/* * Copyright (c) 2003 Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.util.model; import java.io.Serializable; /** * $Id$ * * A single vertex in a Triangle * * @author $Author$ * @version $Revision$ */ public class Vertex implements Serializable { public static final long serialVersionUID = 1L; /** Coordinates */ private final float x, y, z; /** Normal */ private final float nx, ny, nz; /** Texture coordinates */ private final float u, v; /** Bone indices: these look up into the current Frame's bone array */ private final int[] bone; /** Bone weights (always sum to 1.0f) */ private final float[] weight; /** * C'tor * @param x * @param y * @param z * @param nx * @param ny * @param nz * @param u * @param v * @param bone * @param weight */ public Vertex(float x, float y, float z, float nx, float ny, float nz, float u, float v, int[] bone, float[] weight) { this.x = x; this.y = y; this.z = z; this.nx = nx; this.ny = ny; this.nz = nz; this.u = u; this.v = v; this.bone = bone; this.weight = weight; } }