Mark Bernard
9182e5b3ae
First commit of Direct3D extension.
2007-08-22 23:11:27 +00:00
Brian Matzon
48c91afd16
initial checking on AppletLoader
2007-06-10 20:30:03 +00:00
Brian Matzon
61c0425057
split gears implementation into own canvas, to be reused
2007-06-10 20:28:49 +00:00
Elias Naur
d4b7b88366
Tweaked KeyboardTest
2007-06-06 08:38:45 +00:00
Elias Naur
fc759e6192
Implemented Keyboard.enableRepeatEvents(), Keyboard.areRepeatEventsEnabled() and Keyboard.isEventRepeat() to control repeat event reporting. Added repeat key test to KeyboardTest
2007-05-13 22:01:48 +00:00
Elias Naur
691f471f7d
AppletTest: Destroy AWTInputAdapter on destroy()
2007-05-01 18:13:29 +00:00
Elias Naur
a4b67705a0
Removed Util.glGetInteger convenience method since it is not thread safe
2007-04-29 19:38:04 +00:00
Elias Naur
71e62fa844
Added output of character code value to KeyboardTest
2007-04-26 06:55:55 +00:00
Brian Matzon
69f24e8f23
output capture devices
2007-04-19 22:44:07 +00:00
Brian Matzon
2481ce4356
updated to ALC10 instead of ALC
2007-04-19 22:23:04 +00:00
Brian Matzon
9d67fe978c
Capture test for OpenAL 1.1
2007-04-19 22:22:18 +00:00
Elias Naur
7c6511cf66
Added support for non-direct buffers for all functions that doesn't cache the buffer address at the native side (e.g. glVertexPointer). Reasons:
...
1. We can now support calls like "glLight(..., ..., FloatBuffer.wrap(new float[] {...}));" without worrying about running out of direct memory heap,
since both the FloatBuffer and the array are allocated on the java heap. Future JVMs with stack allocation support could improve this even further.
2. We avoid getting in the way of users that doesn't (yet) know why direct buffers are important.
Obviously, we'd like direct support for arrays, but non-direct buffers are a nice compromise that avoids the API bloat that results when almost all
functions gain an overloaded versions that take arrays instead of buffers.
Notes:
1. Non-direct buffer support should not affect the performance in the direct buffer case, since the non-direct buffer code path is only activated
when the isDirect() check fails, and we were already checking isDirect() for sanity checking.
2. When using non-direct buffers, the buffer contents (remaining() bytes) are copied to a resizable ThreadLocal cached direct buffer (which is
resized as needed) and used instead of the non-direct buffer. Thus, performance of non-direct buffers is lower than direct buffers.
2007-04-11 17:30:13 +00:00
Brian Matzon
c880c689ff
fixed test to use -1 in freq
2007-02-04 21:46:29 +00:00
Brian Matzon
e8d032973f
updated streams
2007-01-23 19:55:46 +00:00
Brian Matzon
00db5fcb85
added Display.create/destroy. Fixes an error on mac, since OpenGL has to be initialized before creating ILUT
2007-01-07 20:41:45 +00:00
Brian Matzon
de0a724da7
use precalculated widths and heights, else we crash in cursor constructor because of buffer underflow
2007-01-02 19:02:25 +00:00
Elias Naur
ede23fc9a3
HWCursorTest: Cap cursor size
2007-01-02 11:12:37 +00:00
Elias Naur
861421e16c
Fix HWCursorTest
2007-01-02 11:09:05 +00:00
Elias Naur
175ac13445
Fix VBO tests and bump Sys native JNI library version
2006-12-20 19:24:25 +00:00
Elias Naur
63532ca647
Make sure that the cursor position doesn't jump when switching grab mode
2006-11-24 14:53:01 +00:00
Elias Naur
993885b9de
Added AWTInputAdapter testing to applet/OpenGL.java
2006-11-20 08:39:22 +00:00
Elias Naur
34e5ce2080
Twekaed tests
2006-11-20 08:04:56 +00:00
Elias Naur
0e10718b16
AWTInputAdapter.destroy() now destroys the Keyboard and Mouse to mimic the behaviour of Display.destroy() more closely.
2006-11-19 16:24:18 +00:00
Kevin Glass
007fe5999e
Updated Controllers event queue to make use of the new JInput
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event queue, including adding getEventNanoseconds() to the
Controllers interface. TestControllers against Logitech pad on
Win32 confirms that no behaviour changes are evident.
2006-11-17 08:08:21 +00:00
Elias Naur
3a12b4bdd2
Remove AWTInputAdapter.update() and let users poll() Mouse and Keyboard directly
2006-11-10 13:52:18 +00:00
Elias Naur
17e4a755de
Don't use threads to repaint in test.applet.* tests
2006-11-09 11:10:59 +00:00
Elias Naur
3674d843c2
Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
...
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.
Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.
2006-10-26 20:19:40 +00:00
Elias Naur
1c18537f1e
AWTGears: Set background of window to black to avoid some resizing artifacts
2006-10-20 12:55:01 +00:00
Elias Naur
5d5dde0aed
Remove redundant resizing of AWT canvases in AWT tests
2006-10-20 12:36:51 +00:00
Elias Naur
12d445c7ec
Added nicer resizing to AWT tests
2006-10-20 12:32:33 +00:00
Elias Naur
d9e94b2d54
Don't repaint() from a separate thread in AWT demos. This results in a smoother rendering.
2006-10-20 10:42:43 +00:00
Elias Naur
dedfaea500
Windows: Don't use a dummy window (HDC) when finding a pixel format but use the actual window directly. This will avoid cases where the pixel format index for the dummy window's HDC wasn't valid for the actual window's HDC. It also avoid unnecessary complexity.
...
Fix FullScreenWindowedTest to use the Display's current BPP to avoid 24/16 bpp weirdness
2006-10-11 13:48:48 +00:00
Kevin Glass
8ac762037f
Update controllers test to not poll() the controllers from multiple threads.
2006-08-21 17:25:49 +00:00
Elias Naur
78006b3409
Make sure the mode member is never null in FullScreenWindowedTest
2006-08-01 10:36:13 +00:00
Elias Naur
050638760e
Windows: Don't use a non-portable anonymous struct in contex.h
2006-07-15 20:25:56 +00:00
Elias Naur
d9afe6b784
Windows: Moved NativeSysImplementation.java to WindowsSysImplementation.java and moved some native code to java.
2006-07-15 19:45:36 +00:00
Elias Naur
79a8e1264c
Fixed SysTest.java
2006-07-15 18:36:46 +00:00
Elias Naur
d859fdcca6
Added a Controllers applet test
2006-07-14 08:32:01 +00:00
Elias Naur
c208833e25
Windows: Moved gamma and display modes settings and more boolean state to java side.
2006-07-08 21:57:20 +00:00
Brian Matzon
3b64037940
cleaned up imports
2006-07-03 23:23:49 +00:00
Elias Naur
4eb40bfe6a
Fixed AppletTest
2006-07-03 11:36:23 +00:00
Elias Naur
1efa8258d1
Removed multiple library names support from Sys.java, it is not needed anymore
2006-07-03 10:28:32 +00:00
Elias Naur
85ca7c65bb
Made sure no dependency from core LWJGL to LWJGLInstaller exists
2006-07-03 10:21:44 +00:00
Brian Matzon
70fe495e75
preliminary applet support
2006-07-02 21:51:53 +00:00
Elias Naur
ecb7e3bb4e
Fixed KeyboardTest
2006-06-30 23:37:12 +00:00
Brian Matzon
d20c118cd6
fixed offset/length to use buffer properties
...
keep reference to buffers until free'd
added FMUSIC_LoadSongEx test
2006-06-23 08:14:49 +00:00
Elias Naur
8d9d7f350e
Removed isStateKeySet from KeyboardTest
2006-06-15 13:41:26 +00:00
Brian Matzon
8a3bee6b1c
applied patch to move ID tag
2006-03-23 19:32:21 +00:00
Brian Matzon
ac3a70926b
support for ALC_ENUMERATION_EXT using LWJGL specific method: AL.getImplementations
2006-02-02 22:34:28 +00:00
Caspian Rychlik-Prince
08ca3d8586
Cleanup of unused imports
2006-01-16 21:06:00 +00:00