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Update mesh.proto
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@ -641,7 +641,7 @@ message Waypoint {
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* If greater than zero, treat the value as a nodenum only allowing them to update the waypoint.
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* If zero, the waypoint is open to be edited by any member of the mesh.
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*/
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fixed32 locked_to = 5;
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uint32 locked_to = 5;
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/*
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* Name of the waypoint - max 30 chars
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