lwjgl2-arm64/src/java/org/lwjgl/opengl/GLBufferChecks.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
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/**
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* $Id$ A class to
* check buffer boundaries in GL methods. Many GL methods read data from the GL
* into a native Buffer at its current position. If there is unsufficient space
* in the buffer when the call is made then a buffer overflow would otherwise
* occur and cause unexpected behaviour, a crash, or worse, a security risk.
* Therefore in those methods where GL reads data back into a buffer, we will
* call a bounds check method from this class to ensure that there is
* sufficient space in the buffer.
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*
* Thrown by the debug build library of the LWJGL if any OpenGL operation
* causes an error.
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*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
class GLBufferChecks {
/** Static methods only! */
private GLBufferChecks() {
}
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/**
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* Helper method to ensure that vertex buffer objects are disabled. If they
* are enabled, we'll throw an OpenGLException
*/
static void ensureArrayVBOdisabled() {
if (VBOTracker.getVBOArrayStack().getState() != 0) {
throw new OpenGLException("Cannot use Buffers when VBO is enabled");
}
}
/**
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* Helper method to ensure that vertex buffer objects are enabled. If they
* are disabled, we'll throw an OpenGLException
*/
static void ensureArrayVBOenabled() {
if (VBOTracker.getVBOArrayStack().getState() == 0) {
throw new OpenGLException("Cannot use offsets when VBO is disabled");
}
}
/**
* Helper method to ensure that vertex buffer objects are disabled. If they
* are enabled, we'll throw an OpenGLException
*/
static void ensureElementVBOdisabled() {
if (VBOTracker.getVBOElementStack().getState() != 0) {
throw new OpenGLException("Cannot use Buffers when VBO is enabled");
}
}
/**
* Helper method to ensure that vertex buffer objects are enabled. If they
* are disabled, we'll throw an OpenGLException
*/
static void ensureElementVBOenabled() {
if (VBOTracker.getVBOElementStack().getState() == 0) {
throw new OpenGLException("Cannot use offsets when VBO is disabled");
}
}
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/**
* Calculate the storage required for an image.
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*
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* @param format
* The format of the image (example: GL_RGBA)
* @param type
* The type of the image elements (example: GL_UNSIGNED_BYTE)
* @param width
* The width of the image
* @param height
* The height of the image (1 for 1D images)
* @param depth
* The depth of the image (1 for 2D images)
* @return the size, in bytes, of the image
*/
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static int calculateImageStorage(int format, int type, int width, int height, int depth) {
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int bpe;
switch (type) {
case GL11.GL_UNSIGNED_BYTE :
case GL11.GL_BYTE :
bpe = 1;
break;
case GL11.GL_UNSIGNED_SHORT :
case GL11.GL_SHORT :
bpe = 2;
break;
case GL11.GL_UNSIGNED_INT :
case GL11.GL_INT :
case GL11.GL_FLOAT :
bpe = 4;
break;
default :
// TODO: Add more types (like the GL12 types GL_UNSIGNED_INT_8_8_8_8
return 0;
// throw new IllegalArgumentException("Unknown type " + type);
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}
int epp;
switch (format) {
case GL11.GL_LUMINANCE:
case GL11.GL_ALPHA:
epp = 1;
break;
case GL11.GL_LUMINANCE_ALPHA:
epp = 2;
break;
case GL11.GL_RGB :
case EXTBgra.GL_BGR_EXT :
epp = 3;
break;
case GL11.GL_RGBA :
case EXTAbgr.GL_ABGR_EXT :
case EXTBgra.GL_BGRA_EXT :
epp = 4;
break;
default :
// TODO: Add more formats. Assuming 4 is too wasteful on buffer sizes where e.g. 1 is enough (like GL_DEPTH_COMPONENT)
return 0;
/* // Assume 4 elements per pixel
epp = 4;*/
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}
return epp * bpe * width * height * depth;
}
}