Meshtastic-Apple/Meshtastic/Helpers/Map
Austin Payne 3c0e56aeaf improvement: avoid duplicate map tile loading
Previously a map tile cache miss would cause 2x loading of the tile: once from
the remote tile server (which is then written to disk) and once from disk
during the default MKTileOverlay.loadTile function. Instead we now directly
implement loadTile so that we can avoid the duplicate loading and simply
return the fetched remote tile after it is cached, which leads to a
noticeable improvement in offline map performance.
2024-02-15 21:12:00 -07:00
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OfflineTileManager.swift improvement: avoid duplicate map tile loading 2024-02-15 21:12:00 -07:00
TileOverlay.swift improvement: avoid duplicate map tile loading 2024-02-15 21:12:00 -07:00