/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal; /** * $Id$ * * This is the utility class for OpenAL. This class implements functions * in alut.h * * @author Brian Matzon * @version $Revision$ */ public class ALUT { /** Has the ALUT object been created? */ protected static boolean created; static { initialize(); } /** Creates a new instance of ALUT */ public ALUT() { } /** * Override to provide any initialization code after creation. */ protected void init() { } /** * Static initialization */ private static void initialize() { System.loadLibrary(org.lwjgl.Sys.getLibraryName()); } /** * Creates the ALUT instance * * @throws Exception if a failiure occured in the ALUT creation process */ public void create() throws Exception { if (created) { return; } if (!nCreate()) { throw new Exception("ALUT instance could not be created."); } created = true; init(); } /** * Native method to create ALUT instance * * @return true if the ALUT creation process succeeded */ protected native boolean nCreate(); /** * Calls whatever destruction rutines that are needed */ public void destroy() { if (!created) { return; } created = false; nDestroy(); } /** * Native method the destroy the ALUT */ protected native void nDestroy(); /** * Initializes the OpenAL engine * * @param args String array of arguments to engine */ public native void init(String[] args); /** * Loads a wave file into memory * * @param file name of file to load (in current working directory) * @return ALUTLoadWAVData object containing information regarding wave data loaded */ public native ALUTLoadWAVData loadWAVFile(String file); /** * Loads a byte buffer into memory * * @param buffer buffer address containing file * @return ALUTLoadWAVData object containing information regarding wave data loaded */ public native ALUTLoadWAVData loadWAVMemory(int buffer); /** * Unloads the specified file from memory * * @param format OpenAL format specifier * @param data address of data (pointer) * @param size size of the data in bytes * @param freq frequency of the data */ public native void unloadWAV(int format, int data, int size, int freq); /** * Deinitializes the OpenAL engine */ public native void exit(); }