Added Desktop build + sample apps

This commit is contained in:
mort5161 2014-07-25 12:21:07 -07:00
parent c5150bba41
commit 76bbf4beee
40 changed files with 69507 additions and 31 deletions

View file

@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NmeaParser
{
public class NmeaFileDevice : NmeaDevice
{
#if NETFX_CORE
Windows.Storage.IStorageFile m_filename;
#else
string m_filename;
#endif
BufferedStream m_stream;
int m_readSpeed;
/// <summary>
///
/// </summary>
/// <param name="filename"></param>
/// <param name="readSpeed">The time to wait between each line being read in milliseconds</param>
#if NETFX_CORE
public NmeaFileDevice(Windows.Storage.IStorageFile filename, int readSpeed = 200)
#else
public NmeaFileDevice(string filename, int readSpeed = 200)
#endif
{
m_filename = filename;
m_readSpeed = readSpeed;
}
#if NETFX_CORE
protected async override Task<System.IO.Stream> OpenStreamAsync()
{
var stream = await m_filename.OpenStreamForReadAsync();
StreamReader sr = new StreamReader(stream);
m_stream = new BufferedStream(sr, m_readSpeed);
return m_stream;
#else
protected override Task<System.IO.Stream> OpenStreamAsync()
{
StreamReader sr = System.IO.File.OpenText(m_filename);
m_stream = new BufferedStream(sr, m_readSpeed);
return Task.FromResult<Stream>(m_stream);
#endif
}
protected override Task CloseStreamAsync(System.IO.Stream stream)
{
m_stream.Dispose();
return Task.FromResult(true);
}
// stream that slowly populates a buffer from a StreamReader to simulate nmea messages coming in line by line
// at a steady stream
private class BufferedStream : Stream
{
StreamReader m_sr;
byte[] buffer = new byte[0];
System.Threading.Timer timer;
object lockObj = new object();
public BufferedStream(StreamReader stream, int readSpeed)
{
m_sr = stream;
timer = new System.Threading.Timer(OnRead, null, 0, readSpeed); //add a new line to buffer every 100 ms
}
private void OnRead(object state)
{
if (m_sr.EndOfStream)
m_sr.BaseStream.Seek(0, SeekOrigin.Begin); //start over
//populate the buffer with a line
string line = m_sr.ReadLine() + '\n';
var bytes = Encoding.UTF8.GetBytes(line);
lock (lockObj)
{
byte[] newBuffer = new byte[buffer.Length + bytes.Length];
buffer.CopyTo(newBuffer, 0);
bytes.CopyTo(newBuffer, buffer.Length);
buffer = newBuffer;
}
}
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return false; } }
public override void Flush() { }
public override long Length { get { return m_sr.BaseStream.Length; } }
public override long Position
{
get { return m_sr.BaseStream.Position; }
set
{
throw new NotSupportedException();
}
}
public override int Read(byte[] buffer, int offset, int count)
{
lock (lockObj)
{
if(this.buffer.Length <= count)
{
int length = this.buffer.Length;
this.buffer.CopyTo(buffer, 0);
this.buffer = new byte[0];
return length;
}
else
{
Array.Copy(this.buffer, buffer, count);
byte[] newBuffer = new byte[this.buffer.Length - count];
Array.Copy(this.buffer, count, newBuffer, 0, newBuffer.Length);
this.buffer = newBuffer;
return count;
}
}
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
m_sr.Dispose();
timer.Dispose();
}
}
}
}

View file

@ -10,6 +10,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)NmeaDevice.cs" />
<Compile Include="$(MSBuildThisFileDirectory)NmeaFileDevice.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Nmea\Gps\GPGGA.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Nmea\Gps\GPRMC.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Nmea\LaserRangeMessage.cs" />

View file

@ -6,6 +6,9 @@ using System.Threading.Tasks;
namespace NmeaParser
{
/// <summary>
/// Generic stream device
/// </summary>
public class StreamDevice : NmeaDevice
{
System.IO.Stream m_stream;

View file

@ -1,56 +1,100 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{EA42A713-BC6E-4914-B54B-47C0891B7421}</ProjectGuid>
<ProjectTypeGuids>{C089C8C0-30E0-4E22-80C0-CE093F111A43};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NmeaParser</RootNamespace>
<AssemblyName>NmeaParser.WinPhone</AssemblyName>
<TargetFrameworkIdentifier>WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
<SilverlightVersion>$(TargetFrameworkVersion)</SilverlightVersion>
<SilverlightApplication>false</SilverlightApplication>
<ValidateXaml>true</ValidateXaml>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<ThrowErrorsInValidation>true</ThrowErrorsInValidation>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{76F1466A-8B6D-4E39-A767-685A06062A39};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Bin\Release\</OutputPath>
<DefineConstants>TRACE;SILVERLIGHT;WINDOWS_PHONE</DefineConstants>
<NoStdLib>true</NoStdLib>
<NoConfig>true</NoConfig>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
</ItemGroup>
<ItemGroup>
<Compile Include="..\NmeaParser.WinStore\BluetoothDevice.cs">
<Link>BluetoothDevice.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="..\NmeaParser.Shared\NmeaParser.Shared.projitems" Label="Shared" Condition="Exists('..\NmeaParser.Shared\NmeaParser.Shared.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).CSharp.targets" />
<ProjectExtensions />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetPlatformIdentifier)' == '' ">
<TargetPlatformIdentifier>WindowsPhoneApp</TargetPlatformIdentifier>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">

View file

@ -3,10 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "WinPhone", "WinPhone", "{26A0F6A9-4B11-46F4-BB01-50D37D1C3CB4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "WinStore", "WinStore", "{07131E3E-1C4E-41CB-BD14-7950AA858A23}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.WinStore", "NmeaParser.WinStore\NmeaParser.WinStore.csproj", "{62A55887-10F5-40D2-9352-96246D1B11D3}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.Tests", "NmeaParser.Tests\NmeaParser.Tests.csproj", "{5B5BAF9D-3FB9-47F9-AE07-B8CC43EC887C}"
@ -15,16 +11,31 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.WinPhone", "Nmea
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "NmeaParser.Shared", "NmeaParser.Shared\NmeaParser.Shared.shproj", "{E15EDBD9-0356-422B-8C29-18833787356E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "WinDesktop", "WinDesktop", "{AFA7C5B0-1A9C-4C85-880D-C6AF2C061961}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.WinDesktop", "NmeaParser.WinDesktop\NmeaParser.WinDesktop.csproj", "{DF711AB9-F14E-4F1F-B8F2-B6DDC4691554}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "NmeaParser", "NmeaParser", "{1701F3BA-A09C-4706-A612-24FD9340FC18}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{CF767486-305D-40EE-8845-58EF76C16D85}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleApp.WinDesktop", "SampleApp.WinDesktop\SampleApp.WinDesktop.csproj", "{5DB6C7C7-A19C-4BE3-AFE6-26E3061DA01F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SampleApp.Store", "SampleApp.Store", "{71F04187-BE90-47DE-A7BD-4D6CED50D446}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "SampleApp.Store.Shared", "SampleApp.Store\SampleApp.Store.Shared\SampleApp.Store.Shared.shproj", "{95E812E6-17C2-494F-A446-FDE42D75331C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleApp.Store.Windows", "SampleApp.Store\SampleApp.Store.Windows\SampleApp.Store.Windows.csproj", "{C4B3935B-7ED4-40CC-B1D2-BC2B854E319D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SampleApp.Store.WindowsPhone", "SampleApp.Store\SampleApp.Store.WindowsPhone\SampleApp.Store.WindowsPhone.csproj", "{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
NmeaParser.Shared\NmeaParser.Shared.projitems*{df711ab9-f14e-4f1f-b8f2-b6ddc4691554}*SharedItemsImports = 4
SampleApp.Store\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems*{9ee3ea1d-f28c-4cf2-b540-db0415050d5f}*SharedItemsImports = 4
NmeaParser.Shared\NmeaParser.Shared.projitems*{62a55887-10f5-40d2-9352-96246d1b11d3}*SharedItemsImports = 4
NmeaParser.Shared\NmeaParser.Shared.projitems*{e15edbd9-0356-422b-8c29-18833787356e}*SharedItemsImports = 13
SampleApp.Store\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems*{c4b3935b-7ed4-40cc-b1d2-bc2b854e319d}*SharedItemsImports = 4
NmeaParser.Shared\NmeaParser.Shared.projitems*{ea42a713-bc6e-4914-b54b-47c0891b7421}*SharedItemsImports = 4
SampleApp.Store\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems*{95e812e6-17c2-494f-a446-fde42d75331c}*SharedItemsImports = 13
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -101,14 +112,74 @@ Global
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{DF711AB9-F14E-4F1F-B8F2-B6DDC4691554}.Release|x64.ActiveCfg = Release|Any CPU
{DF711AB9-F14E-4F1F-B8F2-B6DDC4691554}.Release|x86.ActiveCfg = Release|Any CPU
{5DB6C7C7-A19C-4BE3-AFE6-26E3061DA01F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5DB6C7C7-A19C-4BE3-AFE6-26E3061DA01F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C4B3935B-7ED4-40CC-B1D2-BC2B854E319D}.Debug|ARM.Deploy.0 = Debug|ARM
{C4B3935B-7ED4-40CC-B1D2-BC2B854E319D}.Debug|x64.ActiveCfg = Debug|x64
{C4B3935B-7ED4-40CC-B1D2-BC2B854E319D}.Debug|x64.Build.0 = Debug|x64
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Debug|x86.Build.0 = Debug|x86
{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Debug|x86.Deploy.0 = Debug|x86
{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|Any CPU.Build.0 = Release|Any CPU
{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|Any CPU.Deploy.0 = Release|Any CPU
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|ARM.Deploy.0 = Release|ARM
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|x86.Build.0 = Release|x86
{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
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{EA42A713-BC6E-4914-B54B-47C0891B7421} = {1701F3BA-A09C-4706-A612-24FD9340FC18}
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{DF711AB9-F14E-4F1F-B8F2-B6DDC4691554} = {1701F3BA-A09C-4706-A612-24FD9340FC18}
{5DB6C7C7-A19C-4BE3-AFE6-26E3061DA01F} = {CF767486-305D-40EE-8845-58EF76C16D85}
{71F04187-BE90-47DE-A7BD-4D6CED50D446} = {CF767486-305D-40EE-8845-58EF76C16D85}
{95E812E6-17C2-494F-A446-FDE42D75331C} = {71F04187-BE90-47DE-A7BD-4D6CED50D446}
{C4B3935B-7ED4-40CC-B1D2-BC2B854E319D} = {71F04187-BE90-47DE-A7BD-4D6CED50D446}
{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F} = {71F04187-BE90-47DE-A7BD-4D6CED50D446}
EndGlobalSection
EndGlobal

68084
src/NmeaSampleData.txt Normal file

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<Application
x:Class="SampleApp.Store.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SampleApp.Store">
</Application>

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@ -0,0 +1,137 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Animation;
using Windows.UI.Xaml.Navigation;
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
namespace SampleApp.Store
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public sealed partial class App : Application
{
#if WINDOWS_PHONE_APP
private TransitionCollection transitions;
#endif
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += this.OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
// TODO: change this value to a cache size that is appropriate for your application
rootFrame.CacheSize = 1;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
// TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
#if WINDOWS_PHONE_APP
// Removes the turnstile navigation for startup.
if (rootFrame.ContentTransitions != null)
{
this.transitions = new TransitionCollection();
foreach (var c in rootFrame.ContentTransitions)
{
this.transitions.Add(c);
}
}
rootFrame.ContentTransitions = null;
rootFrame.Navigated += this.RootFrame_FirstNavigated;
#endif
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
if (!rootFrame.Navigate(typeof(MainPage), e.Arguments))
{
throw new Exception("Failed to create initial page");
}
}
// Ensure the current window is active
Window.Current.Activate();
}
#if WINDOWS_PHONE_APP
/// <summary>
/// Restores the content transitions after the app has launched.
/// </summary>
/// <param name="sender">The object where the handler is attached.</param>
/// <param name="e">Details about the navigation event.</param>
private void RootFrame_FirstNavigated(object sender, NavigationEventArgs e)
{
var rootFrame = sender as Frame;
rootFrame.ContentTransitions = this.transitions ?? new TransitionCollection() { new NavigationThemeTransition() };
rootFrame.Navigated -= this.RootFrame_FirstNavigated;
}
#endif
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
// TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<Page
x:Class="SampleApp.Store.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SampleApp.Store"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<TextBox x:Name="output"
AcceptsReturn="True"
/>
</Grid>
</Page>

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
namespace SampleApp.Store
{
/// <summary>
/// An empty page that can be used on its own or navigated to within a Frame.
/// </summary>
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
LoadData();
}
public async void LoadData()
{
var file = await Windows.Storage.StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///NmeaSampleData.txt"));
var device = new NmeaParser.NmeaFileDevice(file);
device.MessageReceived += device_MessageReceived;
device.OpenAsync();
}
private void device_MessageReceived(NmeaParser.NmeaDevice sender, NmeaParser.Nmea.NmeaMessage args)
{
Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
output.Text += args.MessageType + ": " + args.ToString() + '\n';
});
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>95e812e6-17c2-494f-a446-fde42d75331c</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>SampleApp.Store</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="$(MSBuildThisFileDirectory)App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="$(MSBuildThisFileDirectory)MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)MainPage.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>95e812e6-17c2-494f-a446-fde42d75331c</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="SampleApp.Store.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
<Identity Name="85f15472-04e6-4787-8c5e-28ab4762845a"
Publisher="CN=mort5161"
Version="1.0.0.0" />
<Properties>
<DisplayName>SampleApp.Store.Windows</DisplayName>
<PublisherDisplayName>mort5161</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.3.0</OSMinVersion>
<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="SampleApp.Store.Windows.App">
<m2:VisualElements
DisplayName="SampleApp.Store.Windows"
Square150x150Logo="Assets\Logo.png"
Square30x30Logo="Assets\SmallLogo.png"
Description="SampleApp.Store.Windows"
ForegroundText="light"
BackgroundColor="#464646">
<m2:SplashScreen Image="Assets\SplashScreen.png" />
</m2:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SampleApp.Store.Windows")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SampleApp.Store.Windows")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C4B3935B-7ED4-40CC-B1D2-BC2B854E319D}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SampleApp.Store</RootNamespace>
<AssemblyName>SampleApp.Store.Windows</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>SampleApp.Store.Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<ProjectReference Include="..\..\NmeaParser.WinStore\NmeaParser.WinStore.csproj">
<Project>{62a55887-10f5-40d2-9352-96246d1b11d3}</Project>
<Name>NmeaParser.WinStore</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="SampleApp.Store.Windows_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\NmeaSampleData.txt">
<Link>NmeaSampleData.txt</Link>
</Content>
<Content Include="Assets\Logo.scale-100.png" />
<Content Include="Assets\SmallLogo.scale-100.png" />
<Content Include="Assets\SplashScreen.scale-100.png" />
<Content Include="Assets\StoreLogo.scale-100.png" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="..\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:m3="http://schemas.microsoft.com/appx/2014/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
<Identity Name="872d7e68-e005-4963-b8dd-141db0b2ccc9"
Publisher="CN=mort5161"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="872d7e68-e005-4963-b8dd-141db0b2ccc9" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>SampleApp.Store.WindowsPhone</DisplayName>
<PublisherDisplayName>mort5161</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Prerequisites>
<OSMinVersion>6.3.1</OSMinVersion>
<OSMaxVersionTested>6.3.1</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="SampleApp.Store.WindowsPhone.App">
<m3:VisualElements
DisplayName="SampleApp.Store.WindowsPhone"
Square150x150Logo="Assets\Logo.png"
Square44x44Logo="Assets\SmallLogo.png"
Description="SampleApp.Store.WindowsPhone"
ForegroundText="light"
BackgroundColor="transparent">
<m3:DefaultTile Wide310x150Logo="Assets\WideLogo.png" Square71x71Logo="Assets\Square71x71Logo.png"/>
<m3:SplashScreen Image="Assets\SplashScreen.png"/>
</m3:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClientServer" />
</Capabilities>
</Package>

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@ -0,0 +1,29 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SampleApp.Store.WindowsPhone")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SampleApp.Store.WindowsPhone")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SampleApp.Store</RootNamespace>
<AssemblyName>SampleApp.Store.WindowsPhone</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{76F1466A-8B6D-4E39-A767-685A06062A39};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<SynthesizeLinkMetadata>true</SynthesizeLinkMetadata>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_PHONE_APP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<ProjectReference Include="..\..\NmeaParser.WinPhone\NmeaParser.WinPhone.csproj">
<Project>{ea42a713-bc6e-4914-b54b-47c0891b7421}</Project>
<Name>NmeaParser.WinPhone</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\NmeaSampleData.txt">
<Link>NmeaSampleData.txt</Link>
</Content>
<Content Include="Assets\Logo.scale-240.png" />
<Content Include="Assets\SmallLogo.scale-240.png" />
<Content Include="Assets\SplashScreen.scale-240.png" />
<Content Include="Assets\Square71x71Logo.scale-240.png" />
<Content Include="Assets\StoreLogo.scale-240.png" />
<Content Include="Assets\WideLogo.scale-240.png" />
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '12.0' ">
<VisualStudioVersion>12.0</VisualStudioVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetPlatformIdentifier)' == '' ">
<TargetPlatformIdentifier>WindowsPhoneApp</TargetPlatformIdentifier>
</PropertyGroup>
<Import Project="..\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<Application x:Class="SampleApp.WinDesktop.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace SampleApp.WinDesktop
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@ -0,0 +1,10 @@
<Window x:Class="SampleApp.WinDesktop.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<TextBox x:Name="output"
AcceptsReturn="True"
/>
</Grid>
</Window>

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace SampleApp.WinDesktop
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
var device = new NmeaParser.NmeaFileDevice("NmeaSampleData.txt");
device.MessageReceived += device_MessageReceived;
device.OpenAsync();
}
private void device_MessageReceived(NmeaParser.NmeaDevice sender, NmeaParser.Nmea.NmeaMessage args)
{
Dispatcher.BeginInvoke((Action) delegate()
{
output.Text += args.MessageType + ": " + args.ToString() + '\n';
});
}
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SampleApp.WinDesktop")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SampleApp.WinDesktop")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SampleApp.WinDesktop.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SampleApp.WinDesktop.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SampleApp.WinDesktop.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5DB6C7C7-A19C-4BE3-AFE6-26E3061DA01F}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SampleApp.WinDesktop</RootNamespace>
<AssemblyName>SampleApp.WinDesktop</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\NmeaParser.WinDesktop\NmeaParser.WinDesktop.csproj">
<Project>{df711ab9-f14e-4f1f-b8f2-b6ddc4691554}</Project>
<Name>NmeaParser.WinDesktop</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\NmeaSampleData.txt">
<Link>NmeaSampleData.txt</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>