lwjgl2-arm64/src/java/org/lwjgl/opengl/BaseGL.java

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2002-08-09 12:56:30 +02:00
/**
* (C) 2002 Shaven Puppy Ltd
*
* BaseGL.java Created on Aug 1, 2002 by foo
*/
package org.lwjgl.opengl;
import org.lwjgl.Sys;
/**
* The base GL functionality (no actual GL methods).
*
* Each instance of GL is only valid in the thread that creates it.
* In addition, only one instance may be the current GL context in any one
* thread. To make a GL instance the current context, use makeCurrent().
*
* This has been provided as a base class that we can use for either the
* full GL1.4 specification or as a cut-down OpenGL embedded spec. (aka
* a mini-driver).
*
* @author foo
*/
abstract class BaseGL {
static {
System.loadLibrary(Sys.LIBRARY_NAME);
}
/** The current rendering context */
private static BaseGL currentContext;
/** Has the GL been created yet? */
private boolean created;
/** Handle to the native context */
protected int handle;
/** This GL will be valid for use in only one thread */
protected Thread renderThread;
/** The number of color bits */
protected final int colorBits;
/** The number of alpha bits */
protected final int alphaBits;
/** The number of depth bits */
protected final int depthBits;
/** The number of stencil bits */
protected final int stencilBits;
/**
* Constructor for BaseGL. The context is not created at this point;
* to create the GL you must call create().
*
* @param colorBits the number of color bits (eg. 16, 24, 32)
* @param alphaBits the number of alpha bits (eg. 0 or 8)
* @param depthBits the number of depth bits (eg. 16 or 24)
* @param stencilBits the number of stencil bits (eg. 0 or 8)
* @see create()
*/
public BaseGL(int colorBits, int alphaBits, int depthBits, int stencilBits) {
this.colorBits = colorBits;
this.alphaBits = alphaBits;
this.depthBits = depthBits;
this.stencilBits = stencilBits;
}
/**
* Creates the GL, with the best match it can get for the specified
* parameters. The display must first have been created.
*
* @throws Exception if the GL could not be created for some reason
*/
public final void create() throws Exception{
if (created)
return;
if (!nCreate(colorBits, alphaBits, depthBits, stencilBits))
throw new Exception("GL could not be created.");
created = true;
makeCurrent();
init();
}
/**
* Override to provide any initialization code after creation.
*/
protected void init() {
}
/**
* Native method to create the GL. If successful then the native handle will
* be set. The GL is created on the current display, which must have been
* created by calling its setDisplayMode() method.
*
* @return true if the GL was created successfully
* @see org.lwjgl.Display#create()
*/
private native boolean nCreate(int colorBits, int alphaBits, int depthBits, int stencilBits);
/**
* Destroy the GL context. Does nothing if the GL has not yet been created.
*/
public final void destroy() {
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if (!created)
return;
cleanup();
created = false;
renderThread = null;
nDestroy();
}
/**
* Native method to destroy the GL context
*/
private native void nDestroy();
/**
* Provide any cleanup in derived classes here. This method is called
* just before the native context is destroyed.
*/
public void cleanup() {
}
/**
* Finalizer, marked final. To perform specialized cleanup override the
* cleanup() method.
*
* @see cleanup()
*/
public final void finalize() throws Throwable {
super.finalize();
destroy();
}
/**
* Make this the current context for the current thread.
*/
public final void makeCurrent() {
assert created : "GL has not been created yet.";
renderThread = Thread.currentThread();
currentContext = this;
nMakeCurrent();
}
/**
* Swap the buffers
*/
public native void swapBuffers();
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/**
* Native method to make this the current thread
*/
private native void nMakeCurrent();
/**
* @return true if this is the current rendering context and the correct
* thread
*/
public final boolean isValid() {
return created
&& currentContext == this
&& Thread.currentThread() == renderThread;
}
}