mirror of
https://github.com/meshtastic/Meshtastic-Android.git
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71 lines
No EOL
4 KiB
Markdown
71 lines
No EOL
4 KiB
Markdown
# High priority
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* if radio disconnects, we need to requeue a new connect attempt in RadioService
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* when notified phone should download messages
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* fix startup race conditions in services, allow reads to block as needed
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* investigate the Signal SMS message flow path, see if I could just make Mesh a third peer to signal & sms?
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* make signal work when there is no internet up
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* make Signal rx path work
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* send Signal message type. It seems to be? " public static final int WHISPER_TYPE = 2;
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public static final int PREKEY_TYPE = 3;
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public static final int SENDERKEY_TYPE = 4;
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public static final int SENDERKEY_DISTRIBUTION_TYPE = 5;"
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* don't do mesh based algoritm for node id assignment (initially) - instead just store in flash - possibly even in the initial alpha release do this hack
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* add large packet reassembly?
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* optionally turn off crypto in signal - preferably though see if there is a nice way to be a peer of signal/sms and now mesh.
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* change signal package ID - if distributing modified binary
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* good tips on which bands might be more free https://github.com/TheThingsNetwork/ttn/issues/119
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* make my android app show mesh state
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* use https://codelabs.developers.google.com/codelabs/jetpack-compose-basics/#4 to show service state
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* connect to bluetooth device automatically using minimum power, start looking at phone boot
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* fix BT device scanning
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* call crashlytics from exceptionReporter!!! currently not logging failures caught there
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# Medium priority
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* test with oldest android
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* stop using a foreground service
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* change info() log strings to debug()
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* use platform theme (dark or light)
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* remove mixpanel analytics
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* require user auth to pair with the device (i.e. press button on device to allow a new phone to pair with it).
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Don't leave device discoverable. Don't let unpaired users do things with device
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* if the rxpacket queue on the device overflows (because android hasn't connected in a while) send a special packet to android which means 'X packets have been dropped because you were offline' -drop oldest packets first
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# Low priority
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* make analytics optional
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* also add a receiver that fires after a new update was installed from the play store
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# Done
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* DONE fix bluetooth update
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* DONE refactor sw update code to share with my other bluetooth service
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* DONE don't let sw update got to sleep during the update
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* assert() is apparently a noop - change to use my version of assert
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* DONE add crash reporting
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* DONE add analytics (make them optional)
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* make frontend using https://developer.android.com/jetpack/compose/tutorial
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* change bluetooth mtu length to 512 (default is only 20)
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* DONE get signal running under debugger
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* Find good Signal hooks
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* receive fake packets at power on to built initial state (for debugging, pretend there are a couple of nodes out there)
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* learn our node number
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* test mesh service from activity
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* DONE handle failures in onCharWrite, instead of logAssert - because they can happen if device goes away
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* DONE explictly broadcast towards signal https://developer.android.com/guide/components/broadcasts
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* make test implementation of android service (doesn't use bluetooth)
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* undo base64
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* use android service from Signal
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* send signal message type over wire
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* DONE add broadcasters for use by signal (node changes and packet received)
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* DONE have signal declare receivers: https://developer.android.com/guide/components/broadcasts#manifest-declared-receivers
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* fix // FIXME hack for now - throw IdNotFoundException(id) in MeshService
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* clean up sw update code in device side
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* add real messaging code/protobufs
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* implement android side of mesh radio bluetooth link
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* use the lora net code on my current protoboard
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* investigate a 16 bit node number. If possible it would make collisions super rare. Much easier to just pick a nodenum and go.
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* remove example code boilerplate from the service
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* switch from protobuf-java to protobuf-javalite - much faster and smaller, just no JSON debug printing
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* have phone use our local node number as its node number (instead of hardwired) |