mirror of
https://github.com/dotMorten/NmeaParser.git
synced 2025-12-06 07:12:04 +01:00
146 lines
3.7 KiB
C#
146 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NmeaParser
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{
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public class NmeaFileDevice : NmeaDevice
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{
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#if NETFX_CORE
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Windows.Storage.IStorageFile m_filename;
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#else
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string m_filename;
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#endif
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BufferedStream m_stream;
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int m_readSpeed;
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/// <summary>
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///
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="readSpeed">The time to wait between each line being read in milliseconds</param>
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#if NETFX_CORE
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public NmeaFileDevice(Windows.Storage.IStorageFile filename, int readSpeed = 200)
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#else
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public NmeaFileDevice(string filename, int readSpeed = 200)
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#endif
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{
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m_filename = filename;
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m_readSpeed = readSpeed;
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}
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#if NETFX_CORE
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protected async override Task<System.IO.Stream> OpenStreamAsync()
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{
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var stream = await m_filename.OpenStreamForReadAsync();
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StreamReader sr = new StreamReader(stream);
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m_stream = new BufferedStream(sr, m_readSpeed);
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return m_stream;
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#else
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protected override Task<System.IO.Stream> OpenStreamAsync()
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{
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StreamReader sr = System.IO.File.OpenText(m_filename);
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m_stream = new BufferedStream(sr, m_readSpeed);
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return Task.FromResult<Stream>(m_stream);
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#endif
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}
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protected override Task CloseStreamAsync(System.IO.Stream stream)
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{
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m_stream.Dispose();
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return Task.FromResult(true);
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}
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// stream that slowly populates a buffer from a StreamReader to simulate nmea messages coming in line by line
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// at a steady stream
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private class BufferedStream : Stream
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{
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StreamReader m_sr;
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byte[] buffer = new byte[0];
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System.Threading.Timer timer;
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object lockObj = new object();
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public BufferedStream(StreamReader stream, int readSpeed)
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{
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m_sr = stream;
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timer = new System.Threading.Timer(OnRead, null, 0, readSpeed); //add a new line to buffer every 100 ms
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}
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private void OnRead(object state)
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{
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if (m_sr.EndOfStream)
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m_sr.BaseStream.Seek(0, SeekOrigin.Begin); //start over
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//populate the buffer with a line
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string line = m_sr.ReadLine() + '\n';
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var bytes = Encoding.UTF8.GetBytes(line);
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lock (lockObj)
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{
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byte[] newBuffer = new byte[buffer.Length + bytes.Length];
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buffer.CopyTo(newBuffer, 0);
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bytes.CopyTo(newBuffer, buffer.Length);
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buffer = newBuffer;
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}
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}
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public override bool CanRead { get { return true; } }
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public override bool CanSeek { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override void Flush() { }
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public override long Length { get { return m_sr.BaseStream.Length; } }
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public override long Position
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{
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get { return m_sr.BaseStream.Position; }
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set
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{
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throw new NotSupportedException();
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}
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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lock (lockObj)
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{
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if(this.buffer.Length <= count)
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{
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int length = this.buffer.Length;
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this.buffer.CopyTo(buffer, 0);
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this.buffer = new byte[0];
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return length;
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}
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else
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{
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Array.Copy(this.buffer, buffer, count);
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byte[] newBuffer = new byte[this.buffer.Length - count];
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Array.Copy(this.buffer, count, newBuffer, 0, newBuffer.Length);
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this.buffer = newBuffer;
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return count;
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}
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}
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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throw new NotSupportedException();
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}
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public override void SetLength(long value)
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{
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throw new NotSupportedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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m_sr.Dispose();
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timer.Dispose();
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}
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}
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}
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}
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