2023-09-12 00:02:31 -07:00
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//
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// NodeMapSwiftUI.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 9/11/23.
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//
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import SwiftUI
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import CoreLocation
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import MapKit
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struct NodeMapSwiftUI: View {
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@Environment(\.managedObjectContext) var context
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Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports
* Initial LogRadio implementation
* Fixes for Settings view (caused by debug commenting)
* Refinement of the object and actor model
* Connect view text and tab updates
* Fix mac catalyst and tests
* Warning and logging clean-up
* In progress commit
* Serial Transport and Reconnect draft work
* Serial transport and reconnection draft work
* Quick fix for BLE - still more work to do
* interim commit
* More in progress changes
* Minor improvements
* Pretty good initial implementation
* Bump version beyond the app store
* Fix for disconnection swipeAction
* Tweaks to TCPConnection implementation
* Retry for NONCE_ONLY_DB
* Revert json string change
* Simplified some of the API + "Anti-discovery"
* Tweaks for devices leaving the discovery process
* Bump version
* iOS26 Tweaks
* Tweaks and bug fixes
* Add link with slash sf symbol
* update symbol image on connect view
* BLE disconnect handling
* Log privacy attributes
* Onboarding and minor fixes.
* change database to nodes, add emoji to tcp logs
* Error handling improvements
* More logging emojis
* Suppressed unnecessary errors on disconnect
* Heartbeat emoji
* Add bluetooth symbol
* add privacy attributes to [TCP] logs, add custom bluetooth logo
* Improve routing logs
* Emoji for connect logs
* Heartbeat emoji
* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth
* fix nav errors by switching from observableobject to state
* Update connection indicator icon
* fix for BLE disconnects
* Connection process fixes
* More fixes/tweaks to connection process
* Strict concurrency
* Fix some warnings, remove wifi warning
* delete stale keys
* interim commit
* Update privacy for log, fix wrong space
* fix a couple of linting items
* Switch to targeted
* interim commit
* BLE Signal strenth on connect view
* Remove BLE RSSI from long press menu
* Modem lights
* minor spacing tweak
* Additional BLE logging and a scanning fix.
* Discovery and BLE RSSI improvements
* Background suspension
* Update isConnected to enable UI during db load
* update protobufs
* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible
* Additional logging cleanup
* hast
* Set unmessagable to true if the longname has the unmessagable emoji
* Connect error handling improvements
* Admin popup list icon and activity lights updates
* Revert use of .toolbar back to .navigationBarItems
* More public logging
* Better BLE error handling
* Node DB progress meter
* minor tweak to activity light interaction timing
* Fix comment linting, remove stale keys
* Remove stale keys
* Easy linting fixes
* Two more simple linting fixes
* clean up meshtasticapp
* More public logging
* Replay config
* Logging
* Fix for unselected node on Settings
* Tweak to progress meter based on device idiom
* Update protos
* Session replay redaction of messages
* Serial fix for old devices, and a let statement
* Mask text too
* Fix typo
* BLE poweredOff is now an auto-reconnectable error
* Update logging
* Fix for peerRemovedPairingInformation
* Logging for BLE peripheral:didUpdateValueFor errors.
* Fix for inconsistent swipe disconnect behavior
* periperal:didUpdateValueFor error handling
* Fix for BLEConnection continuation guarding
* BLEConnection actor deadlock on disconnect
* Heartbeat nonce
* Fix for swipe disconnect and task cancellation
* Fix for swipe actions not honoring .disabled()
* Tell BLETransport when BLEConnection is cancelled
* Update navigation logging
* Logging updates
* Bump version to 2.7.0
* Organize into folders and heartbeat stuff
* Minor improvements to manual TCP connection
* Auto-connect toggle
* Possible BLE bug, still waiting to see in logs
* Concurrency tweaks
* Concurrency improvements
* requestDeviceMetadata fix. fixes remote admin
* Minor typo fixes
* "All" button for log filters: category and level
* More robust continuation handling for BLE
* @FetchRequest based ChannelMessageList
* Update info.plist and device hardware file
* Move auto connect toggle to app settings and debug mode, tint properly with the accent color
* Add label to auto connect toggle
* Update log for node info received from ourselves over the mesh
* Remove unused scrollViewProxy
* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update target for connect view
* Properly Set datadog environment
* Comment out ble manager
* Adjust cyclomatic complexity thresholds in .swiftlint.yml
* Linting fixes, delete ble manager
* Make session replay debug only
---------
Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00
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@EnvironmentObject var accessoryManager: AccessoryManager
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2023-09-18 16:53:02 -07:00
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/// Parameters
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@ObservedObject var node: NodeInfoEntity
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@State var showUserLocation: Bool = false
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2023-09-19 17:06:47 -07:00
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@State var positions: [PositionEntity] = []
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/// Map State User Defaults
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2023-10-21 15:33:00 -07:00
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@AppStorage("enableMapTraffic") private var showTraffic: Bool = false
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@AppStorage("enableMapPointsOfInterest") private var showPointsOfInterest: Bool = false
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2023-09-15 23:22:49 -07:00
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@AppStorage("mapLayer") private var selectedMapLayer: MapLayer = .hybrid
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2023-09-19 17:06:47 -07:00
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// Map Configuration
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@Namespace var mapScope
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2024-03-27 16:30:58 -07:00
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@State var mapStyle: MapStyle = MapStyle.hybrid(elevation: .flat, pointsOfInterest: .all, showsTraffic: true)
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2023-10-20 18:55:28 -07:00
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@State var position = MapCameraPosition.automatic
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2024-10-11 18:21:33 -07:00
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@State var distance = 10000.0
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2023-10-20 18:55:28 -07:00
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@State var scene: MKLookAroundScene?
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@State var isLookingAround = false
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2023-11-17 18:35:31 -08:00
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@State var isShowingAltitude = false
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2023-10-20 18:55:28 -07:00
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@State var isEditingSettings = false
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2024-02-17 15:37:28 -08:00
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@State var isMeshMap = false
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2025-07-22 03:23:43 +00:00
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@State var enabledOverlayConfigs: Set<UUID> = Set()
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2024-05-29 16:40:07 -05:00
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2024-03-14 23:17:36 -07:00
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@State private var mapRegion = MKCoordinateRegion.init()
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2024-05-29 16:40:07 -05:00
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2023-09-20 22:26:21 -07:00
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@FetchRequest(sortDescriptors: [NSSortDescriptor(key: "name", ascending: false)],
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predicate: NSPredicate(
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format: "expire == nil || expire >= %@", Date() as NSDate
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), animation: .none)
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private var waypoints: FetchedResults<WaypointEntity>
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2024-05-29 16:40:07 -05:00
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2023-09-12 00:02:31 -07:00
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var body: some View {
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2023-09-14 20:17:14 -07:00
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if node.hasPositions {
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2025-07-22 03:23:43 +00:00
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mapWithNavigation
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} else {
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ContentUnavailableView("No Positions", systemImage: "mappin.slash")
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}
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private var mapWithNavigation: some View {
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ZStack {
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MapReader { _ in
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configuredMap
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}
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}
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.navigationBarTitle(String((node.user?.shortName ?? "Unknown".localized) + (" \(node.positions?.count ?? 0) points")), displayMode: .inline)
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.navigationBarItems(trailing:
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2023-09-14 17:06:38 -07:00
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ZStack {
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ConnectedDevice(
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Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports
* Initial LogRadio implementation
* Fixes for Settings view (caused by debug commenting)
* Refinement of the object and actor model
* Connect view text and tab updates
* Fix mac catalyst and tests
* Warning and logging clean-up
* In progress commit
* Serial Transport and Reconnect draft work
* Serial transport and reconnection draft work
* Quick fix for BLE - still more work to do
* interim commit
* More in progress changes
* Minor improvements
* Pretty good initial implementation
* Bump version beyond the app store
* Fix for disconnection swipeAction
* Tweaks to TCPConnection implementation
* Retry for NONCE_ONLY_DB
* Revert json string change
* Simplified some of the API + "Anti-discovery"
* Tweaks for devices leaving the discovery process
* Bump version
* iOS26 Tweaks
* Tweaks and bug fixes
* Add link with slash sf symbol
* update symbol image on connect view
* BLE disconnect handling
* Log privacy attributes
* Onboarding and minor fixes.
* change database to nodes, add emoji to tcp logs
* Error handling improvements
* More logging emojis
* Suppressed unnecessary errors on disconnect
* Heartbeat emoji
* Add bluetooth symbol
* add privacy attributes to [TCP] logs, add custom bluetooth logo
* Improve routing logs
* Emoji for connect logs
* Heartbeat emoji
* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth
* fix nav errors by switching from observableobject to state
* Update connection indicator icon
* fix for BLE disconnects
* Connection process fixes
* More fixes/tweaks to connection process
* Strict concurrency
* Fix some warnings, remove wifi warning
* delete stale keys
* interim commit
* Update privacy for log, fix wrong space
* fix a couple of linting items
* Switch to targeted
* interim commit
* BLE Signal strenth on connect view
* Remove BLE RSSI from long press menu
* Modem lights
* minor spacing tweak
* Additional BLE logging and a scanning fix.
* Discovery and BLE RSSI improvements
* Background suspension
* Update isConnected to enable UI during db load
* update protobufs
* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible
* Additional logging cleanup
* hast
* Set unmessagable to true if the longname has the unmessagable emoji
* Connect error handling improvements
* Admin popup list icon and activity lights updates
* Revert use of .toolbar back to .navigationBarItems
* More public logging
* Better BLE error handling
* Node DB progress meter
* minor tweak to activity light interaction timing
* Fix comment linting, remove stale keys
* Remove stale keys
* Easy linting fixes
* Two more simple linting fixes
* clean up meshtasticapp
* More public logging
* Replay config
* Logging
* Fix for unselected node on Settings
* Tweak to progress meter based on device idiom
* Update protos
* Session replay redaction of messages
* Serial fix for old devices, and a let statement
* Mask text too
* Fix typo
* BLE poweredOff is now an auto-reconnectable error
* Update logging
* Fix for peerRemovedPairingInformation
* Logging for BLE peripheral:didUpdateValueFor errors.
* Fix for inconsistent swipe disconnect behavior
* periperal:didUpdateValueFor error handling
* Fix for BLEConnection continuation guarding
* BLEConnection actor deadlock on disconnect
* Heartbeat nonce
* Fix for swipe disconnect and task cancellation
* Fix for swipe actions not honoring .disabled()
* Tell BLETransport when BLEConnection is cancelled
* Update navigation logging
* Logging updates
* Bump version to 2.7.0
* Organize into folders and heartbeat stuff
* Minor improvements to manual TCP connection
* Auto-connect toggle
* Possible BLE bug, still waiting to see in logs
* Concurrency tweaks
* Concurrency improvements
* requestDeviceMetadata fix. fixes remote admin
* Minor typo fixes
* "All" button for log filters: category and level
* More robust continuation handling for BLE
* @FetchRequest based ChannelMessageList
* Update info.plist and device hardware file
* Move auto connect toggle to app settings and debug mode, tint properly with the accent color
* Add label to auto connect toggle
* Update log for node info received from ourselves over the mesh
* Remove unused scrollViewProxy
* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update target for connect view
* Properly Set datadog environment
* Comment out ble manager
* Adjust cyclomatic complexity thresholds in .swiftlint.yml
* Linting fixes, delete ble manager
* Make session replay debug only
---------
Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00
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deviceConnected: accessoryManager.isConnected,
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name: accessoryManager.activeConnection?.device.shortName ?? "?")
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2023-09-14 17:06:38 -07:00
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})
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2025-07-22 03:23:43 +00:00
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private var configuredMap: some View {
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baseMap
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.overlay(alignment: .bottom) {
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lookAroundView
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}
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.overlay(alignment: .bottom) {
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altitudeView
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}
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.sheet(isPresented: $isEditingSettings) {
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MapSettingsForm(traffic: $showTraffic, pointsOfInterest: $showPointsOfInterest, mapLayer: $selectedMapLayer, meshMap: $isMeshMap, enabledOverlayConfigs: $enabledOverlayConfigs)
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}
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.onChange(of: selectedMapLayer) { _, newMapLayer in
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updateMapStyle(for: newMapLayer)
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}
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.onChange(of: node) {
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handleNodeChange()
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}
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.onAppear {
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handleAppear()
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}
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.safeAreaInset(edge: .bottom, alignment: .trailing) {
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controlButtons
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}
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.onDisappear {
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UIApplication.shared.isIdleTimerDisabled = false
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}
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private var baseMap: some View {
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Map(position: $position, bounds: MapCameraBounds(minimumDistance: 0, maximumDistance: .infinity), scope: mapScope) {
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NodeMapContent(node: node)
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}
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.mapScope(mapScope)
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.mapStyle(mapStyle)
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.mapControls {
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MapScaleView(scope: mapScope)
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.mapControlVisibility(.visible)
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if showUserLocation {
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MapUserLocationButton(scope: mapScope)
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.mapControlVisibility(.visible)
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}
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MapPitchToggle(scope: mapScope)
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.mapControlVisibility(.visible)
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MapCompass(scope: mapScope)
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.mapControlVisibility(.visible)
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}
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.controlSize(.regular)
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private var lookAroundView: some View {
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Group {
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if scene != nil && isLookingAround {
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LookAroundPreview(initialScene: scene)
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.frame(height: UIDevice.current.userInterfaceIdiom == .phone ? 250 : 400)
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.clipShape(RoundedRectangle(cornerRadius: 12))
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.padding(.horizontal, 20)
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}
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}
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private var altitudeView: some View {
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Group {
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if !isLookingAround && isShowingAltitude {
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PositionAltitudeChart(node: node)
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.frame(height: UIDevice.current.userInterfaceIdiom == .phone ? 250 : 400)
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.clipShape(RoundedRectangle(cornerRadius: 12))
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.padding(.horizontal, 20)
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}
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}
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private var controlButtons: some View {
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HStack {
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Button(action: {
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withAnimation {
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isEditingSettings = !isEditingSettings
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}
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}) {
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Image(systemName: isEditingSettings ? "info.circle.fill" : "info.circle")
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.padding(.vertical, 5)
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}
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.tint(Color(UIColor.secondarySystemBackground))
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.foregroundColor(.accentColor)
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.buttonStyle(.borderedProminent)
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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if scene != nil {
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Button(action: {
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if isShowingAltitude {
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isShowingAltitude = false
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}
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isLookingAround = !isLookingAround
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}) {
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Image(systemName: isLookingAround ? "binoculars.fill" : "binoculars")
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.padding(.vertical, 5)
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}
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.tint(Color(UIColor.secondarySystemBackground))
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.foregroundColor(.accentColor)
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.buttonStyle(.borderedProminent)
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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if node.positions?.count ?? 0 > 1 {
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Button(action: {
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if isLookingAround {
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isLookingAround = false
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}
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isShowingAltitude = !isShowingAltitude
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}) {
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Image(systemName: isShowingAltitude ? "mountain.2.fill" : "mountain.2")
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.padding(.vertical, 5)
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}
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.tint(Color(UIColor.secondarySystemBackground))
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.foregroundColor(.accentColor)
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.buttonStyle(.borderedProminent)
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}
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}
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.controlSize(.regular)
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.padding(5)
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private func updateMapStyle(for layer: MapLayer) {
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UserDefaults.mapLayer = layer
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switch layer {
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case .standard:
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mapStyle = MapStyle.standard(elevation: .flat, pointsOfInterest: showPointsOfInterest ? .all : .excludingAll, showsTraffic: showTraffic)
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case .hybrid:
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mapStyle = MapStyle.hybrid(elevation: .flat, pointsOfInterest: showPointsOfInterest ? .all : .excludingAll, showsTraffic: showTraffic)
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case .satellite:
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mapStyle = MapStyle.imagery(elevation: .flat)
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case .offline:
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break
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}
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private func handleNodeChange() {
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isLookingAround = false
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isShowingAltitude = false
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let newMostRecent = node.positions?.lastObject as? PositionEntity
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if node.positions?.count ?? 0 > 1 {
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position = .automatic
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} else if let mrCoord = newMostRecent?.coordinate {
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position = .camera(MapCamera(centerCoordinate: mrCoord, distance: distance, heading: 0, pitch: 0))
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}
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if let newMostRecent {
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Task {
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scene = try? await fetchScene(for: newMostRecent.coordinate)
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}
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}
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}
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2025-07-22 06:40:43 +00:00
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2025-07-22 03:23:43 +00:00
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private func handleAppear() {
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UIApplication.shared.isIdleTimerDisabled = true
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updateMapStyle(for: selectedMapLayer)
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let mostRecent = node.positions?.lastObject as? PositionEntity
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if node.positions?.count ?? 0 > 1 {
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position = .automatic
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} else if let mrCoord = mostRecent?.coordinate {
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position = .camera(MapCamera(centerCoordinate: mrCoord, distance: distance, heading: 0, pitch: 0))
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}
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if scene == nil, let mrCoord = mostRecent?.coordinate {
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Task {
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scene = try? await fetchScene(for: mrCoord)
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}
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2023-09-12 00:02:31 -07:00
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}
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}
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2023-10-03 16:37:07 -07:00
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/// Get the look around scene
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2023-09-14 17:06:38 -07:00
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private func fetchScene(for coordinate: CLLocationCoordinate2D) async throws -> MKLookAroundScene? {
|
2023-09-24 18:44:04 -07:00
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let lookAroundScene = MKLookAroundSceneRequest(coordinate: coordinate)
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return try await lookAroundScene.scene
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2023-09-14 17:06:38 -07:00
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}
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2023-09-12 00:02:31 -07:00
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}
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