lwjgl2-arm64/src/java/org/lwjgl/openal/ALUT.java

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/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.openal;
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/**
* $Id$
*
* This is the utility class for OpenAL. This class implements functions
* in alut.h
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class ALUT {
/** Has the ALUT object been created? */
protected static boolean created;
static {
initialize();
}
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/** Creates a new instance of ALUT */
public ALUT() {
}
/**
* Override to provide any initialization code after creation.
*/
protected void init() {
}
/**
* Static initialization
*/
private static void initialize() {
System.loadLibrary(org.lwjgl.Sys.getLibraryName());
}
/**
* Creates the ALUT instance
*
* @throws Exception if a failiure occured in the ALUT creation process
*/
public void create() throws Exception {
if (created) {
return;
}
if (!nCreate()) {
throw new Exception("ALUT instance could not be created.");
}
created = true;
init();
}
/**
* Native method to create ALUT instance
*
* @return true if the ALUT creation process succeeded
*/
protected native boolean nCreate();
/**
* Calls whatever destruction rutines that are needed
*/
public void destroy() {
if (!created) {
return;
}
created = false;
nDestroy();
}
/**
* Native method the destroy the ALUT
*/
protected native void nDestroy();
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/**
* Initializes the OpenAL engine
*
* @param args String array of arguments to engine
*/
public native void init(String[] args);
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/**
* Loads a wave file into memory
*
* @param file name of file to load (in current working directory)
* @return ALUTLoadWAVData object containing information regarding wave data loaded
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*/
public native ALUTLoadWAVData loadWAVFile(String file);
/**
* Loads a byte buffer into memory
*
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* @param buffer buffer address containing file
* @return ALUTLoadWAVData object containing information regarding wave data loaded
*/
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public native ALUTLoadWAVData loadWAVMemory(int buffer);
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/**
* Unloads the specified file from memory
*
* @param format OpenAL format specifier
* @param data address of data (pointer)
* @param size size of the data in bytes
* @param freq frequency of the data
*/
public native void unloadWAV(int format, int data, int size, int freq);
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/**
* Deinitializes the OpenAL engine
*/
public native void exit();
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}