Added the new extensions

This commit is contained in:
Ioannis Tsakpinis 2004-01-30 20:34:09 +00:00
parent 2b30f02fa8
commit 8c4940b0d3
3 changed files with 157 additions and 89 deletions

View file

@ -1,31 +1,31 @@
/*
/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
@ -33,6 +33,7 @@
package org.lwjgl.opengl;
import org.lwjgl.Sys;
import java.lang.reflect.*;
import java.lang.reflect.Field;
import java.util.HashMap;
@ -41,23 +42,29 @@ import java.util.Iterator;
/**
* $Id$
*
* <p/>
* A static class describing all supported GL capabilities.
*
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
public abstract class GLCaps {
/*
* Available extensions
*/
public static boolean GL_ARB_imaging;
public static boolean GL_ARB_depth_texture;
public static boolean GL_ARB_fragment_program;
public static boolean GL_ARB_fragment_shader;
public static boolean GL_ARB_matrix_palette;
public static boolean GL_ARB_multisample;
public static boolean GL_ARB_multitexture;
public static boolean GL_ARB_occlusion_query;
public static boolean GL_ARB_point_parameters;
public static boolean GL_ARB_shading_language_100;
public static boolean GL_ARB_point_sprite;
public static boolean GL_ARB_shading_language;
public static boolean GL_ARB_shader_objects;
public static boolean GL_ARB_shadow;
public static boolean GL_ARB_shadow_ambient;
public static boolean GL_ARB_texture_compression;
@ -72,9 +79,10 @@ public abstract class GLCaps {
public static boolean GL_ARB_transpose_matrix;
public static boolean GL_ARB_vertex_blend;
public static boolean GL_ARB_vertex_program;
public static boolean GL_ARB_fragment_program;
public static boolean GL_ARB_vertex_buffer_object;
public static boolean GL_ARB_vertex_shader;
public static boolean GL_ARB_window_pos;
public static boolean GL_EXT_abgr;
public static boolean GL_EXT_bgra;
public static boolean GL_EXT_blend_function_separate;
@ -99,40 +107,55 @@ public abstract class GLCaps {
public static boolean GL_EXT_texture_lod_bias;
public static boolean GL_EXT_vertex_shader;
public static boolean GL_EXT_vertex_weighting;
public static boolean GL_ATI_draw_buffers;
public static boolean GL_ATI_element_array;
public static boolean GL_ATI_envmap_bumpmap;
public static boolean GL_ATI_fragment_shader;
public static boolean GL_ATI_map_object_buffer;
public static boolean GL_ATI_pn_triangles;
public static boolean GL_ATI_texture_float;
public static boolean GL_ATI_texture_mirror_once;
public static boolean GL_ATI_vertex_array_object;
public static boolean GL_ATI_vertex_attrib_array_object;
public static boolean GL_ATI_vertex_streams;
public static boolean GL_ATI_separate_stencil;
public static boolean GL_ATIX_point_sprites;
public static boolean GL_ATIX_texture_env_route;
public static boolean GL_NV_blend_square;
public static boolean GL_NV_copy_depth_to_color;
public static boolean GL_NV_depth_clamp;
public static boolean GL_NV_evaluators;
public static boolean GL_NV_fence;
public static boolean GL_NV_fragment_program;
public static boolean GL_NV_float_buffer;
public static boolean GL_NV_fog_distance;
public static boolean GL_NV_half_float;
public static boolean GL_NV_light_max_exponent;
public static boolean GL_NV_multisample_filter_hint;
public static boolean GL_NV_occlusion_query;
public static boolean GL_NV_packed_depth_stencil;
public static boolean GL_NV_pixel_data_range;
public static boolean GL_NV_point_sprite;
public static boolean GL_NV_primitive_restart;
public static boolean GL_NV_register_combiners;
public static boolean GL_NV_register_combiners2;
public static boolean GL_NV_texgen_reflection;
public static boolean GL_NV_texture_compression_vtc;
public static boolean GL_NV_texture_env_combine4;
public static boolean GL_NV_texture_expand_normal;
public static boolean GL_NV_texture_rectangle;
public static boolean GL_NV_texture_shader;
public static boolean GL_NV_texture_shader2;
public static boolean GL_NV_texture_shader3;
public static boolean GL_NV_vertex_array_range;
public static boolean GL_NV_vertex_array_range2;
public static boolean GL_NV_texture_compression_vtc;
public static boolean GL_NV_vertex_program;
public static boolean GL_NV_vertex_program1_1;
public static boolean GL_NV_vertex_program2;
public static boolean OpenGL11;
public static boolean OpenGL12;
public static boolean OpenGL13;
@ -145,12 +168,12 @@ public abstract class GLCaps {
private static void setExtensionFields(HashSet exts, HashMap field_map) {
Sys.log("Available extensions:");
Iterator it = exts.iterator();
while (it.hasNext()) {
while ( it.hasNext() ) {
String ext = (String)it.next();
Sys.log(ext);
Field f = (Field)field_map.get(ext);
if (f != null) {
if ( f != null ) {
try {
f.setBoolean(GLCaps.class, true);
} catch (IllegalAccessException e) {
@ -162,16 +185,15 @@ public abstract class GLCaps {
}
/**
* Determine which extensions are available. Use this to initialize capability fields.
* Can only be called _after_ a GLWindow or Pbuffer has been created.
* Determine which extensions are available. Use this to initialize capability fields. Can only be
* called _after_ a GLWindow or Pbuffer has been created.
*/
static void determineAvailableExtensions(HashSet exts) {
// Grab all the public static booleans out of this class
Field[] fields = GLCaps.class.getDeclaredFields();
HashMap map = new HashMap(fields.length);
for (int i = 0; i < fields.length; i++) {
if (Modifier.isStatic(fields[i].getModifiers())
&& fields[i].getType() == boolean.class) {
for ( int i = 0; i < fields.length; i++ ) {
if ( Modifier.isStatic(fields[i].getModifiers()) && fields[i].getType() == boolean.class ) {
map.put(fields[i].getName(), fields[i]);
// reset fields
try {

View file

@ -1316,7 +1316,9 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_ARB_matrix_palette = GLQueryExtension(env, ext_set, "GL_ARB_matrix_palette");
extgl_Extensions.GL_ARB_multisample = GLQueryExtension(env, ext_set, "GL_ARB_multisample");
extgl_Extensions.GL_ARB_multitexture = GLQueryExtension(env, ext_set, "GL_ARB_multitexture");
extgl_Extensions.GL_ARB_occlusion_query = GLQueryExtension(env, ext_set, "GL_ARB_occlusion_query");
extgl_Extensions.GL_ARB_point_parameters = GLQueryExtension(env, ext_set, "GL_ARB_point_parameters");
extgl_Extensions.GL_ARB_shader_objects = GLQueryExtension(env, ext_set, "GL_ARB_shader_objects");
extgl_Extensions.GL_ARB_shadow = GLQueryExtension(env, ext_set, "GL_ARB_shadow");
extgl_Extensions.GL_ARB_shadow_ambient = GLQueryExtension(env, ext_set, "GL_ARB_shadow_ambient");
extgl_Extensions.GL_ARB_texture_border_clamp = GLQueryExtension(env, ext_set, "GL_ARB_texture_border_clamp");
@ -1331,7 +1333,9 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_ARB_vertex_blend = GLQueryExtension(env, ext_set, "GL_ARB_vertex_blend");
extgl_Extensions.GL_ARB_vertex_buffer_object = GLQueryExtension(env, ext_set, "GL_ARB_vertex_buffer_object");
extgl_Extensions.GL_ARB_vertex_program = GLQueryExtension(env, ext_set, "GL_ARB_vertex_program");
extgl_Extensions.GL_ARB_vertex_shader = GLQueryExtension(env, ext_set, "GL_ARB_vertex_shaders");
extgl_Extensions.GL_ARB_window_pos = GLQueryExtension(env, ext_set, "GL_ARB_window_pos");
extgl_Extensions.GL_EXT_abgr = GLQueryExtension(env, ext_set, "GL_EXT_abgr");
extgl_Extensions.GL_EXT_bgra = GLQueryExtension(env, ext_set, "GL_EXT_bgra");
extgl_Extensions.GL_EXT_blend_func_separate = GLQueryExtension(env, ext_set, "GL_EXT_blend_function_separate");
@ -1352,19 +1356,26 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_EXT_texture_lod_bias = GLQueryExtension(env, ext_set, "GL_EXT_texture_lod_bias");
extgl_Extensions.GL_EXT_vertex_shader = GLQueryExtension(env, ext_set, "GL_EXT_vertex_shader");
extgl_Extensions.GL_EXT_vertex_weighting = GLQueryExtension(env, ext_set, "GL_EXT_vertex_weighting");
extgl_Extensions.GL_ATI_draw_buffers = GLQueryExtension(env, ext_set, "GL_ATI_draw_buffers");
extgl_Extensions.GL_ATI_element_array = GLQueryExtension(env, ext_set, "GL_ATI_element_array");
extgl_Extensions.GL_ATI_envmap_bumpmap = GLQueryExtension(env, ext_set, "GL_ATI_envmap_bumpmap");
extgl_Extensions.GL_ATI_fragment_shader = GLQueryExtension(env, ext_set, "GL_ATI_fragment_shader");
extgl_Extensions.GL_ATI_map_object_buffer = GLQueryExtension(env, ext_set, "GL_ATI_map_object_buffer");
extgl_Extensions.GL_ATI_pn_triangles = GLQueryExtension(env, ext_set, "GL_ATI_pn_triangles");
extgl_Extensions.GL_ATI_point_cull_mode = GLQueryExtension(env, ext_set, "GL_ATI_point_cull_mode");
extgl_Extensions.GL_ATI_separate_stencil = GLQueryExtension(env, ext_set, "GL_ATI_separate_stencil");
extgl_Extensions.GL_ATI_text_fragment_shader = GLQueryExtension(env, ext_set, "GL_ATI_text_fragment_shader");
extgl_Extensions.GL_ATI_texture_mirror_once = GLQueryExtension(env, ext_set, "GL_ATI_texture_mirror_once");
extgl_Extensions.GL_ATI_vertex_array_object = GLQueryExtension(env, ext_set, "GL_ATI_vertex_array_object");
extgl_Extensions.GL_ATI_vertex_attrib_array_object = GLQueryExtension(env, ext_set, "GL_ATI_vertex_attrib_array_object");
extgl_Extensions.GL_ATI_vertex_streams = GLQueryExtension(env, ext_set, "GL_ATI_vertex_streams");
extgl_Extensions.GL_ATIX_point_sprites = GLQueryExtension(env, ext_set, "GL_ATIX_point_sprites");
extgl_Extensions.GL_ATIX_texture_env_route = GLQueryExtension(env, ext_set, "GL_ATIX_texture_env_route");
extgl_Extensions.GL_HP_occlusion_test = GLQueryExtension(env, ext_set, "GL_HP_occlusion_test");
extgl_Extensions.GL_NV_blend_square = GLQueryExtension(env, ext_set, "GL_NV_blend_square");
extgl_Extensions.GL_NV_copy_depth_to_color = GLQueryExtension(env, ext_set, "GL_NV_copy_depth_to_color");
extgl_Extensions.GL_NV_depth_clamp = GLQueryExtension(env, ext_set, "GL_NV_depth_clamp");
@ -1374,9 +1385,11 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_NV_float_buffer = GLQueryExtension(env, ext_set, "GL_NV_float_buffer");
extgl_Extensions.GL_NV_fog_distance = GLQueryExtension(env, ext_set, "GL_NV_fog_distance");
extgl_Extensions.GL_NV_fragment_program = GLQueryExtension(env, ext_set, "GL_NV_fragment_program");
extgl_Extensions.GL_NV_half_float = GLQueryExtensions(env, ext_set, "GL_NV_half_float");
extgl_Extensions.GL_NV_light_max_exponent = GLQueryExtension(env, ext_set, "GL_NV_light_max_exponent");
extgl_Extensions.GL_NV_occlusion_query = GLQueryExtension(env, ext_set, "GL_NV_occlusion_query");
extgl_Extensions.GL_NV_packed_depth_stencil = GLQueryExtension(env, ext_set, "GL_NV_packed_depth_stencil");
extgl_Extensions.GL_NV_pixel_data_range = GLQueryExtension(env, ext_set, "GL_NV_pixel_data_range");
extgl_Extensions.GL_NV_point_sprite = GLQueryExtension(env, ext_set, "GL_NV_point_sprite");
extgl_Extensions.GL_NV_primitive_restart = GLQueryExtension(env, ext_set, "GL_NV_primitive_restart");
extgl_Extensions.GL_NV_register_combiners = GLQueryExtension(env, ext_set, "GL_NV_register_combiners");
@ -1392,52 +1405,66 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_NV_vertex_program = GLQueryExtension(env, ext_set, "GL_NV_vertex_program");
extgl_Extensions.GL_NV_vertex_program1_1 = GLQueryExtension(env, ext_set, "GL_NV_vertex_program1_1");
extgl_Extensions.GL_NV_vertex_program2 = GLQueryExtension(env, ext_set, "GL_NV_vertex_program2");
extgl_Extensions.GL_SGIS_generate_mipmap = GLQueryExtension(env, ext_set, "GL_SGIS_generate_mipmap");
extgl_Extensions.GL_SGIX_depth_texture = GLQueryExtension(env, ext_set, "GL_SGIX_depth_texture");
extgl_Extensions.GL_SGIX_shadow = GLQueryExtension(env, ext_set, "GL_SGIX_shadow");
}
extern void extgl_InitOpenGL1_1();
extern void extgl_InitARBTransposeMatrix(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBMultisample(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBPointParameters(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexBlend(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBMatrixPalette(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBWindowPos(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBTextureCompression(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexProgram(JNIEnv *env, jobject ext_set);
//extern void extgl_InitARBFragmentProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexBufferObject(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBImaging(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBMatrixPalette(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBMultisample(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBMultitexture(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTCompiledVertexArray(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTSecondaryColor(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTFogCoord(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTPointParameters(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTVertexWeighting(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTMultiDrawArrays(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTVertexShader(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTDrawRangeElements(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTStencilTwoSide(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBOcclusionQuery(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBPointParameters(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBShaderObjects(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBTextureCompression(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBTransposeMatrix(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexBlend(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexBufferObject(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBVertexShader(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBWindowPos(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTBlendFuncSeparate(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVVertexArrayRange(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVRegisterCombiners(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVVertexProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTCompiledVertexArray(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTDrawRangeElements(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTFogCoord(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTMultiDrawArrays(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTPointParameters(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTSecondaryColor(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTStencilTwoSide(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTVertexShader(JNIEnv *env, jobject ext_set);
extern void extgl_InitEXTVertexWeighting(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVEvaluators(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVFragmentProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVFence(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVRegisterCombiners2(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVHalfFloat(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVOcclusionQuery(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVPixelDataRange(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVPointSprite(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVEvaluators(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIPNTriangles(JNIEnv *env, jobject ext_set);
extern void extgl_InitATISeparateStencil(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVPrimitiveRestart(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVRegisterCombiners(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVRegisterCombiners2(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVVertexArrayRange(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVVertexProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIDrawBuffers(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIElementArray(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIEnvmapBumpmap(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIFragmentShader(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIElementArray(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIVertexStreams(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIMapObjectBuffer(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIPNTriangles(JNIEnv *env, jobject ext_set);
extern void extgl_InitATISeparateStencil(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIVertexArrayObject(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIVertexAttribArrayObject(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIVertexStreams(JNIEnv *env, jobject ext_set);
extern void extgl_InitOpenGL1_2(JNIEnv *env, jobject ext_set);
extern void extgl_InitOpenGL1_3(JNIEnv *env, jobject ext_set);
extern void extgl_InitOpenGL1_4(JNIEnv *env, jobject ext_set);
@ -1457,49 +1484,60 @@ bool extgl_Initialize(JNIEnv *env, jobject ext_set)
//extgl_InitEXTNurbsTesselator(env, ext_set);
/* first load the extensions */
extgl_InitARBTransposeMatrix(env, ext_set);
extgl_InitARBMultisample(env, ext_set);
extgl_InitARBPointParameters(env, ext_set);
extgl_InitARBVertexBlend(env, ext_set);
extgl_InitARBMatrixPalette(env, ext_set);
extgl_InitARBWindowPos(env, ext_set);
extgl_InitARBTextureCompression(env, ext_set);
extgl_InitARBProgram(env, ext_set);
extgl_InitARBVertexProgram(env, ext_set);
// extgl_InitARBFragmentProgram(env, ext_set);
extgl_InitARBVertexBufferObject(env, ext_set);
// extgl_InitARBFragmentProgram(env, ext_set);
extgl_InitARBImaging(env, ext_set);
extgl_InitARBMatrixPalette(env, ext_set);
extgl_InitARBMultisample(env, ext_set);
extgl_InitARBMultitexture(env, ext_set);
extgl_InitEXTCompiledVertexArray(env, ext_set);
extgl_InitEXTSecondaryColor(env, ext_set);
extgl_InitEXTFogCoord(env, ext_set);
extgl_InitEXTPointParameters(env, ext_set);
extgl_InitEXTVertexWeighting(env, ext_set);
extgl_InitEXTMultiDrawArrays(env, ext_set);
extgl_InitEXTVertexShader(env, ext_set);
extgl_InitEXTDrawRangeElements(env, ext_set);
extgl_InitEXTStencilTwoSide(env, ext_set);
//extgl_InitEXTCullVertex(env, ext_set);
extgl_InitARBOcclusionQuery(env, ext_set);
extgl_InitARBPointParameters(env, ext_set);
extgl_InitARBProgram(env, ext_set);
extgl_InitARBShaderObjects(env, ext_set);
extgl_InitARBTextureCompression(env, ext_set);
extgl_InitARBTransposeMatrix(env, ext_set);
extgl_InitARBVertexBlend(env, ext_set);
extgl_InitARBVertexBufferObject(env, ext_set);
extgl_InitARBVertexProgram(env, ext_set);
extgl_InitARBVertexShader(env, ext_set);
extgl_InitARBWindowPos(env, ext_set);
extgl_InitEXTBlendFuncSeparate(env, ext_set);
extgl_InitNVVertexArrayRange(env, ext_set);
extgl_InitNVRegisterCombiners(env, ext_set);
extgl_InitNVFence(env, ext_set);
extgl_InitNVRegisterCombiners2(env, ext_set);
extgl_InitNVOcclusionQuery(env, ext_set);
extgl_InitNVPointSprite(env, ext_set);
extgl_InitEXTCompiledVertexArray(env, ext_set);
//extgl_InitEXTCullVertex(env, ext_set);
extgl_InitEXTDrawRangeElements(env, ext_set);
extgl_InitEXTFogCoord(env, ext_set);
extgl_InitEXTMultiDrawArrays(env, ext_set);
extgl_InitEXTPointParameters(env, ext_set);
extgl_InitEXTSecondaryColor(env, ext_set);
extgl_InitEXTStencilTwoSide(env, ext_set);
extgl_InitEXTVertexShader(env, ext_set);
extgl_InitEXTVertexWeighting(env, ext_set);
//extgl_InitNVElementArray(env, ext_set);
extgl_InitNVEvaluators(env, ext_set);
extgl_InitNVProgram(env, ext_set);
extgl_InitNVVertexProgram(env, ext_set);
extgl_InitNVFence(env, ext_set);
extgl_InitNVFragmentProgram(env, ext_set);
//extgl_InitNVPrimitiveRestart(env, ext_set);
extgl_InitATIPNTriangles(env, ext_set);
extgl_InitATISeparateStencil(env, ext_set);
extgl_InitNVHalfFloat(env, ext_set);
extgl_InitNVOcclusionQuery(env, ext_set);
extgl_InitNVPixelDataRange(env, ext_set);
extgl_InitNVPointSprite(env, ext_set);
extgl_InitNVPrimitiveRestart(env, ext_set);
extgl_InitNVProgram(env, ext_set);
extgl_InitNVRegisterCombiners(env, ext_set);
extgl_InitNVRegisterCombiners2(env, ext_set);
extgl_InitNVVertexArrayRange(env, ext_set);
extgl_InitNVVertexProgram(env, ext_set);
extgl_InitATIDrawBuffers(env, ext_set);
extgl_InitATIElementArray(env, ext_set);
extgl_InitATIEnvmapBumpmap(env, ext_set);
extgl_InitATIFragmentShader(env, ext_set);
extgl_InitATIElementArray(env, ext_set);
extgl_InitATIVertexStreams(env, ext_set);
extgl_InitATIMapObjectBuffer(env, ext_set);
extgl_InitATIPNTriangles(env, ext_set);
extgl_InitATISeparateStencil(env, ext_set);
extgl_InitATIVertexArrayObject(env, ext_set);
extgl_InitATIVertexAttribArrayObject(env, ext_set);
extgl_InitATIVertexStreams(env, ext_set);
/* now load core opengl */
extgl_InitOpenGL1_2(env, ext_set);

View file

@ -3535,7 +3535,9 @@ struct ExtensionTypes
bool GL_ARB_matrix_palette;
bool GL_ARB_multisample;
bool GL_ARB_multitexture;
bool GL_ARB_occlusion_query;
bool GL_ARB_point_parameters;
bool GL_ARB_shader_objects;
bool GL_ARB_shadow;
bool GL_ARB_shadow_ambient;
bool GL_ARB_texture_border_clamp;
@ -3550,6 +3552,7 @@ struct ExtensionTypes
bool GL_ARB_vertex_blend;
bool GL_ARB_vertex_buffer_object;
bool GL_ARB_vertex_program;
bool GL_ARB_vertex_shader;
bool GL_ARB_window_pos;
bool GL_EXT_abgr;
bool GL_EXT_bgra;
@ -3570,16 +3573,19 @@ struct ExtensionTypes
bool GL_EXT_texture_lod_bias;
bool GL_EXT_vertex_shader;
bool GL_EXT_vertex_weighting;
bool GL_EXT_draw_range_elements;
bool GL_EXT_draw_range_elements;
bool GL_ATI_draw_buffers;
bool GL_ATI_element_array;
bool GL_ATI_envmap_bumpmap;
bool GL_ATI_fragment_shader;
bool GL_ATI_map_object_buffer;
bool GL_ATI_pn_triangles;
bool GL_ATI_point_cull_mode;
bool GL_ATI_separate_stencil;
bool GL_ATI_text_fragment_shader;
bool GL_ATI_texture_mirror_once;
bool GL_ATI_vertex_array_object;
bool GL_ATI_vertex_attrib_array_object;
bool GL_ATI_vertex_streams;
bool GL_ATIX_point_sprites;
bool GL_ATIX_texture_env_route;
@ -3593,9 +3599,11 @@ struct ExtensionTypes
bool GL_NV_float_buffer;
bool GL_NV_fog_distance;
bool GL_NV_fragment_program;
bool GL_NV_half_float;
bool GL_NV_light_max_exponent;
bool GL_NV_occlusion_query;
bool GL_NV_packed_depth_stencil;
bool GL_NV_pixel_data_range;
bool GL_NV_point_sprite;
bool GL_NV_primitive_restart;
bool GL_NV_register_combiners;