2004-04-18 20:59:49 +02:00
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/*
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* Copyright (c) 2003 Shaven Puppy Ltd
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Shaven Puppy' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.util.model;
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import java.io.Serializable;
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/**
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* $Id$
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*
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* A single vertex in a Triangle
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*
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* @author $Author$
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* @version $Revision$
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*/
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public class Vertex implements Serializable {
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public static final long serialVersionUID = 1L;
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/** Coordinates */
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private final float x, y, z;
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/** Normal */
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private final float nx, ny, nz;
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/** Texture coordinates */
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private final float u, v;
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2004-04-18 21:30:32 +02:00
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/** Bone indices: these look up into the current Frame's bone array */
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2004-04-18 20:59:49 +02:00
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private final int[] bone;
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2004-04-18 21:30:32 +02:00
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/** Bone weights (always sum to 1.0f) */
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2004-04-18 20:59:49 +02:00
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private final float[] weight;
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/**
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* C'tor
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* @param x
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* @param y
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* @param z
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* @param nx
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* @param ny
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* @param nz
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* @param u
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* @param v
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* @param bone
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* @param weight
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*/
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public Vertex(float x, float y, float z, float nx, float ny, float nz,
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float u, float v, int[] bone, float[] weight) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.nx = nx;
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this.ny = ny;
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this.nz = nz;
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this.u = u;
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this.v = v;
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this.bone = bone;
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this.weight = weight;
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}
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}
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