lwjgl2-arm64/src/java/org/lwjgl/opengl/BufferChecks.java

124 lines
4.4 KiB
Java
Raw Normal View History

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.BufferOverflowException;
import java.util.HashMap;
import java.util.Map;
/**
* $Id$
* A class to check buffer boundaries in GL methods. Many GL methods read data from the GL
* into a native Buffer at its current position. If there is unsufficient space in the buffer
* when the call is made then a buffer overflow would otherwise occur and cause unexpected
* behaviour, a crash, or worse, a security risk. Therefore in those methods where GL reads
* data back into a buffer, we will call a bounds check method from this class to ensure that
* there is sufficient space in the buffer.
*
* Thrown by the debug build library of the LWJGL if any OpenGL operation
* causes an error.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public class BufferChecks {
/** Static methods only! */
private BufferChecks() {}
private static Map pixelMapMap = new HashMap();
private static Map getMap = new HashMap();
private static final Util.IntValue scratchInt = new Util.IntValue(0);
static void putPixelMap(int from, int to) {
pixelMapMap.put(new Util.IntValue(from), new Util.IntValue(to));
}
static void putGetMap(int enum, int size) {
getMap.put(new Util.IntValue(enum), new Util.IntValue(size));
}
/**
* Ensure that a pixel map buffer is big enough
*/
static void checkPixelMapBuffer(int map, Buffer buf) {
scratchInt.value = map;
Util.IntValue ret = (Util.IntValue) pixelMapMap.get(scratchInt);
if (ret == null) {
throw new OpenGLException("Unknown pixel map value "+map);
} else {
GL11.glGetInteger(ret.value, Util.int_buffer);
int size = Util.int_buffer.get(0);
if (buf.remaining() < size) {
throw new BufferOverflowException();
}
}
}
/**
* Ensure that a buffer for glGet is big enough
*/
static void checkGetBuffer(int enum, Buffer buf) {
scratchInt.value = enum;
Util.IntValue ret = (Util.IntValue) getMap.get(scratchInt);
if (ret == null) {
// TODO: add missing enums before re-enabling this anal check
//throw new OpenGLException("Unknown enum glGet* "+enum);
} else if (buf.remaining() < ret.value) {
throw new BufferOverflowException();
}
}
/**
* Helper method to ensure that vertex buffer objects are disabled.
* If they are enabled, we'll throw an OpenGLException
*/
public static void checkVBOdisabled() {
if (VBOTracker.getVBOArrayStack().getState() != 0) {
throw new OpenGLException("Cannot use Buffers when VBO is enabled");
}
}
/**
* Helper method to ensure that vertex buffer objects are enabled.
* If they are disabled, we'll throw an OpenGLException
*/
public static void checkVBOenabled() {
if (VBOTracker.getVBOArrayStack().getState() == 0) {
throw new OpenGLException("Cannot use offsets when VBO is disabled");
}
}
}