Added nicer resizing to AWT tests

This commit is contained in:
Elias Naur 2006-10-20 12:32:33 +00:00
parent 8698cf68f3
commit 12d445c7ec
2 changed files with 24 additions and 5 deletions

View file

@ -76,10 +76,11 @@ public class AWTGears extends Frame {
public AWTGears() throws LWJGLException {
setTitle("Gears");
setSize(300, 300);
setLayout(null);
add(canvas0 = new AWTGLCanvas() {
long startTime = 0;
long fps = 0;
long fps = 0;
int current_width;
int current_height;
public void paintGL() {
if(startTime == 0) {
@ -89,6 +90,11 @@ public class AWTGears extends Frame {
try {
angle += 2.0f;
if (getWidth() != current_width || getHeight() != current_height) {
current_width = getWidth();
current_height = getHeight();
GL11.glViewport(0, 0, current_width, current_height);
}
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glPushMatrix();

View file

@ -32,6 +32,7 @@
package org.lwjgl.test.opengl.awt;
import java.awt.Frame;
import java.awt.GridLayout;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
@ -61,11 +62,17 @@ public class AWTTest extends Frame {
public AWTTest() throws LWJGLException {
setTitle("LWJGL AWT Canvas Test");
setSize(640, 320);
setLayout(null);
setLayout(new GridLayout(1, 2));
add(canvas0 = new AWTGLCanvas() {
int current_height;
int current_width;
public void paintGL() {
try {
makeCurrent();
if (getWidth() != current_width || getHeight() != current_height) {
current_width = getWidth();
current_height = getHeight();
GL11.glViewport(0, 0, current_width, current_height);
}
GL11.glViewport(0, 0, getWidth(), getHeight());
GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
@ -88,10 +95,16 @@ public class AWTTest extends Frame {
});
canvas0.setBounds(0, 0, 320, 320);
add(canvas1 = new AWTGLCanvas() {
int current_height;
int current_width;
public void paintGL() {
try {
angle += 1.0f;
makeCurrent();
if (getWidth() != current_width || getHeight() != current_height) {
current_width = getWidth();
current_height = getHeight();
GL11.glViewport(0, 0, current_width, current_height);
}
GL11.glViewport(0, 0, getWidth(), getHeight());
GL11.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);