/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; /** * $Id$ A class to * check buffer boundaries in GL methods. Many GL methods read data from the GL * into a native Buffer at its current position. If there is unsufficient space * in the buffer when the call is made then a buffer overflow would otherwise * occur and cause unexpected behaviour, a crash, or worse, a security risk. * Therefore in those methods where GL reads data back into a buffer, we will * call a bounds check method from this class to ensure that there is * sufficient space in the buffer. * * Thrown by the debug build library of the LWJGL if any OpenGL operation * causes an error. * * @author cix_foo * @version $Revision$ */ class GLBufferChecks { /** Static methods only! */ private GLBufferChecks() { } /** * Helper method to ensure that vertex buffer objects are disabled. If they * are enabled, we'll throw an OpenGLException */ static void ensureArrayVBOdisabled() { if (VBOTracker.getVBOArrayStack().getState() != 0) { throw new OpenGLException("Cannot use Buffers when VBO is enabled"); } } /** * Helper method to ensure that vertex buffer objects are enabled. If they * are disabled, we'll throw an OpenGLException */ static void ensureArrayVBOenabled() { if (VBOTracker.getVBOArrayStack().getState() == 0) { throw new OpenGLException("Cannot use offsets when VBO is disabled"); } } /** * Helper method to ensure that vertex buffer objects are disabled. If they * are enabled, we'll throw an OpenGLException */ static void ensureElementVBOdisabled() { if (VBOTracker.getVBOElementStack().getState() != 0) { throw new OpenGLException("Cannot use Buffers when VBO is enabled"); } } /** * Helper method to ensure that vertex buffer objects are enabled. If they * are disabled, we'll throw an OpenGLException */ static void ensureElementVBOenabled() { if (VBOTracker.getVBOElementStack().getState() == 0) { throw new OpenGLException("Cannot use offsets when VBO is disabled"); } } /** * Calculate the storage required for an image. * * @param format * The format of the image (example: GL_RGBA) * @param type * The type of the image elements (example: GL_UNSIGNED_BYTE) * @param width * The width of the image * @param height * The height of the image (1 for 1D images) * @param depth * The depth of the image (1 for 2D images) * @return the size, in bytes, of the image */ static int calculateImageStorage(int format, int type, int width, int height, int depth) { int bpe; switch (type) { case GL11.GL_UNSIGNED_BYTE : case GL11.GL_BYTE : bpe = 1; break; case GL11.GL_UNSIGNED_SHORT : case GL11.GL_SHORT : bpe = 2; break; case GL11.GL_UNSIGNED_INT : case GL11.GL_INT : case GL11.GL_FLOAT : bpe = 4; break; default : // TODO: Add more types (like the GL12 types GL_UNSIGNED_INT_8_8_8_8 return 0; // throw new IllegalArgumentException("Unknown type " + type); } int epp; switch (format) { case GL11.GL_LUMINANCE: case GL11.GL_ALPHA: epp = 1; break; case GL11.GL_LUMINANCE_ALPHA: epp = 2; break; case GL11.GL_RGB : case EXTBgra.GL_BGR_EXT : epp = 3; break; case GL11.GL_RGBA : case EXTAbgr.GL_ABGR_EXT : case EXTBgra.GL_BGRA_EXT : epp = 4; break; default : // TODO: Add more formats. Assuming 4 is too wasteful on buffer sizes where e.g. 1 is enough (like GL_DEPTH_COMPONENT) return 0; /* // Assume 4 elements per pixel epp = 4;*/ } return epp * bpe * width * height * depth; } }