Commit graph

323 commits

Author SHA1 Message Date
Mark Bernard 9182e5b3ae First commit of Direct3D extension. 2007-08-22 23:11:27 +00:00
Brian Matzon 48c91afd16 initial checking on AppletLoader 2007-06-10 20:30:03 +00:00
Brian Matzon 61c0425057 split gears implementation into own canvas, to be reused 2007-06-10 20:28:49 +00:00
Elias Naur d4b7b88366 Tweaked KeyboardTest 2007-06-06 08:38:45 +00:00
Elias Naur fc759e6192 Implemented Keyboard.enableRepeatEvents(), Keyboard.areRepeatEventsEnabled() and Keyboard.isEventRepeat() to control repeat event reporting. Added repeat key test to KeyboardTest 2007-05-13 22:01:48 +00:00
Elias Naur 691f471f7d AppletTest: Destroy AWTInputAdapter on destroy() 2007-05-01 18:13:29 +00:00
Elias Naur a4b67705a0 Removed Util.glGetInteger convenience method since it is not thread safe 2007-04-29 19:38:04 +00:00
Elias Naur 71e62fa844 Added output of character code value to KeyboardTest 2007-04-26 06:55:55 +00:00
Brian Matzon 69f24e8f23 output capture devices 2007-04-19 22:44:07 +00:00
Brian Matzon 2481ce4356 updated to ALC10 instead of ALC 2007-04-19 22:23:04 +00:00
Brian Matzon 9d67fe978c Capture test for OpenAL 1.1 2007-04-19 22:22:18 +00:00
Elias Naur 7c6511cf66 Added support for non-direct buffers for all functions that doesn't cache the buffer address at the native side (e.g. glVertexPointer). Reasons:
1. We can now support calls like "glLight(..., ..., FloatBuffer.wrap(new float[] {...}));" without worrying about running out of direct memory heap, 
since both the FloatBuffer and the array are allocated on the java heap. Future JVMs with stack allocation support could improve this even further.
2. We avoid getting in the way of users that doesn't (yet) know why direct buffers are important.

Obviously, we'd like direct support for arrays, but non-direct buffers are a nice compromise that avoids the API bloat that results when almost all 
functions gain an overloaded versions that take arrays instead of buffers.

Notes:

1. Non-direct buffer support should not affect the performance in the direct buffer case, since the non-direct buffer code path is only activated 
when the isDirect() check fails, and we were already checking isDirect() for sanity checking.
2. When using non-direct buffers, the buffer contents (remaining() bytes) are copied to a resizable ThreadLocal cached direct buffer (which is 
resized as needed) and used instead of the non-direct buffer. Thus, performance of non-direct buffers is lower than direct buffers.
2007-04-11 17:30:13 +00:00
Brian Matzon c880c689ff fixed test to use -1 in freq 2007-02-04 21:46:29 +00:00
Brian Matzon e8d032973f updated streams 2007-01-23 19:55:46 +00:00
Brian Matzon 00db5fcb85 added Display.create/destroy. Fixes an error on mac, since OpenGL has to be initialized before creating ILUT 2007-01-07 20:41:45 +00:00
Brian Matzon de0a724da7 use precalculated widths and heights, else we crash in cursor constructor because of buffer underflow 2007-01-02 19:02:25 +00:00
Elias Naur ede23fc9a3 HWCursorTest: Cap cursor size 2007-01-02 11:12:37 +00:00
Elias Naur 861421e16c Fix HWCursorTest 2007-01-02 11:09:05 +00:00
Elias Naur 175ac13445 Fix VBO tests and bump Sys native JNI library version 2006-12-20 19:24:25 +00:00
Elias Naur 63532ca647 Make sure that the cursor position doesn't jump when switching grab mode 2006-11-24 14:53:01 +00:00
Elias Naur 993885b9de Added AWTInputAdapter testing to applet/OpenGL.java 2006-11-20 08:39:22 +00:00
Elias Naur 34e5ce2080 Twekaed tests 2006-11-20 08:04:56 +00:00
Elias Naur 0e10718b16 AWTInputAdapter.destroy() now destroys the Keyboard and Mouse to mimic the behaviour of Display.destroy() more closely. 2006-11-19 16:24:18 +00:00
Kevin Glass 007fe5999e Updated Controllers event queue to make use of the new JInput
event queue, including adding getEventNanoseconds() to the 
Controllers interface. TestControllers against Logitech pad on
Win32 confirms that no behaviour changes are evident.
2006-11-17 08:08:21 +00:00
Elias Naur 3a12b4bdd2 Remove AWTInputAdapter.update() and let users poll() Mouse and Keyboard directly 2006-11-10 13:52:18 +00:00
Elias Naur 17e4a755de Don't use threads to repaint in test.applet.* tests 2006-11-09 11:10:59 +00:00
Elias Naur 3674d843c2 Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.

Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.
2006-10-26 20:19:40 +00:00
Elias Naur 1c18537f1e AWTGears: Set background of window to black to avoid some resizing artifacts 2006-10-20 12:55:01 +00:00
Elias Naur 5d5dde0aed Remove redundant resizing of AWT canvases in AWT tests 2006-10-20 12:36:51 +00:00
Elias Naur 12d445c7ec Added nicer resizing to AWT tests 2006-10-20 12:32:33 +00:00
Elias Naur d9e94b2d54 Don't repaint() from a separate thread in AWT demos. This results in a smoother rendering. 2006-10-20 10:42:43 +00:00
Elias Naur dedfaea500 Windows: Don't use a dummy window (HDC) when finding a pixel format but use the actual window directly. This will avoid cases where the pixel format index for the dummy window's HDC wasn't valid for the actual window's HDC. It also avoid unnecessary complexity.
Fix FullScreenWindowedTest to use the Display's current BPP to avoid 24/16 bpp weirdness
2006-10-11 13:48:48 +00:00
Kevin Glass 8ac762037f Update controllers test to not poll() the controllers from multiple threads. 2006-08-21 17:25:49 +00:00
Elias Naur 78006b3409 Make sure the mode member is never null in FullScreenWindowedTest 2006-08-01 10:36:13 +00:00
Elias Naur 050638760e Windows: Don't use a non-portable anonymous struct in contex.h 2006-07-15 20:25:56 +00:00
Elias Naur d9afe6b784 Windows: Moved NativeSysImplementation.java to WindowsSysImplementation.java and moved some native code to java. 2006-07-15 19:45:36 +00:00
Elias Naur 79a8e1264c Fixed SysTest.java 2006-07-15 18:36:46 +00:00
Elias Naur d859fdcca6 Added a Controllers applet test 2006-07-14 08:32:01 +00:00
Elias Naur c208833e25 Windows: Moved gamma and display modes settings and more boolean state to java side. 2006-07-08 21:57:20 +00:00
Brian Matzon 3b64037940 cleaned up imports 2006-07-03 23:23:49 +00:00
Elias Naur 4eb40bfe6a Fixed AppletTest 2006-07-03 11:36:23 +00:00
Elias Naur 1efa8258d1 Removed multiple library names support from Sys.java, it is not needed anymore 2006-07-03 10:28:32 +00:00
Elias Naur 85ca7c65bb Made sure no dependency from core LWJGL to LWJGLInstaller exists 2006-07-03 10:21:44 +00:00
Brian Matzon 70fe495e75 preliminary applet support 2006-07-02 21:51:53 +00:00
Elias Naur ecb7e3bb4e Fixed KeyboardTest 2006-06-30 23:37:12 +00:00
Brian Matzon d20c118cd6 fixed offset/length to use buffer properties
keep reference to buffers until free'd
added FMUSIC_LoadSongEx test
2006-06-23 08:14:49 +00:00
Elias Naur 8d9d7f350e Removed isStateKeySet from KeyboardTest 2006-06-15 13:41:26 +00:00
Brian Matzon 8a3bee6b1c applied patch to move ID tag 2006-03-23 19:32:21 +00:00
Brian Matzon ac3a70926b support for ALC_ENUMERATION_EXT using LWJGL specific method: AL.getImplementations 2006-02-02 22:34:28 +00:00
Caspian Rychlik-Prince 08ca3d8586 Cleanup of unused imports 2006-01-16 21:06:00 +00:00