lwjgl2-arm64/src/java/org/lwjgl/util/model/Vertex.java

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/*
* Copyright (c) 2003 Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util.model;
import java.io.Serializable;
/**
* $Id$
*
* A single vertex in a Triangle
*
* @author $Author$
* @version $Revision$
*/
public class Vertex implements Serializable {
public static final long serialVersionUID = 1L;
/** Coordinates */
private final float x, y, z;
/** Normal */
private final float nx, ny, nz;
/** Texture coordinates */
private final float u, v;
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/** Bone indices: these look up into the current Frame's bone array */
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private final int[] bone;
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/** Bone weights (always sum to 1.0f) */
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private final float[] weight;
/**
* C'tor
* @param x
* @param y
* @param z
* @param nx
* @param ny
* @param nz
* @param u
* @param v
* @param bone
* @param weight
*/
public Vertex(float x, float y, float z, float nx, float ny, float nz,
float u, float v, int[] bone, float[] weight) {
this.x = x;
this.y = y;
this.z = z;
this.nx = nx;
this.ny = ny;
this.nz = nz;
this.u = u;
this.v = v;
this.bone = bone;
this.weight = weight;
}
}