steam-deck-tools/SteamController/Devices/SteamController.cs
2022-11-27 09:27:19 +01:00

88 lines
2.1 KiB
C#

using CommonHelpers;
using hidapi;
using PowerControl.External;
using static CommonHelpers.Log;
namespace SteamController.Devices
{
public partial class SteamController : IDisposable
{
public const ushort SteamVendorID = 0x28DE;
public const ushort SteamProductID = 0x1205;
private const int ReadTimeout = 50;
private hidapi.HidDevice neptuneDevice;
internal SteamController()
{
InitializeButtons();
InitializeActions();
neptuneDevice = new hidapi.HidDevice(SteamVendorID, SteamProductID, 64);
neptuneDevice.OpenDevice();
}
public void Dispose()
{
}
public bool Updated { get; private set; }
internal void Reset()
{
foreach (var action in AllActions)
action.Reset();
}
private void BeforeUpdate(byte[] buffer)
{
foreach (var action in AllActions)
action.BeforeUpdate(buffer);
}
internal void BeforeUpdate()
{
LizardButtons = true;
LizardMouse = true;
try
{
byte[] data = neptuneDevice.Read(ReadTimeout);
if (data == null)
{
Reset();
Updated = false;
return;
}
BeforeUpdate(data);
Updated = true;
}
catch (Exception e)
{
Log.TraceLine("STEAM: Exception: {0}", e);
Reset();
Updated = false;
}
}
internal void Update()
{
foreach (var action in AllActions)
action.Update();
try
{
UpdateLizardButtons();
UpdateLizardMouse();
}
catch (Exception e)
{
Log.TraceLine("STEAM: Exception: {0}", e);
Reset();
Updated = false;
}
}
}
}