Meshtastic-Apple/Meshtastic/Accessory/Transports/Serial/SerialConnection.swift

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Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341) * Initial implementation of transports * Initial LogRadio implementation * Fixes for Settings view (caused by debug commenting) * Refinement of the object and actor model * Connect view text and tab updates * Fix mac catalyst and tests * Warning and logging clean-up * In progress commit * Serial Transport and Reconnect draft work * Serial transport and reconnection draft work * Quick fix for BLE - still more work to do * interim commit * More in progress changes * Minor improvements * Pretty good initial implementation * Bump version beyond the app store * Fix for disconnection swipeAction * Tweaks to TCPConnection implementation * Retry for NONCE_ONLY_DB * Revert json string change * Simplified some of the API + "Anti-discovery" * Tweaks for devices leaving the discovery process * Bump version * iOS26 Tweaks * Tweaks and bug fixes * Add link with slash sf symbol * update symbol image on connect view * BLE disconnect handling * Log privacy attributes * Onboarding and minor fixes. * change database to nodes, add emoji to tcp logs * Error handling improvements * More logging emojis * Suppressed unnecessary errors on disconnect * Heartbeat emoji * Add bluetooth symbol * add privacy attributes to [TCP] logs, add custom bluetooth logo * Improve routing logs * Emoji for connect logs * Heartbeat emoji * Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth * fix nav errors by switching from observableobject to state * Update connection indicator icon * fix for BLE disconnects * Connection process fixes * More fixes/tweaks to connection process * Strict concurrency * Fix some warnings, remove wifi warning * delete stale keys * interim commit * Update privacy for log, fix wrong space * fix a couple of linting items * Switch to targeted * interim commit * BLE Signal strenth on connect view * Remove BLE RSSI from long press menu * Modem lights * minor spacing tweak * Additional BLE logging and a scanning fix. * Discovery and BLE RSSI improvements * Background suspension * Update isConnected to enable UI during db load * update protobufs * Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible * Additional logging cleanup * hast * Set unmessagable to true if the longname has the unmessagable emoji * Connect error handling improvements * Admin popup list icon and activity lights updates * Revert use of .toolbar back to .navigationBarItems * More public logging * Better BLE error handling * Node DB progress meter * minor tweak to activity light interaction timing * Fix comment linting, remove stale keys * Remove stale keys * Easy linting fixes * Two more simple linting fixes * clean up meshtasticapp * More public logging * Replay config * Logging * Fix for unselected node on Settings * Tweak to progress meter based on device idiom * Update protos * Session replay redaction of messages * Serial fix for old devices, and a let statement * Mask text too * Fix typo * BLE poweredOff is now an auto-reconnectable error * Update logging * Fix for peerRemovedPairingInformation * Logging for BLE peripheral:didUpdateValueFor errors. * Fix for inconsistent swipe disconnect behavior * periperal:didUpdateValueFor error handling * Fix for BLEConnection continuation guarding * BLEConnection actor deadlock on disconnect * Heartbeat nonce * Fix for swipe disconnect and task cancellation * Fix for swipe actions not honoring .disabled() * Tell BLETransport when BLEConnection is cancelled * Update navigation logging * Logging updates * Bump version to 2.7.0 * Organize into folders and heartbeat stuff * Minor improvements to manual TCP connection * Auto-connect toggle * Possible BLE bug, still waiting to see in logs * Concurrency tweaks * Concurrency improvements * requestDeviceMetadata fix. fixes remote admin * Minor typo fixes * "All" button for log filters: category and level * More robust continuation handling for BLE * @FetchRequest based ChannelMessageList * Update info.plist and device hardware file * Move auto connect toggle to app settings and debug mode, tint properly with the accent color * Add label to auto connect toggle * Update log for node info received from ourselves over the mesh * Remove unused scrollViewProxy * Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update target for connect view * Properly Set datadog environment * Comment out ble manager * Adjust cyclomatic complexity thresholds in .swiftlint.yml * Linting fixes, delete ble manager * Make session replay debug only --------- Co-authored-by: jake-b <jake-b@users.noreply.github.com> Co-authored-by: jake <jake@jakes-Mac-mini.local> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00
//
// SerialConnection.swift
// Meshtastic
//
// Created by Jake Bordens on 7/22/25.
//
#if targetEnvironment(macCatalyst)
import Foundation
import OSLog
import MeshtasticProtobufs
import Darwin.POSIX.termios
/// Custom error type for serial connection handling.
private enum SerialError: Error, LocalizedError {
case eof
case ioFailed(String)
case notConnected
case invalidPacketLength(UInt16)
var errorDescription: String? {
switch self {
case .eof:
return "End of file reached."
case .ioFailed(let reason):
return "I/O Error: \(reason)"
case .notConnected:
return "Serial port not connected."
case .invalidPacketLength(let length):
return "Invalid packet length received: \(length)."
}
}
}
actor SerialConnection: Connection {
let type = TransportType.serial
private let path: String
private var fd: Int32 = -1
private var fileHandle: FileHandle?
private var isOpen: Bool = false
// For DispatchSourceRead implementation
private var readSource: DispatchSourceRead?
private let readQueue = DispatchQueue(label: "com.meshtastic.serial.read")
private var readBuffer = Data()
private var eventStreamContinuation: AsyncStream<ConnectionEvent>.Continuation?
var isConnected: Bool { isOpen }
init(path: String) {
self.path = path
}
// MARK: - Reading Logic (DispatchSourceRead Implementation)
/// Processes the internal buffer to find and yield complete packets.
/// This method is always called on the actor's context.
private func processBuffer() {
let startOfFrame: [UInt8] = [0x94, 0xc3]
while !readBuffer.isEmpty {
guard let startIndex = readBuffer.firstRange(of: startOfFrame)?.lowerBound else {
readBuffer.removeAll()
return
}
if startIndex > readBuffer.startIndex {
readBuffer.removeSubrange(readBuffer.startIndex..<startIndex)
}
guard readBuffer.count >= 4 else { return }
let lengthBytes = readBuffer.subdata(in: 2..<4)
let length = lengthBytes.withUnsafeBytes { $0.load(as: UInt16.self).bigEndian }
let totalPacketLength = 4 + Int(length)
guard readBuffer.count >= totalPacketLength else { return }
let payload = readBuffer.subdata(in: 4..<totalPacketLength)
if let fromRadio = try? FromRadio(serializedBytes: payload) {
eventStreamContinuation?.yield(.data(fromRadio))
} else {
Logger.transport.error("🔱 [Serial] Failed to deserialize payload. Skipping packet.")
}
readBuffer.removeSubrange(0..<totalPacketLength)
}
}
/// The main reader setup, using a DispatchSourceRead for non-blocking I/O.
private func startReader() {
guard let fileHandle = self.fileHandle else { return }
let source = DispatchSource.makeReadSource(fileDescriptor: fileHandle.fileDescriptor, queue: readQueue)
self.readSource = source
// The event handler is non-isolated. It must hop back to the actor to access state.
source.setEventHandler { [weak self] in
let bytesAvailable = source.data
Task {
if bytesAvailable > 0 {
await self?.handleDataAvailable(bytesAvailable: Int(bytesAvailable))
} else {
await self?.handleReaderEOF()
}
}
}
// The cancellation handler also hops back to the actor to clean up.
source.setCancelHandler { [weak self] in
Task {
try? await self?.disconnect(withError: AccessoryError.disconnected("Serial connection lost"), shouldReconnect: true)
}
}
source.resume()
}
/// Reads available data from the file handle and processes it.
/// This method is always called on the actor's context via a Task.
private func handleDataAvailable(bytesAvailable: Int) {
guard isOpen, let fileHandle = self.fileHandle else {
readSource?.cancel()
return
}
do {
if let data = try fileHandle.read(upToCount: bytesAvailable) {
if !data.isEmpty {
appendAndProcess(data: data)
} else {
handleReaderEOF()
}
}
} catch {
Logger.transport.error("🔱 [Serial] Read error: \(error, privacy: .public)")
handleReaderEOF()
}
}
// Actor-isolated methods to be called from other actor-isolated methods.
private func appendAndProcess(data: Data) {
readBuffer.append(data)
processBuffer()
}
private func handleReaderEOF() {
Logger.transport.info("🔱 [Serial] Reached end of file. Closing connection.")
readSource?.cancel()
}
// MARK: - Connection Lifecycle
func connect() async throws -> AsyncStream<ConnectionEvent> {
fd = open(path, O_RDWR | O_NOCTTY | O_NONBLOCK)
if fd == -1 {
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
var term = termios()
if tcgetattr(fd, &term) == -1 {
close(fd)
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
cfmakeraw(&term)
term.c_cflag = UInt((CS8 | CREAD | CLOCAL))
term.c_oflag = 0
term.c_iflag = 0
term.c_lflag = 0
term.c_cc.16 = 0 // VMIN
term.c_cc.17 = 1 // VTIME (1 decisecond = 100ms)
if cfsetspeed(&term, 115200) == -1 {
close(fd)
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
if tcsetattr(fd, TCSANOW, &term) == -1 {
close(fd)
throw POSIXError(POSIXErrorCode(rawValue: errno)!)
}
self.fileHandle = FileHandle(fileDescriptor: fd, closeOnDealloc: true)
self.isOpen = true
startReader()
return getPacketStream()
}
func disconnect(withError error: Error? = nil, shouldReconnect: Bool) throws {
if let error {
// Inform the AccessoryManager of the error and intent to reconnect
if shouldReconnect {
eventStreamContinuation?.yield(.error(error))
} else {
eventStreamContinuation?.yield(.errorWithoutReconnect(error))
}
} else {
eventStreamContinuation?.yield(.disconnected(shouldReconnect: shouldReconnect))
}
eventStreamContinuation?.finish()
eventStreamContinuation = nil
if isOpen {
isOpen = false
try? fileHandle?.close()
fileHandle = nil
fd = -1
readSource?.cancel()
readSource = nil
}
}
// MARK: - Sending Data
func send(_ data: ToRadio) async throws {
guard isOpen, let fileHandle = self.fileHandle else {
throw SerialError.notConnected
}
let serialized = try data.serializedData()
var buffer = Data([0x94, 0xc3])
var len: UInt16 = UInt16(serialized.count).bigEndian
buffer.append(Data(bytes: &len, count: 2))
buffer.append(serialized)
do {
try fileHandle.write(contentsOf: buffer)
} catch {
throw SerialError.ioFailed(error.localizedDescription)
}
}
// MARK: - Stream Management
private func getPacketStream() -> AsyncStream<ConnectionEvent> {
AsyncStream<ConnectionEvent> { continuation in
self.eventStreamContinuation = continuation
continuation.onTermination = { _ in
Task {
await self.readSource?.cancel()
}
}
}
}
// These methods are part of the Connection protocol but are not needed
// for a continuously-reading serial connection.
func drainPendingPackets() async throws {}
func startDrainPendingPackets() throws {}
func appDidEnterBackground() {
}
func appDidBecomeActive() {
}
}
#endif