lwjgl2-arm64/src/java/org/lwjgl/opengl/NVFloatBuffer.java

90 lines
3.7 KiB
Java
Raw Normal View History

2004-11-25 23:20:45 +01:00
/*
2004-06-12 22:28:34 +02:00
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
2004-11-25 23:20:45 +01:00
*
* Redistribution and use in source and binary forms, with or without
2004-11-25 23:20:45 +01:00
* modification, are permitted provided that the following conditions are
* met:
2004-11-25 23:20:45 +01:00
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
2004-11-25 23:20:45 +01:00
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
2004-11-25 23:20:45 +01:00
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
2004-11-25 23:20:45 +01:00
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
2004-11-25 23:20:45 +01:00
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
2004-02-08 21:41:00 +01:00
package org.lwjgl.opengl;
2004-02-19 00:54:46 +01:00
public final class NVFloatBuffer {
2004-11-25 23:20:45 +01:00
/*
* Accepted by the <internalformat> parameter of TexImage2D and
* CopyTexImage2D:
*/
public static final int GL_FLOAT_R_NV = 0x8880;
public static final int GL_FLOAT_RG_NV = 0x8881;
public static final int GL_FLOAT_RGB_NV = 0x8882;
public static final int GL_FLOAT_RGBA_NV = 0x8883;
public static final int GL_FLOAT_R16_NV = 0x8884;
public static final int GL_FLOAT_R32_NV = 0x8885;
public static final int GL_FLOAT_RG16_NV = 0x8886;
public static final int GL_FLOAT_RG32_NV = 0x8887;
public static final int GL_FLOAT_RGB16_NV = 0x8888;
public static final int GL_FLOAT_RGB32_NV = 0x8889;
public static final int GL_FLOAT_RGBA16_NV = 0x888A;
public static final int GL_FLOAT_RGBA32_NV = 0x888B;
/*
* Accepted by the <pname> parameter of GetTexLevelParameterfv and
* GetTexLevelParameteriv:
*/
public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C;
/*
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev:
*/
public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D;
public static final int GL_FLOAT_RGBA_MODE_NV = 0x888E;
/*
* Accepted in the <piAttributes> array of wglGetPixelFormatAttribivARB and
* wglGetPixelFormatAttribfvARB and in the <piAttribIList> and
* <pfAttribFList> arrays of wglChoosePixelFormatARB:
*/
public static final int GL_WGL_FLOAT_COMPONENTS_NV = 0x20B0;
public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1;
public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2;
public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3;
public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4;
/*
* Accepted in the <piAttribIList> array of wglCreatePbufferARB and returned
* in the <value> parameter of wglQueryPbufferARB when <iAttribute> is
* WGL_TEXTURE_FORMAT_ARB:
*/
public static final int GL_WGL_TEXTURE_FLOAT_R_NV = 0x20B5;
public static final int GL_WGL_TEXTURE_FLOAT_RG_NV = 0x20B6;
public static final int GL_WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7;
public static final int GL_WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8;
private NVFloatBuffer() {
}
}