NmeaParser/src/NmeaParser.Shared/NmeaFileDevice.cs
2014-07-25 12:21:07 -07:00

146 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NmeaParser
{
public class NmeaFileDevice : NmeaDevice
{
#if NETFX_CORE
Windows.Storage.IStorageFile m_filename;
#else
string m_filename;
#endif
BufferedStream m_stream;
int m_readSpeed;
/// <summary>
///
/// </summary>
/// <param name="filename"></param>
/// <param name="readSpeed">The time to wait between each line being read in milliseconds</param>
#if NETFX_CORE
public NmeaFileDevice(Windows.Storage.IStorageFile filename, int readSpeed = 200)
#else
public NmeaFileDevice(string filename, int readSpeed = 200)
#endif
{
m_filename = filename;
m_readSpeed = readSpeed;
}
#if NETFX_CORE
protected async override Task<System.IO.Stream> OpenStreamAsync()
{
var stream = await m_filename.OpenStreamForReadAsync();
StreamReader sr = new StreamReader(stream);
m_stream = new BufferedStream(sr, m_readSpeed);
return m_stream;
#else
protected override Task<System.IO.Stream> OpenStreamAsync()
{
StreamReader sr = System.IO.File.OpenText(m_filename);
m_stream = new BufferedStream(sr, m_readSpeed);
return Task.FromResult<Stream>(m_stream);
#endif
}
protected override Task CloseStreamAsync(System.IO.Stream stream)
{
m_stream.Dispose();
return Task.FromResult(true);
}
// stream that slowly populates a buffer from a StreamReader to simulate nmea messages coming in line by line
// at a steady stream
private class BufferedStream : Stream
{
StreamReader m_sr;
byte[] buffer = new byte[0];
System.Threading.Timer timer;
object lockObj = new object();
public BufferedStream(StreamReader stream, int readSpeed)
{
m_sr = stream;
timer = new System.Threading.Timer(OnRead, null, 0, readSpeed); //add a new line to buffer every 100 ms
}
private void OnRead(object state)
{
if (m_sr.EndOfStream)
m_sr.BaseStream.Seek(0, SeekOrigin.Begin); //start over
//populate the buffer with a line
string line = m_sr.ReadLine() + '\n';
var bytes = Encoding.UTF8.GetBytes(line);
lock (lockObj)
{
byte[] newBuffer = new byte[buffer.Length + bytes.Length];
buffer.CopyTo(newBuffer, 0);
bytes.CopyTo(newBuffer, buffer.Length);
buffer = newBuffer;
}
}
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return false; } }
public override void Flush() { }
public override long Length { get { return m_sr.BaseStream.Length; } }
public override long Position
{
get { return m_sr.BaseStream.Position; }
set
{
throw new NotSupportedException();
}
}
public override int Read(byte[] buffer, int offset, int count)
{
lock (lockObj)
{
if(this.buffer.Length <= count)
{
int length = this.buffer.Length;
this.buffer.CopyTo(buffer, 0);
this.buffer = new byte[0];
return length;
}
else
{
Array.Copy(this.buffer, buffer, count);
byte[] newBuffer = new byte[this.buffer.Length - count];
Array.Copy(this.buffer, count, newBuffer, 0, newBuffer.Length);
this.buffer = newBuffer;
return count;
}
}
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
m_sr.Dispose();
timer.Dispose();
}
}
}
}