Meshtastic-Apple/Meshtastic/Views/Nodes/Helpers/Map/NodeMapSwiftUI.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

235 lines
6.9 KiB
Swift

//
// NodeMapSwiftUI.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 9/11/23.
//
import SwiftUI
import CoreLocation
import MapKit
struct NodeMapSwiftUI: View {
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
/// Parameters
@ObservedObject var node: NodeInfoEntity
@State var showUserLocation: Bool = false
@State var positions: [PositionEntity] = []
/// Map State User Defaults
@AppStorage("enableMapTraffic") private var showTraffic: Bool = false
@AppStorage("enableMapPointsOfInterest") private var showPointsOfInterest: Bool = false
@AppStorage("mapLayer") private var selectedMapLayer: MapLayer = .hybrid
// Map Configuration
@Namespace var mapScope
@State var mapStyle: MapStyle = MapStyle.hybrid(elevation: .flat, pointsOfInterest: .all, showsTraffic: true)
@State var position = MapCameraPosition.automatic
@State var distance = 10000.0
@State var scene: MKLookAroundScene?
@State var isLookingAround = false
@State var isShowingAltitude = false
@State var isEditingSettings = false
@State var isMeshMap = false
@State var enabledOverlayConfigs: Set<UUID> = Set()
@State private var mapRegion = MKCoordinateRegion.init()
@FetchRequest(sortDescriptors: [NSSortDescriptor(key: "name", ascending: false)],
predicate: NSPredicate(
format: "expire == nil || expire >= %@", Date() as NSDate
), animation: .none)
private var waypoints: FetchedResults<WaypointEntity>
var body: some View {
if node.hasPositions {
mapWithNavigation
} else {
ContentUnavailableView("No Positions", systemImage: "mappin.slash")
}
}
private var mapWithNavigation: some View {
ZStack {
MapReader { _ in
configuredMap
}
}
.navigationBarTitle(String((node.user?.shortName ?? "Unknown".localized) + (" \(node.positions?.count ?? 0) points")), displayMode: .inline)
.navigationBarItems(trailing:
ZStack {
ConnectedDevice(
deviceConnected: accessoryManager.isConnected,
name: accessoryManager.activeConnection?.device.shortName ?? "?")
})
}
private var configuredMap: some View {
baseMap
.overlay(alignment: .bottom) {
lookAroundView
}
.overlay(alignment: .bottom) {
altitudeView
}
.sheet(isPresented: $isEditingSettings) {
MapSettingsForm(traffic: $showTraffic, pointsOfInterest: $showPointsOfInterest, mapLayer: $selectedMapLayer, meshMap: $isMeshMap, enabledOverlayConfigs: $enabledOverlayConfigs)
}
.onChange(of: selectedMapLayer) { _, newMapLayer in
updateMapStyle(for: newMapLayer)
}
.onChange(of: node) {
handleNodeChange()
}
.onAppear {
handleAppear()
}
.safeAreaInset(edge: .bottom, alignment: .trailing) {
controlButtons
}
.onDisappear {
UIApplication.shared.isIdleTimerDisabled = false
}
}
private var baseMap: some View {
Map(position: $position, bounds: MapCameraBounds(minimumDistance: 0, maximumDistance: .infinity), scope: mapScope) {
NodeMapContent(node: node)
}
.mapScope(mapScope)
.mapStyle(mapStyle)
.mapControls {
MapScaleView(scope: mapScope)
.mapControlVisibility(.visible)
if showUserLocation {
MapUserLocationButton(scope: mapScope)
.mapControlVisibility(.visible)
}
MapPitchToggle(scope: mapScope)
.mapControlVisibility(.visible)
MapCompass(scope: mapScope)
.mapControlVisibility(.visible)
}
.controlSize(.regular)
}
private var lookAroundView: some View {
Group {
if scene != nil && isLookingAround {
LookAroundPreview(initialScene: scene)
.frame(height: UIDevice.current.userInterfaceIdiom == .phone ? 250 : 400)
.clipShape(RoundedRectangle(cornerRadius: 12))
.padding(.horizontal, 20)
}
}
}
private var altitudeView: some View {
Group {
if !isLookingAround && isShowingAltitude {
PositionAltitudeChart(node: node)
.frame(height: UIDevice.current.userInterfaceIdiom == .phone ? 250 : 400)
.clipShape(RoundedRectangle(cornerRadius: 12))
.padding(.horizontal, 20)
}
}
}
private var controlButtons: some View {
HStack {
Button(action: {
withAnimation {
isEditingSettings = !isEditingSettings
}
}) {
Image(systemName: isEditingSettings ? "info.circle.fill" : "info.circle")
.padding(.vertical, 5)
}
.tint(Color(UIColor.secondarySystemBackground))
.foregroundColor(.accentColor)
.buttonStyle(.borderedProminent)
if scene != nil {
Button(action: {
if isShowingAltitude {
isShowingAltitude = false
}
isLookingAround = !isLookingAround
}) {
Image(systemName: isLookingAround ? "binoculars.fill" : "binoculars")
.padding(.vertical, 5)
}
.tint(Color(UIColor.secondarySystemBackground))
.foregroundColor(.accentColor)
.buttonStyle(.borderedProminent)
}
if node.positions?.count ?? 0 > 1 {
Button(action: {
if isLookingAround {
isLookingAround = false
}
isShowingAltitude = !isShowingAltitude
}) {
Image(systemName: isShowingAltitude ? "mountain.2.fill" : "mountain.2")
.padding(.vertical, 5)
}
.tint(Color(UIColor.secondarySystemBackground))
.foregroundColor(.accentColor)
.buttonStyle(.borderedProminent)
}
}
.controlSize(.regular)
.padding(5)
}
private func updateMapStyle(for layer: MapLayer) {
UserDefaults.mapLayer = layer
switch layer {
case .standard:
mapStyle = MapStyle.standard(elevation: .flat, pointsOfInterest: showPointsOfInterest ? .all : .excludingAll, showsTraffic: showTraffic)
case .hybrid:
mapStyle = MapStyle.hybrid(elevation: .flat, pointsOfInterest: showPointsOfInterest ? .all : .excludingAll, showsTraffic: showTraffic)
case .satellite:
mapStyle = MapStyle.imagery(elevation: .flat)
case .offline:
break
}
}
private func handleNodeChange() {
isLookingAround = false
isShowingAltitude = false
let newMostRecent = node.positions?.lastObject as? PositionEntity
if node.positions?.count ?? 0 > 1 {
position = .automatic
} else if let mrCoord = newMostRecent?.coordinate {
position = .camera(MapCamera(centerCoordinate: mrCoord, distance: distance, heading: 0, pitch: 0))
}
if let newMostRecent {
Task {
scene = try? await fetchScene(for: newMostRecent.coordinate)
}
}
}
private func handleAppear() {
UIApplication.shared.isIdleTimerDisabled = true
updateMapStyle(for: selectedMapLayer)
let mostRecent = node.positions?.lastObject as? PositionEntity
if node.positions?.count ?? 0 > 1 {
position = .automatic
} else if let mrCoord = mostRecent?.coordinate {
position = .camera(MapCamera(centerCoordinate: mrCoord, distance: distance, heading: 0, pitch: 0))
}
if scene == nil, let mrCoord = mostRecent?.coordinate {
Task {
scene = try? await fetchScene(for: mrCoord)
}
}
}
/// Get the look around scene
private func fetchScene(for coordinate: CLLocationCoordinate2D) async throws -> MKLookAroundScene? {
let lookAroundScene = MKLookAroundSceneRequest(coordinate: coordinate)
return try await lookAroundScene.scene
}
}