Meshtastic-Android/app/src/main/java/com/geeksville/mesh/model/UIState.kt

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3.1 KiB
Kotlin
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package com.geeksville.mesh.model
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import android.content.Context
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import android.content.SharedPreferences
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import android.net.Uri
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import android.os.Bundle
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import android.os.RemoteException
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import androidx.compose.mutableStateOf
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import androidx.core.content.edit
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import com.geeksville.android.BuildUtils.isEmulator
import com.geeksville.android.Logging
import com.geeksville.mesh.IMeshService
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import com.geeksville.mesh.MeshProtos
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import com.geeksville.mesh.ui.getInitials
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/// FIXME - figure out how to merge this staate with the AppStatus Model
object UIState : Logging {
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/// Kinda ugly - created in the activity but used from Compose - figure out if there is a cleaner way GIXME
// lateinit var googleSignInClient: GoogleSignInClient
var meshService: IMeshService? = null
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/// Are we connected to our radio device
val isConnected = mutableStateOf(false)
/// various radio settings (including the channel)
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private val radioConfig = mutableStateOf<MeshProtos.RadioConfig?>(null)
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/// our name in hte radio
/// Note, we generate owner initials automatically for now
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/// our activity will read this from prefs or set it to the empty string
var ownerName: String = "MrInIDE Ownername"
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/// If the app was launched because we received a new channel intent, the Url will be here
var requestedChannelUrl: Uri? = null
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var savedInstanceState: Bundle? = null
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/**
* Return the current channel info
* FIXME, we should sim channels at the MeshService level if we are running on an emulator,
* for now I just fake it by returning a canned channel.
*/
fun getChannel(): Channel? {
val channel = radioConfig.value?.channelSettings?.let { Channel(it) }
return if (channel == null && isEmulator)
Channel.emulated
else
channel
}
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fun getPreferences(context: Context): SharedPreferences =
context.getSharedPreferences("ui-prefs", Context.MODE_PRIVATE)
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/// Set the radio config (also updates our saved copy in preferences)
fun setRadioConfig(context: Context, c: MeshProtos.RadioConfig) {
radioConfig.value = c
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getPreferences(context).edit(commit = true) {
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this.putString("channel-url", getChannel()!!.getChannelUrl().toString())
}
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}
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// clean up all this nasty owner state management FIXME
fun setOwner(context: Context, s: String? = null) {
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if (s != null) {
ownerName = s
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// note: we allow an empty userstring to be written to prefs
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getPreferences(context).edit(commit = true) {
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putString("owner", s)
}
}
// Note: we are careful to not set a new unique ID
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if (ownerName.isNotEmpty())
try {
meshService?.setOwner(
null,
ownerName,
getInitials(ownerName)
) // Note: we use ?. here because we might be running in the emulator
} catch (ex: RemoteException) {
errormsg("Can't set username on device, is device offline? ${ex.message}")
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}
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}
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}