jinput-arm64/plugins/awt/src/net/java/games/input/AWTEnvironmentPlugin.java

55 lines
2.3 KiB
Java

/**
* Copyright (C) 2004 Jeremy Booth (jeremy@newdawnsoftware.com)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer. Redistributions in binary
* form must reproduce the above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or other materials provided
* with the distribution.
* The name of the author may not be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*/
package net.java.games.input;
import net.java.games.input.Controller;
import net.java.games.input.ControllerEnvironment;
import net.java.games.util.plugins.Plugin;
/**
* @author Jeremy
*
* TODO To change the template for this generated type comment go to
* Window - Preferences - Java - Code Style - Code Templates
*/
public class AWTEnvironmentPlugin extends ControllerEnvironment implements Plugin {
/** The two controllers */
private Controller[] controllers = new Controller[2];
/* (non-Javadoc)
* @see net.java.games.input.ControllerEnvironment#getControllers()
*/
public Controller[] getControllers() {
if((controllers[0] == null) && (controllers[1] == null)) {
controllers[0] = new AWTKeyboard("AWTKeyboard");
controllers[1] = new AWTMouse("AWTMouse");
}
return controllers;
}
}