// // SerialConnection.swift // Meshtastic // // Created by Jake Bordens on 7/22/25. // #if targetEnvironment(macCatalyst) import Foundation import OSLog import MeshtasticProtobufs import Darwin.POSIX.termios /// Custom error type for serial connection handling. private enum SerialError: Error, LocalizedError { case eof case ioFailed(String) case notConnected case invalidPacketLength(UInt16) var errorDescription: String? { switch self { case .eof: return "End of file reached." case .ioFailed(let reason): return "I/O Error: \(reason)" case .notConnected: return "Serial port not connected." case .invalidPacketLength(let length): return "Invalid packet length received: \(length)." } } } actor SerialConnection: Connection { let type = TransportType.serial private let path: String private var fd: Int32 = -1 private var fileHandle: FileHandle? private var isOpen: Bool = false // For DispatchSourceRead implementation private var readSource: DispatchSourceRead? private let readQueue = DispatchQueue(label: "com.meshtastic.serial.read") private var readBuffer = Data() private var eventStreamContinuation: AsyncStream.Continuation? var isConnected: Bool { isOpen } init(path: String) { self.path = path } // MARK: - Reading Logic (DispatchSourceRead Implementation) /// Processes the internal buffer to find and yield complete packets. /// This method is always called on the actor's context. private func processBuffer() { let startOfFrame: [UInt8] = [0x94, 0xc3] while !readBuffer.isEmpty { guard let startIndex = readBuffer.firstRange(of: startOfFrame)?.lowerBound else { readBuffer.removeAll() return } if startIndex > readBuffer.startIndex { readBuffer.removeSubrange(readBuffer.startIndex..= 4 else { return } let lengthBytes = readBuffer.subdata(in: 2..<4) let length = lengthBytes.withUnsafeBytes { $0.load(as: UInt16.self).bigEndian } let totalPacketLength = 4 + Int(length) guard readBuffer.count >= totalPacketLength else { return } let payload = readBuffer.subdata(in: 4.. 0 { await self?.handleDataAvailable(bytesAvailable: Int(bytesAvailable)) } else { await self?.handleReaderEOF() } } } // The cancellation handler also hops back to the actor to clean up. source.setCancelHandler { [weak self] in Task { try? await self?.disconnect(withError: AccessoryError.disconnected("Serial connection lost"), shouldReconnect: true) } } source.resume() } /// Reads available data from the file handle and processes it. /// This method is always called on the actor's context via a Task. private func handleDataAvailable(bytesAvailable: Int) { guard isOpen, let fileHandle = self.fileHandle else { readSource?.cancel() return } do { if let data = try fileHandle.read(upToCount: bytesAvailable) { if !data.isEmpty { appendAndProcess(data: data) } else { handleReaderEOF() } } } catch { Logger.transport.error("🔱 [Serial] Read error: \(error, privacy: .public)") handleReaderEOF() } } // Actor-isolated methods to be called from other actor-isolated methods. private func appendAndProcess(data: Data) { readBuffer.append(data) processBuffer() } private func handleReaderEOF() { Logger.transport.info("🔱 [Serial] Reached end of file. Closing connection.") readSource?.cancel() } // MARK: - Connection Lifecycle func connect() async throws -> AsyncStream { fd = open(path, O_RDWR | O_NOCTTY | O_NONBLOCK) if fd == -1 { throw POSIXError(POSIXErrorCode(rawValue: errno)!) } var term = termios() if tcgetattr(fd, &term) == -1 { close(fd) throw POSIXError(POSIXErrorCode(rawValue: errno)!) } cfmakeraw(&term) term.c_cflag = UInt((CS8 | CREAD | CLOCAL)) term.c_oflag = 0 term.c_iflag = 0 term.c_lflag = 0 term.c_cc.16 = 0 // VMIN term.c_cc.17 = 1 // VTIME (1 decisecond = 100ms) if cfsetspeed(&term, 115200) == -1 { close(fd) throw POSIXError(POSIXErrorCode(rawValue: errno)!) } if tcsetattr(fd, TCSANOW, &term) == -1 { close(fd) throw POSIXError(POSIXErrorCode(rawValue: errno)!) } self.fileHandle = FileHandle(fileDescriptor: fd, closeOnDealloc: true) self.isOpen = true startReader() return getPacketStream() } func disconnect(withError error: Error? = nil, shouldReconnect: Bool) throws { if let error { // Inform the AccessoryManager of the error and intent to reconnect if shouldReconnect { eventStreamContinuation?.yield(.error(error)) } else { eventStreamContinuation?.yield(.errorWithoutReconnect(error)) } } else { eventStreamContinuation?.yield(.disconnected(shouldReconnect: shouldReconnect)) } eventStreamContinuation?.finish() eventStreamContinuation = nil if isOpen { isOpen = false try? fileHandle?.close() fileHandle = nil fd = -1 readSource?.cancel() readSource = nil } } // MARK: - Sending Data func send(_ data: ToRadio) async throws { guard isOpen, let fileHandle = self.fileHandle else { throw SerialError.notConnected } let serialized = try data.serializedData() var buffer = Data([0x94, 0xc3]) var len: UInt16 = UInt16(serialized.count).bigEndian buffer.append(Data(bytes: &len, count: 2)) buffer.append(serialized) do { try fileHandle.write(contentsOf: buffer) } catch { throw SerialError.ioFailed(error.localizedDescription) } } // MARK: - Stream Management private func getPacketStream() -> AsyncStream { AsyncStream { continuation in self.eventStreamContinuation = continuation continuation.onTermination = { _ in Task { await self.readSource?.cancel() } } } } // These methods are part of the Connection protocol but are not needed // for a continuously-reading serial connection. func drainPendingPackets() async throws {} func startDrainPendingPackets() throws {} func appDidEnterBackground() { } func appDidBecomeActive() { } } #endif