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https://github.com/shadowfacts/lwjgl2-arm64.git
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94 lines
3.8 KiB
Java
94 lines
3.8 KiB
Java
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 2003-12-16
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* Time: 13:17:23
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*/
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package org.lwjgl.opengl.nv;
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public interface NVFloatBuffer {
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/*
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* Accepted by the <internalformat> parameter of TexImage2D and
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* CopyTexImage2D:
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*/
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public static final int GL_FLOAT_R_NV = 0x8880;
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public static final int GL_FLOAT_RG_NV = 0x8881;
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public static final int GL_FLOAT_RGB_NV = 0x8882;
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public static final int GL_FLOAT_RGBA_NV = 0x8883;
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public static final int GL_FLOAT_R16_NV = 0x8884;
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public static final int GL_FLOAT_R32_NV = 0x8885;
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public static final int GL_FLOAT_RG16_NV = 0x8886;
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public static final int GL_FLOAT_RG32_NV = 0x8887;
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public static final int GL_FLOAT_RGB16_NV = 0x8888;
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public static final int GL_FLOAT_RGB32_NV = 0x8889;
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public static final int GL_FLOAT_RGBA16_NV = 0x888A;
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public static final int GL_FLOAT_RGBA32_NV = 0x888B;
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/*
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* Accepted by the <pname> parameter of GetTexLevelParameterfv and
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* GetTexLevelParameteriv:
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*/
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public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C;
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/*
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
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* and GetDoublev:
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*/
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public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D;
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public static final int GL_FLOAT_RGBA_MODE_NV = 0x888E;
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/*
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* Accepted in the <piAttributes> array of wglGetPixelFormatAttribivARB and
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* wglGetPixelFormatAttribfvARB and in the <piAttribIList> and
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* <pfAttribFList> arrays of wglChoosePixelFormatARB:
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*/
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public static final int GL_WGL_FLOAT_COMPONENTS_NV = 0x20B0;
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public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1;
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public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2;
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public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3;
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public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4;
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/*
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* Accepted in the <piAttribIList> array of wglCreatePbufferARB and returned
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* in the <value> parameter of wglQueryPbufferARB when <iAttribute> is
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* WGL_TEXTURE_FORMAT_ARB:
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*/
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public static final int GL_WGL_TEXTURE_FLOAT_R_NV = 0x20B5;
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public static final int GL_WGL_TEXTURE_FLOAT_RG_NV = 0x20B6;
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public static final int GL_WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7;
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public static final int GL_WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8;
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}
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