matzon
360da7c374 fix loading issues on linux/mac 2006-12-04 21:58:46 +00:00
Elias Naur
4aed85c5bb Linux: Don't double free the Display connection in the switchDisplayMode error path 2006-12-02 22:21:32 +00:00
Elias Naur
0b8e49cb54 ARBTextureCompression, GL13: Only allow ByteBuffer for glCompressedTex*Image*D since the spec defines that the image data is interpreted as (unsigned) bytes anyway. Also let the imageSize parameter be automatically determined 2006-11-27 23:04:37 +00:00
Elias Naur
93eabcf999 Generator: Make sure that @GLvoid types result in proper address calculations at the native side, even though the parameter java type is not java.nio.Buffer 2006-11-27 23:01:01 +00:00
Elias Naur
9709e6da2b Remove GL.java and GLImpl.java as they're not updated automatically anyway 2006-11-27 22:45:28 +00:00
Elias Naur
f7b0c5c1b2 Linux: Tweak LinuxAWTInput 2006-11-24 15:30:36 +00:00
Elias Naur
c6ba2c66b1 Windows: Make sure that the cursor position doesn't jump when switching grab mode 2006-11-24 15:21:02 +00:00
Elias Naur
92b3a7d282 Windows: Fix potential NPE 2006-11-24 15:10:15 +00:00
Elias Naur
4c817d4145 Compile fix 2006-11-24 15:03:05 +00:00
Elias Naur
63532ca647 Make sure that the cursor position doesn't jump when switching grab mode 2006-11-24 14:53:01 +00:00
Elias Naur
57a8067a88 Fix locking in MouseEventQueue 2006-11-24 12:05:46 +00:00
Elias Naur
2577827e4a Synchronize Keyboard and Mouse to avoid problems with AWTInputAdapter based usage 2006-11-24 10:18:36 +00:00
Elias Naur
6abfeb4df2 Made LWJGLUtil.getLibraryPaths support multiple library names. Now AL.create on linux tries both libopenal.so and libopenal.so.0, which is the name of the system library 2006-11-20 20:07:29 +00:00
Elias Naur
f62f11b437 Made LWJGLUtil.getPathFromClassLoader private 2006-11-20 19:28:50 +00:00
Elias Naur
287861ec89 Windows: Dont use DirectInput for keyboard input. This fixes shifted typing. 2006-11-20 09:26:44 +00:00
Elias Naur
993885b9de Added AWTInputAdapter testing to applet/OpenGL.java 2006-11-20 08:39:22 +00:00
Elias Naur
6bac5f8bfa Windows: Destroy the keyboard when we create a new one 2006-11-20 08:14:50 +00:00
Elias Naur
34e5ce2080 Twekaed tests 2006-11-20 08:04:56 +00:00
Elias Naur
d75d00666a Windows: Make sure AWTInputAdapter is not reporting events twice after a grab change 2006-11-19 23:02:25 +00:00
Elias Naur
5d6ae4138a Autogen changes from previous commit 2006-11-19 22:06:46 +00:00
Elias Naur
0bed1b2f98 Renamed NV_transform_feeback.java to NV_transform_feedback.java 2006-11-19 22:01:56 +00:00
Elias Naur
f56ebc21a9 AWTInputAdapter: Destroy Keyboard/Mouse before destroying the adapter 2006-11-19 21:49:10 +00:00
Elias Naur
d2de70f2d9 Make sure that Mouse.destroy ungrabs the cursor 2006-11-19 21:41:34 +00:00
Elias Naur
3fc91a641c AWTInputAdapter: unregister event listeners on destroy() 2006-11-19 21:15:51 +00:00
Elias Naur
0e10718b16 AWTInputAdapter.destroy() now destroys the Keyboard and Mouse to mimic the behaviour of Display.destroy() more closely. 2006-11-19 16:24:18 +00:00
Elias Naur
2502496b2d Made all GL functions only query ContextCapabilities.getCapabilities() once. Now all GLCheck checks will take the ContextCapabilities instance as an argument instead of querying for it. Inspired by MatthiasM, who just don't seem to be content with LWJGL performance, ever ;) 2006-11-19 13:33:45 +00:00
Elias Naur
905aec0877 Shave off one ThreadLocal access in StateTracker.push/popAttrib() 2006-11-19 12:48:57 +00:00
Elias Naur
7ca70d8c5e Display: Don't add the shutdown hook twice when a previous create() call has failed 2006-11-19 11:43:00 +00:00
Brian Matzon
a7e564a06a signing jars in distribution
added source package
added applet package
macosx compile_native_optional now using ant build scripts instead of makefiles
cleanup
2006-11-19 09:04:28 +00:00
Brian Matzon
d1cd4b851c beta4 2006-11-18 22:22:41 +00:00
Brian Matzon
fa242848af JNI_VERSION restructure 2006-11-18 22:03:02 +00:00
Brian Matzon
1e806b9188 JNI_VERSION restructure 2006-11-18 21:56:31 +00:00
Brian Matzon
88d377ca74 using __APPLE__ && __MACH__ instead of _MACOSX 2006-11-18 21:28:17 +00:00
Brian Matzon
e3d6b25d4e universal build of fmod 2006-11-18 21:20:41 +00:00
Brian Matzon
159d25739e devil universal build script 2006-11-18 18:40:39 +00:00
Brian Matzon
ede7b63e46 fixed relative path issues when dlopen is being called 2006-11-18 18:39:26 +00:00
Kevin Glass
007fe5999e Updated Controllers event queue to make use of the new JInput
event queue, including adding getEventNanoseconds() to the 
Controllers interface. TestControllers against Logitech pad on
Win32 confirms that no behaviour changes are evident.
2006-11-17 08:08:21 +00:00
Kevin Glass
15fd0f6d81 Updated to return the controller name unmodified from JInput. 2006-11-17 07:17:12 +00:00
Elias Naur
70e3294b7b Restore old Mouse.create/Keyboard.create behavior which is to ignore create() when already created. 2006-11-16 12:29:52 +00:00
Ioannis Tsakpinis
1bb95e94f4 Removed duplicate functions (based on NVIDIA's glext.h) 2006-11-15 18:46:22 +00:00
Elias Naur
e6d6ddb921 buid.xml: Remove env.AL requirement from optionals build 2006-11-14 09:32:04 +00:00
Elias Naur
a853b2ba69 Mac OS X: Fix to intel mac build 2006-11-14 09:20:24 +00:00
Elias Naur
b1130b6729 Mac OS X: Explicitly state the legacy build of lwjgl should be for the PPC architecture. This could fix the build problems on intel macs 2006-11-14 08:36:31 +00:00
Elias Naur
cd67b97e7c Made LWJGLUtil.getPathFromClassLoader run the protected ClassLoader.findLibrary in a privileged context. This is apparently necessary to get a valid path in some cases. This fixes (at least) a problem where OpenAL failed to locate the native openal library in a web start program. 2006-11-13 12:21:31 +00:00
Elias Naur
14b68631c9 Windows: Use WindowsKeyboard in WindowsAWTInput to ensure keyboard input. 2006-11-10 15:12:49 +00:00
Elias Naur
3a12b4bdd2 Remove AWTInputAdapter.update() and let users poll() Mouse and Keyboard directly 2006-11-10 13:52:18 +00:00
Elias Naur
216044ffa4 AWTGLCanvas: Make sure we don't paint while destroying the canvas 2006-11-10 11:44:00 +00:00
Elias Naur
c0248a7ee4 AWTGLCanvas: Ignore failure to lock drawing surface, since that can happen when the component is being destroyed 2006-11-10 10:20:44 +00:00