2002-08-15 18:19:01 +02:00
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/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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2002-08-09 12:56:30 +02:00
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*
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2002-08-15 18:19:01 +02:00
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2002-08-09 12:56:30 +02:00
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*/
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2002-08-15 18:19:01 +02:00
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2002-08-09 12:56:30 +02:00
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package org.lwjgl.opengl;
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import org.lwjgl.Sys;
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/**
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2002-08-15 18:19:01 +02:00
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* $Id$
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*
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2002-08-09 12:56:30 +02:00
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* The base GL functionality (no actual GL methods).
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*
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* Each instance of GL is only valid in the thread that creates it.
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* In addition, only one instance may be the current GL context in any one
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* thread. To make a GL instance the current context, use makeCurrent().
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*
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* This has been provided as a base class that we can use for either the
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* full GL1.4 specification or as a cut-down OpenGL embedded spec. (aka
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* a mini-driver).
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*
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2002-08-15 18:19:01 +02:00
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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2002-08-09 12:56:30 +02:00
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*/
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abstract class BaseGL {
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static {
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System.loadLibrary(Sys.LIBRARY_NAME);
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}
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/** The current rendering context */
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private static BaseGL currentContext;
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/** Has the GL been created yet? */
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private boolean created;
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/** Handle to the native context */
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protected int handle;
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/** This GL will be valid for use in only one thread */
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protected Thread renderThread;
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/** The number of color bits */
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protected final int colorBits;
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/** The number of alpha bits */
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protected final int alphaBits;
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/** The number of depth bits */
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protected final int depthBits;
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/** The number of stencil bits */
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protected final int stencilBits;
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/**
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* Constructor for BaseGL. The context is not created at this point;
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* to create the GL you must call create().
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*
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* @param colorBits the number of color bits (eg. 16, 24, 32)
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* @param alphaBits the number of alpha bits (eg. 0 or 8)
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* @param depthBits the number of depth bits (eg. 16 or 24)
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* @param stencilBits the number of stencil bits (eg. 0 or 8)
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* @see create()
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*/
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public BaseGL(int colorBits, int alphaBits, int depthBits, int stencilBits) {
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this.colorBits = colorBits;
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this.alphaBits = alphaBits;
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this.depthBits = depthBits;
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this.stencilBits = stencilBits;
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}
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/**
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* Creates the GL, with the best match it can get for the specified
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* parameters. The display must first have been created.
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*
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* @throws Exception if the GL could not be created for some reason
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*/
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public final void create() throws Exception{
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if (created)
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return;
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if (!nCreate(colorBits, alphaBits, depthBits, stencilBits))
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throw new Exception("GL could not be created.");
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created = true;
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makeCurrent();
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init();
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}
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/**
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* Override to provide any initialization code after creation.
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*/
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protected void init() {
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}
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/**
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* Native method to create the GL. If successful then the native handle will
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* be set. The GL is created on the current display, which must have been
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* created by calling its setDisplayMode() method.
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*
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* @return true if the GL was created successfully
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* @see org.lwjgl.Display#create()
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*/
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private native boolean nCreate(int colorBits, int alphaBits, int depthBits, int stencilBits);
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/**
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* Destroy the GL context. Does nothing if the GL has not yet been created.
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*/
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2002-08-11 13:36:18 +02:00
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public final void destroy() {
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2002-08-09 12:56:30 +02:00
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if (!created)
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return;
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cleanup();
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created = false;
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renderThread = null;
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nDestroy();
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}
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/**
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* Native method to destroy the GL context
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*/
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private native void nDestroy();
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/**
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* Provide any cleanup in derived classes here. This method is called
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* just before the native context is destroyed.
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*/
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public void cleanup() {
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}
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/**
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* Finalizer, marked final. To perform specialized cleanup override the
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* cleanup() method.
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*
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* @see cleanup()
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*/
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public final void finalize() throws Throwable {
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super.finalize();
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destroy();
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}
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/**
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* Make this the current context for the current thread.
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*/
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public final void makeCurrent() {
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assert created : "GL has not been created yet.";
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renderThread = Thread.currentThread();
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currentContext = this;
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nMakeCurrent();
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}
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2002-08-11 13:36:18 +02:00
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/**
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* Swap the buffers
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*/
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public native void swapBuffers();
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2002-08-09 12:56:30 +02:00
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/**
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* Native method to make this the current thread
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*/
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private native void nMakeCurrent();
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/**
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* @return true if this is the current rendering context and the correct
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* thread
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*/
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public final boolean isValid() {
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return created
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&& currentContext == this
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&& Thread.currentThread() == renderThread;
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}
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}
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