diff --git a/src/java/org/lwjgl/opengl/GLCaps.java b/src/java/org/lwjgl/opengl/GLCaps.java
index e75b05a1..7d312a42 100644
--- a/src/java/org/lwjgl/opengl/GLCaps.java
+++ b/src/java/org/lwjgl/opengl/GLCaps.java
@@ -1,31 +1,31 @@
-/*
+/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
+ * modification, are permitted provided that the following conditions are
* met:
- *
- * * Redistributions of source code must retain the above copyright
+ *
+ * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
- * * Neither the name of 'Light Weight Java Game Library' nor the names of
- * its contributors may be used to endorse or promote products derived
+ * * Neither the name of 'Light Weight Java Game Library' nor the names of
+ * its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
@@ -33,6 +33,7 @@
package org.lwjgl.opengl;
import org.lwjgl.Sys;
+
import java.lang.reflect.*;
import java.lang.reflect.Field;
import java.util.HashMap;
@@ -41,23 +42,29 @@ import java.util.Iterator;
/**
* $Id$
- *
+ *
* A static class describing all supported GL capabilities.
- *
+ *
* @author elias_naur
* @version $Revision$
*/
public abstract class GLCaps {
+
/*
* Available extensions
*/
public static boolean GL_ARB_imaging;
public static boolean GL_ARB_depth_texture;
+ public static boolean GL_ARB_fragment_program;
+ public static boolean GL_ARB_fragment_shader;
public static boolean GL_ARB_matrix_palette;
public static boolean GL_ARB_multisample;
public static boolean GL_ARB_multitexture;
+ public static boolean GL_ARB_occlusion_query;
public static boolean GL_ARB_point_parameters;
- public static boolean GL_ARB_shading_language_100;
+ public static boolean GL_ARB_point_sprite;
+ public static boolean GL_ARB_shading_language;
+ public static boolean GL_ARB_shader_objects;
public static boolean GL_ARB_shadow;
public static boolean GL_ARB_shadow_ambient;
public static boolean GL_ARB_texture_compression;
@@ -72,9 +79,10 @@ public abstract class GLCaps {
public static boolean GL_ARB_transpose_matrix;
public static boolean GL_ARB_vertex_blend;
public static boolean GL_ARB_vertex_program;
- public static boolean GL_ARB_fragment_program;
public static boolean GL_ARB_vertex_buffer_object;
+ public static boolean GL_ARB_vertex_shader;
public static boolean GL_ARB_window_pos;
+
public static boolean GL_EXT_abgr;
public static boolean GL_EXT_bgra;
public static boolean GL_EXT_blend_function_separate;
@@ -99,40 +107,55 @@ public abstract class GLCaps {
public static boolean GL_EXT_texture_lod_bias;
public static boolean GL_EXT_vertex_shader;
public static boolean GL_EXT_vertex_weighting;
+
+ public static boolean GL_ATI_draw_buffers;
public static boolean GL_ATI_element_array;
public static boolean GL_ATI_envmap_bumpmap;
public static boolean GL_ATI_fragment_shader;
+ public static boolean GL_ATI_map_object_buffer;
public static boolean GL_ATI_pn_triangles;
+ public static boolean GL_ATI_texture_float;
public static boolean GL_ATI_texture_mirror_once;
public static boolean GL_ATI_vertex_array_object;
+ public static boolean GL_ATI_vertex_attrib_array_object;
public static boolean GL_ATI_vertex_streams;
public static boolean GL_ATI_separate_stencil;
+
public static boolean GL_ATIX_point_sprites;
public static boolean GL_ATIX_texture_env_route;
+
public static boolean GL_NV_blend_square;
public static boolean GL_NV_copy_depth_to_color;
public static boolean GL_NV_depth_clamp;
public static boolean GL_NV_evaluators;
public static boolean GL_NV_fence;
+ public static boolean GL_NV_fragment_program;
+ public static boolean GL_NV_float_buffer;
public static boolean GL_NV_fog_distance;
+ public static boolean GL_NV_half_float;
public static boolean GL_NV_light_max_exponent;
+ public static boolean GL_NV_multisample_filter_hint;
public static boolean GL_NV_occlusion_query;
public static boolean GL_NV_packed_depth_stencil;
+ public static boolean GL_NV_pixel_data_range;
public static boolean GL_NV_point_sprite;
+ public static boolean GL_NV_primitive_restart;
public static boolean GL_NV_register_combiners;
public static boolean GL_NV_register_combiners2;
public static boolean GL_NV_texgen_reflection;
+ public static boolean GL_NV_texture_compression_vtc;
public static boolean GL_NV_texture_env_combine4;
+ public static boolean GL_NV_texture_expand_normal;
public static boolean GL_NV_texture_rectangle;
public static boolean GL_NV_texture_shader;
public static boolean GL_NV_texture_shader2;
public static boolean GL_NV_texture_shader3;
public static boolean GL_NV_vertex_array_range;
public static boolean GL_NV_vertex_array_range2;
- public static boolean GL_NV_texture_compression_vtc;
public static boolean GL_NV_vertex_program;
public static boolean GL_NV_vertex_program1_1;
public static boolean GL_NV_vertex_program2;
+
public static boolean OpenGL11;
public static boolean OpenGL12;
public static boolean OpenGL13;
@@ -145,12 +168,12 @@ public abstract class GLCaps {
private static void setExtensionFields(HashSet exts, HashMap field_map) {
Sys.log("Available extensions:");
Iterator it = exts.iterator();
- while (it.hasNext()) {
+ while ( it.hasNext() ) {
String ext = (String)it.next();
Sys.log(ext);
Field f = (Field)field_map.get(ext);
- if (f != null) {
+ if ( f != null ) {
try {
f.setBoolean(GLCaps.class, true);
} catch (IllegalAccessException e) {
@@ -162,16 +185,15 @@ public abstract class GLCaps {
}
/**
- * Determine which extensions are available. Use this to initialize capability fields.
- * Can only be called _after_ a GLWindow or Pbuffer has been created.
+ * Determine which extensions are available. Use this to initialize capability fields. Can only be
+ * called _after_ a GLWindow or Pbuffer has been created.
*/
static void determineAvailableExtensions(HashSet exts) {
// Grab all the public static booleans out of this class
Field[] fields = GLCaps.class.getDeclaredFields();
HashMap map = new HashMap(fields.length);
- for (int i = 0; i < fields.length; i++) {
- if (Modifier.isStatic(fields[i].getModifiers())
- && fields[i].getType() == boolean.class) {
+ for ( int i = 0; i < fields.length; i++ ) {
+ if ( Modifier.isStatic(fields[i].getModifiers()) && fields[i].getType() == boolean.class ) {
map.put(fields[i].getName(), fields[i]);
// reset fields
try {
diff --git a/src/native/common/extgl.cpp b/src/native/common/extgl.cpp
index af5012c2..e81b7d3f 100755
--- a/src/native/common/extgl.cpp
+++ b/src/native/common/extgl.cpp
@@ -1316,7 +1316,9 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_ARB_matrix_palette = GLQueryExtension(env, ext_set, "GL_ARB_matrix_palette");
extgl_Extensions.GL_ARB_multisample = GLQueryExtension(env, ext_set, "GL_ARB_multisample");
extgl_Extensions.GL_ARB_multitexture = GLQueryExtension(env, ext_set, "GL_ARB_multitexture");
+ extgl_Extensions.GL_ARB_occlusion_query = GLQueryExtension(env, ext_set, "GL_ARB_occlusion_query");
extgl_Extensions.GL_ARB_point_parameters = GLQueryExtension(env, ext_set, "GL_ARB_point_parameters");
+ extgl_Extensions.GL_ARB_shader_objects = GLQueryExtension(env, ext_set, "GL_ARB_shader_objects");
extgl_Extensions.GL_ARB_shadow = GLQueryExtension(env, ext_set, "GL_ARB_shadow");
extgl_Extensions.GL_ARB_shadow_ambient = GLQueryExtension(env, ext_set, "GL_ARB_shadow_ambient");
extgl_Extensions.GL_ARB_texture_border_clamp = GLQueryExtension(env, ext_set, "GL_ARB_texture_border_clamp");
@@ -1331,7 +1333,9 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_ARB_vertex_blend = GLQueryExtension(env, ext_set, "GL_ARB_vertex_blend");
extgl_Extensions.GL_ARB_vertex_buffer_object = GLQueryExtension(env, ext_set, "GL_ARB_vertex_buffer_object");
extgl_Extensions.GL_ARB_vertex_program = GLQueryExtension(env, ext_set, "GL_ARB_vertex_program");
+ extgl_Extensions.GL_ARB_vertex_shader = GLQueryExtension(env, ext_set, "GL_ARB_vertex_shaders");
extgl_Extensions.GL_ARB_window_pos = GLQueryExtension(env, ext_set, "GL_ARB_window_pos");
+
extgl_Extensions.GL_EXT_abgr = GLQueryExtension(env, ext_set, "GL_EXT_abgr");
extgl_Extensions.GL_EXT_bgra = GLQueryExtension(env, ext_set, "GL_EXT_bgra");
extgl_Extensions.GL_EXT_blend_func_separate = GLQueryExtension(env, ext_set, "GL_EXT_blend_function_separate");
@@ -1352,19 +1356,26 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_EXT_texture_lod_bias = GLQueryExtension(env, ext_set, "GL_EXT_texture_lod_bias");
extgl_Extensions.GL_EXT_vertex_shader = GLQueryExtension(env, ext_set, "GL_EXT_vertex_shader");
extgl_Extensions.GL_EXT_vertex_weighting = GLQueryExtension(env, ext_set, "GL_EXT_vertex_weighting");
+
+ extgl_Extensions.GL_ATI_draw_buffers = GLQueryExtension(env, ext_set, "GL_ATI_draw_buffers");
extgl_Extensions.GL_ATI_element_array = GLQueryExtension(env, ext_set, "GL_ATI_element_array");
extgl_Extensions.GL_ATI_envmap_bumpmap = GLQueryExtension(env, ext_set, "GL_ATI_envmap_bumpmap");
extgl_Extensions.GL_ATI_fragment_shader = GLQueryExtension(env, ext_set, "GL_ATI_fragment_shader");
+ extgl_Extensions.GL_ATI_map_object_buffer = GLQueryExtension(env, ext_set, "GL_ATI_map_object_buffer");
extgl_Extensions.GL_ATI_pn_triangles = GLQueryExtension(env, ext_set, "GL_ATI_pn_triangles");
extgl_Extensions.GL_ATI_point_cull_mode = GLQueryExtension(env, ext_set, "GL_ATI_point_cull_mode");
extgl_Extensions.GL_ATI_separate_stencil = GLQueryExtension(env, ext_set, "GL_ATI_separate_stencil");
extgl_Extensions.GL_ATI_text_fragment_shader = GLQueryExtension(env, ext_set, "GL_ATI_text_fragment_shader");
extgl_Extensions.GL_ATI_texture_mirror_once = GLQueryExtension(env, ext_set, "GL_ATI_texture_mirror_once");
extgl_Extensions.GL_ATI_vertex_array_object = GLQueryExtension(env, ext_set, "GL_ATI_vertex_array_object");
+ extgl_Extensions.GL_ATI_vertex_attrib_array_object = GLQueryExtension(env, ext_set, "GL_ATI_vertex_attrib_array_object");
extgl_Extensions.GL_ATI_vertex_streams = GLQueryExtension(env, ext_set, "GL_ATI_vertex_streams");
+
extgl_Extensions.GL_ATIX_point_sprites = GLQueryExtension(env, ext_set, "GL_ATIX_point_sprites");
extgl_Extensions.GL_ATIX_texture_env_route = GLQueryExtension(env, ext_set, "GL_ATIX_texture_env_route");
+
extgl_Extensions.GL_HP_occlusion_test = GLQueryExtension(env, ext_set, "GL_HP_occlusion_test");
+
extgl_Extensions.GL_NV_blend_square = GLQueryExtension(env, ext_set, "GL_NV_blend_square");
extgl_Extensions.GL_NV_copy_depth_to_color = GLQueryExtension(env, ext_set, "GL_NV_copy_depth_to_color");
extgl_Extensions.GL_NV_depth_clamp = GLQueryExtension(env, ext_set, "GL_NV_depth_clamp");
@@ -1374,9 +1385,11 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_NV_float_buffer = GLQueryExtension(env, ext_set, "GL_NV_float_buffer");
extgl_Extensions.GL_NV_fog_distance = GLQueryExtension(env, ext_set, "GL_NV_fog_distance");
extgl_Extensions.GL_NV_fragment_program = GLQueryExtension(env, ext_set, "GL_NV_fragment_program");
+ extgl_Extensions.GL_NV_half_float = GLQueryExtensions(env, ext_set, "GL_NV_half_float");
extgl_Extensions.GL_NV_light_max_exponent = GLQueryExtension(env, ext_set, "GL_NV_light_max_exponent");
extgl_Extensions.GL_NV_occlusion_query = GLQueryExtension(env, ext_set, "GL_NV_occlusion_query");
extgl_Extensions.GL_NV_packed_depth_stencil = GLQueryExtension(env, ext_set, "GL_NV_packed_depth_stencil");
+ extgl_Extensions.GL_NV_pixel_data_range = GLQueryExtension(env, ext_set, "GL_NV_pixel_data_range");
extgl_Extensions.GL_NV_point_sprite = GLQueryExtension(env, ext_set, "GL_NV_point_sprite");
extgl_Extensions.GL_NV_primitive_restart = GLQueryExtension(env, ext_set, "GL_NV_primitive_restart");
extgl_Extensions.GL_NV_register_combiners = GLQueryExtension(env, ext_set, "GL_NV_register_combiners");
@@ -1392,52 +1405,66 @@ static void extgl_InitSupportedExtensions(JNIEnv *env, jobject ext_set)
extgl_Extensions.GL_NV_vertex_program = GLQueryExtension(env, ext_set, "GL_NV_vertex_program");
extgl_Extensions.GL_NV_vertex_program1_1 = GLQueryExtension(env, ext_set, "GL_NV_vertex_program1_1");
extgl_Extensions.GL_NV_vertex_program2 = GLQueryExtension(env, ext_set, "GL_NV_vertex_program2");
+
extgl_Extensions.GL_SGIS_generate_mipmap = GLQueryExtension(env, ext_set, "GL_SGIS_generate_mipmap");
extgl_Extensions.GL_SGIX_depth_texture = GLQueryExtension(env, ext_set, "GL_SGIX_depth_texture");
extgl_Extensions.GL_SGIX_shadow = GLQueryExtension(env, ext_set, "GL_SGIX_shadow");
}
extern void extgl_InitOpenGL1_1();
-extern void extgl_InitARBTransposeMatrix(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBMultisample(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBPointParameters(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBVertexBlend(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBMatrixPalette(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBWindowPos(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBTextureCompression(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBProgram(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBVertexProgram(JNIEnv *env, jobject ext_set);
//extern void extgl_InitARBFragmentProgram(JNIEnv *env, jobject ext_set);
-extern void extgl_InitARBVertexBufferObject(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBImaging(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBMatrixPalette(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBMultisample(JNIEnv *env, jobject ext_set);
extern void extgl_InitARBMultitexture(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTCompiledVertexArray(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTSecondaryColor(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTFogCoord(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTPointParameters(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTVertexWeighting(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTMultiDrawArrays(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTVertexShader(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTDrawRangeElements(JNIEnv *env, jobject ext_set);
-extern void extgl_InitEXTStencilTwoSide(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBOcclusionQuery(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBPointParameters(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBProgram(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBShaderObjects(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBTextureCompression(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBTransposeMatrix(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBVertexBlend(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBVertexBufferObject(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBVertexProgram(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBVertexShader(JNIEnv *env, jobject ext_set);
+extern void extgl_InitARBWindowPos(JNIEnv *env, jobject ext_set);
+
extern void extgl_InitEXTBlendFuncSeparate(JNIEnv *env, jobject ext_set);
-extern void extgl_InitNVVertexArrayRange(JNIEnv *env, jobject ext_set);
-extern void extgl_InitNVRegisterCombiners(JNIEnv *env, jobject ext_set);
-extern void extgl_InitNVProgram(JNIEnv *env, jobject ext_set);
-extern void extgl_InitNVVertexProgram(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTCompiledVertexArray(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTDrawRangeElements(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTFogCoord(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTMultiDrawArrays(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTPointParameters(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTSecondaryColor(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTStencilTwoSide(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTVertexShader(JNIEnv *env, jobject ext_set);
+extern void extgl_InitEXTVertexWeighting(JNIEnv *env, jobject ext_set);
+
+extern void extgl_InitNVEvaluators(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVFragmentProgram(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVFence(JNIEnv *env, jobject ext_set);
-extern void extgl_InitNVRegisterCombiners2(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVHalfFloat(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVOcclusionQuery(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVPixelDataRange(JNIEnv *env, jobject ext_set);
extern void extgl_InitNVPointSprite(JNIEnv *env, jobject ext_set);
-extern void extgl_InitNVEvaluators(JNIEnv *env, jobject ext_set);
-extern void extgl_InitATIPNTriangles(JNIEnv *env, jobject ext_set);
-extern void extgl_InitATISeparateStencil(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVPrimitiveRestart(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVProgram(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVRegisterCombiners(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVRegisterCombiners2(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVVertexArrayRange(JNIEnv *env, jobject ext_set);
+extern void extgl_InitNVVertexProgram(JNIEnv *env, jobject ext_set);
+
+extern void extgl_InitATIDrawBuffers(JNIEnv *env, jobject ext_set);
+extern void extgl_InitATIElementArray(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIEnvmapBumpmap(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIFragmentShader(JNIEnv *env, jobject ext_set);
-extern void extgl_InitATIElementArray(JNIEnv *env, jobject ext_set);
-extern void extgl_InitATIVertexStreams(JNIEnv *env, jobject ext_set);
+extern void extgl_InitATIMapObjectBuffer(JNIEnv *env, jobject ext_set);
+extern void extgl_InitATIPNTriangles(JNIEnv *env, jobject ext_set);
+extern void extgl_InitATISeparateStencil(JNIEnv *env, jobject ext_set);
extern void extgl_InitATIVertexArrayObject(JNIEnv *env, jobject ext_set);
+extern void extgl_InitATIVertexAttribArrayObject(JNIEnv *env, jobject ext_set);
+extern void extgl_InitATIVertexStreams(JNIEnv *env, jobject ext_set);
+
extern void extgl_InitOpenGL1_2(JNIEnv *env, jobject ext_set);
extern void extgl_InitOpenGL1_3(JNIEnv *env, jobject ext_set);
extern void extgl_InitOpenGL1_4(JNIEnv *env, jobject ext_set);
@@ -1457,49 +1484,60 @@ bool extgl_Initialize(JNIEnv *env, jobject ext_set)
//extgl_InitEXTNurbsTesselator(env, ext_set);
/* first load the extensions */
- extgl_InitARBTransposeMatrix(env, ext_set);
- extgl_InitARBMultisample(env, ext_set);
- extgl_InitARBPointParameters(env, ext_set);
- extgl_InitARBVertexBlend(env, ext_set);
- extgl_InitARBMatrixPalette(env, ext_set);
- extgl_InitARBWindowPos(env, ext_set);
- extgl_InitARBTextureCompression(env, ext_set);
- extgl_InitARBProgram(env, ext_set);
- extgl_InitARBVertexProgram(env, ext_set);
-// extgl_InitARBFragmentProgram(env, ext_set);
- extgl_InitARBVertexBufferObject(env, ext_set);
+ // extgl_InitARBFragmentProgram(env, ext_set);
extgl_InitARBImaging(env, ext_set);
+ extgl_InitARBMatrixPalette(env, ext_set);
+ extgl_InitARBMultisample(env, ext_set);
extgl_InitARBMultitexture(env, ext_set);
- extgl_InitEXTCompiledVertexArray(env, ext_set);
- extgl_InitEXTSecondaryColor(env, ext_set);
- extgl_InitEXTFogCoord(env, ext_set);
- extgl_InitEXTPointParameters(env, ext_set);
- extgl_InitEXTVertexWeighting(env, ext_set);
- extgl_InitEXTMultiDrawArrays(env, ext_set);
- extgl_InitEXTVertexShader(env, ext_set);
- extgl_InitEXTDrawRangeElements(env, ext_set);
- extgl_InitEXTStencilTwoSide(env, ext_set);
- //extgl_InitEXTCullVertex(env, ext_set);
+ extgl_InitARBOcclusionQuery(env, ext_set);
+ extgl_InitARBPointParameters(env, ext_set);
+ extgl_InitARBProgram(env, ext_set);
+ extgl_InitARBShaderObjects(env, ext_set);
+ extgl_InitARBTextureCompression(env, ext_set);
+ extgl_InitARBTransposeMatrix(env, ext_set);
+ extgl_InitARBVertexBlend(env, ext_set);
+ extgl_InitARBVertexBufferObject(env, ext_set);
+ extgl_InitARBVertexProgram(env, ext_set);
+ extgl_InitARBVertexShader(env, ext_set);
+ extgl_InitARBWindowPos(env, ext_set);
+
extgl_InitEXTBlendFuncSeparate(env, ext_set);
- extgl_InitNVVertexArrayRange(env, ext_set);
- extgl_InitNVRegisterCombiners(env, ext_set);
- extgl_InitNVFence(env, ext_set);
- extgl_InitNVRegisterCombiners2(env, ext_set);
- extgl_InitNVOcclusionQuery(env, ext_set);
- extgl_InitNVPointSprite(env, ext_set);
+ extgl_InitEXTCompiledVertexArray(env, ext_set);
+ //extgl_InitEXTCullVertex(env, ext_set);
+ extgl_InitEXTDrawRangeElements(env, ext_set);
+ extgl_InitEXTFogCoord(env, ext_set);
+ extgl_InitEXTMultiDrawArrays(env, ext_set);
+ extgl_InitEXTPointParameters(env, ext_set);
+ extgl_InitEXTSecondaryColor(env, ext_set);
+ extgl_InitEXTStencilTwoSide(env, ext_set);
+ extgl_InitEXTVertexShader(env, ext_set);
+ extgl_InitEXTVertexWeighting(env, ext_set);
+
//extgl_InitNVElementArray(env, ext_set);
extgl_InitNVEvaluators(env, ext_set);
- extgl_InitNVProgram(env, ext_set);
- extgl_InitNVVertexProgram(env, ext_set);
+ extgl_InitNVFence(env, ext_set);
extgl_InitNVFragmentProgram(env, ext_set);
- //extgl_InitNVPrimitiveRestart(env, ext_set);
- extgl_InitATIPNTriangles(env, ext_set);
- extgl_InitATISeparateStencil(env, ext_set);
+ extgl_InitNVHalfFloat(env, ext_set);
+ extgl_InitNVOcclusionQuery(env, ext_set);
+ extgl_InitNVPixelDataRange(env, ext_set);
+ extgl_InitNVPointSprite(env, ext_set);
+ extgl_InitNVPrimitiveRestart(env, ext_set);
+ extgl_InitNVProgram(env, ext_set);
+ extgl_InitNVRegisterCombiners(env, ext_set);
+ extgl_InitNVRegisterCombiners2(env, ext_set);
+ extgl_InitNVVertexArrayRange(env, ext_set);
+ extgl_InitNVVertexProgram(env, ext_set);
+
+ extgl_InitATIDrawBuffers(env, ext_set);
+ extgl_InitATIElementArray(env, ext_set);
extgl_InitATIEnvmapBumpmap(env, ext_set);
extgl_InitATIFragmentShader(env, ext_set);
- extgl_InitATIElementArray(env, ext_set);
- extgl_InitATIVertexStreams(env, ext_set);
+ extgl_InitATIMapObjectBuffer(env, ext_set);
+ extgl_InitATIPNTriangles(env, ext_set);
+ extgl_InitATISeparateStencil(env, ext_set);
extgl_InitATIVertexArrayObject(env, ext_set);
+ extgl_InitATIVertexAttribArrayObject(env, ext_set);
+ extgl_InitATIVertexStreams(env, ext_set);
/* now load core opengl */
extgl_InitOpenGL1_2(env, ext_set);
diff --git a/src/native/common/extgl.h b/src/native/common/extgl.h
index 46c5c038..1c09ca43 100644
--- a/src/native/common/extgl.h
+++ b/src/native/common/extgl.h
@@ -3535,7 +3535,9 @@ struct ExtensionTypes
bool GL_ARB_matrix_palette;
bool GL_ARB_multisample;
bool GL_ARB_multitexture;
+ bool GL_ARB_occlusion_query;
bool GL_ARB_point_parameters;
+ bool GL_ARB_shader_objects;
bool GL_ARB_shadow;
bool GL_ARB_shadow_ambient;
bool GL_ARB_texture_border_clamp;
@@ -3550,6 +3552,7 @@ struct ExtensionTypes
bool GL_ARB_vertex_blend;
bool GL_ARB_vertex_buffer_object;
bool GL_ARB_vertex_program;
+ bool GL_ARB_vertex_shader;
bool GL_ARB_window_pos;
bool GL_EXT_abgr;
bool GL_EXT_bgra;
@@ -3570,16 +3573,19 @@ struct ExtensionTypes
bool GL_EXT_texture_lod_bias;
bool GL_EXT_vertex_shader;
bool GL_EXT_vertex_weighting;
- bool GL_EXT_draw_range_elements;
+ bool GL_EXT_draw_range_elements;
+ bool GL_ATI_draw_buffers;
bool GL_ATI_element_array;
bool GL_ATI_envmap_bumpmap;
bool GL_ATI_fragment_shader;
+ bool GL_ATI_map_object_buffer;
bool GL_ATI_pn_triangles;
bool GL_ATI_point_cull_mode;
bool GL_ATI_separate_stencil;
bool GL_ATI_text_fragment_shader;
bool GL_ATI_texture_mirror_once;
bool GL_ATI_vertex_array_object;
+ bool GL_ATI_vertex_attrib_array_object;
bool GL_ATI_vertex_streams;
bool GL_ATIX_point_sprites;
bool GL_ATIX_texture_env_route;
@@ -3593,9 +3599,11 @@ struct ExtensionTypes
bool GL_NV_float_buffer;
bool GL_NV_fog_distance;
bool GL_NV_fragment_program;
+ bool GL_NV_half_float;
bool GL_NV_light_max_exponent;
bool GL_NV_occlusion_query;
bool GL_NV_packed_depth_stencil;
+ bool GL_NV_pixel_data_range;
bool GL_NV_point_sprite;
bool GL_NV_primitive_restart;
bool GL_NV_register_combiners;