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* Change SwiftLint from a "Run Script" build phase to a "Run Build Tool Plugins" build phase.
* Developers no longer need to install and update SwiftLint manually. This can be useful when other projects are using different versions of SwiftLint.
* [SwiftLint Docs](https://github.com/realm/SwiftLint?tab=readme-ov-file#xcode-projects)
* [WWDC 22 - Meet Swift Package Plugins](https://developer.apple.com/videos/play/wwdc2022/110359/?time=162)
* Moved several scripts into a `.scripts` directory to keep the project root organized.
* Modified `.scripts/gen_protos.sh` to intelligently update git submodules and install `swift-protobuf` when it detects issues, reducing developer friction.
* Deleted the empty unit and UI testing targets. These can be added later as we write tests. someday 🙏
* Updated the README.md to reflect the above changes, and organized a few of the sections.
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Meshtastic Apple Clients
Overview
SwiftUI client applications for iOS, iPadOS and macOS.
OS Requirements
- iOS App Requires iOS 16 +
- iPadOS App Requires iPadOS 16 +
- Mac App Reguires macOS 13 +
Code Standards
- Use SwiftUI (Maps are the exception)
- Use Hierarchical icons
- Use Core Data for persistence
- Requires SwiftLint - see https://github.com/realm/SwiftLint
To update protobufs:
- install swift-protobuf:
brew install swift-protobuf - check out the latest protobuf commit from the master branch
git submodule update --init - run:
./gen_protos.sh - build, test, commit changes
- You may need to run:
swiftlint --fix