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https://github.com/ayufan/steam-deck-tools.git
synced 2026-01-29 11:44:22 +01:00
Improve method visibility
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parent
509bc588a3
commit
8f69ec772b
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@ -83,7 +83,7 @@ namespace SteamController.Devices
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get { return mouseButtons.ToArray(); }
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}
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public MouseController()
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internal MouseController()
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{
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}
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@ -9,11 +9,11 @@ namespace SteamController.Devices
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{
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public const ushort SteamVendorID = 0x28DE;
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public const ushort SteamProductID = 0x1205;
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public const int ReadTimeout = 50;
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private const int ReadTimeout = 50;
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private hidapi.HidDevice neptuneDevice;
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public SteamController()
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internal SteamController()
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{
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InitializeButtons();
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InitializeActions();
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@ -12,8 +12,8 @@ namespace SteamController.Devices
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public String Name { get; internal set; } = "";
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/// This is action controlled by Lizard mode
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public bool LizardButton { get; set; }
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public bool LizardMouse { get; set; }
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public bool LizardButton { get; internal set; }
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public bool LizardMouse { get; internal set; }
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public DateTime LastUpdated { get; protected set; } = DateTime.Now;
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public double DeltaTime { get; protected set; }
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@ -21,6 +21,10 @@ namespace SteamController.Devices
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internal abstract bool BeforeUpdate(byte[] buffer);
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internal abstract void Update();
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internal SteamAction()
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{
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}
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protected void UpdateTime()
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{
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var now = DateTime.Now;
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@ -59,13 +63,13 @@ namespace SteamController.Devices
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}
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/// Last press was already consumed by other
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public object? Consumed { get; private set; }
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internal object? Consumed { get; private set; }
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/// Set on raising edge
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public DateTime? HoldSince { get; private set; }
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public DateTime? HoldRepeated { get; private set; }
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private DateTime? HoldSince { get; set; }
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private DateTime? HoldRepeated { get; set; }
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public SteamButton()
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internal SteamButton()
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{
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}
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@ -95,7 +99,7 @@ namespace SteamController.Devices
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return true;
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}
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public bool Consume(object consume)
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private bool Consume(object consume)
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{
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if (Consumed is not null && Consumed != consume)
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return false;
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@ -145,7 +149,7 @@ namespace SteamController.Devices
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/// Generated when button was hold for a given period
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/// but triggered exactly after previously being hold
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public bool HoldNext(TimeSpan? duration, object previousConsume, object replaceConsme)
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public bool HoldChain(TimeSpan? duration, object previousConsume, object replaceConsme)
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{
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if (!Hold(duration, previousConsume))
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return false;
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@ -233,7 +237,7 @@ namespace SteamController.Devices
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private int offset;
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private uint mask;
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public SteamButton2(int offset, object mask)
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internal SteamButton2(int offset, object mask)
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{
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this.offset = offset;
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this.mask = (uint)mask.GetHashCode();
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@ -271,8 +275,8 @@ namespace SteamController.Devices
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public SteamButton? ActiveButton { get; internal set; }
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public SteamButton? VirtualLeft { get; internal set; }
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public SteamButton? VirtualRight { get; internal set; }
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public short Deadzone { get; set; }
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public short MinChange { get; set; }
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public short Deadzone { get; internal set; }
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public short MinChange { get; internal set; }
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public short Value
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{
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@ -129,10 +129,10 @@ namespace SteamController.Devices
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}
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public bool Connected { get; set; }
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public byte? FeedbackLargeMotor { get; internal set; }
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public byte? FeedbackSmallMotor { get; internal set; }
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public byte LedNumber { get; internal set; }
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public DateTime? FeedbackReceived { get; set; }
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public byte? FeedbackLargeMotor { get; private set; }
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public byte? FeedbackSmallMotor { get; private set; }
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public byte LedNumber { get; private set; }
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public DateTime? FeedbackReceived { get; private set; }
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public bool this[Xbox360Button button]
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{
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@ -32,7 +32,7 @@ namespace SteamController.Profiles
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}
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return Status.Done;
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}
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else if (c.Steam.BtnOptions.HoldNext(HoldToSwitchDesktop, ShortcutConsumed, "SwitchToDesktop"))
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else if (c.Steam.BtnOptions.HoldChain(HoldToSwitchDesktop, ShortcutConsumed, "SwitchToDesktop"))
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{
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c.ToggleDesktopMode();
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return Status.Done;
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@ -10,9 +10,9 @@ namespace SteamController.Profiles
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public bool IsDone { get; set; }
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}
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public String Name { get; set; } = "";
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public bool Visible { get; set; } = true;
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public bool IsDesktop { get; set; }
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public virtual String Name { get; set; } = "";
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public virtual bool Visible { get; set; } = true;
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public virtual bool IsDesktop { get; set; }
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public abstract bool Selected(Context context);
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@ -21,7 +21,6 @@ namespace SteamController.Profiles
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Log.TraceLine("X360: Feedback Large: {0}", context.X360.FeedbackLargeMotor.Value);
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context.Steam.SetHaptic(
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1, GetHapticAmplitude(context.X360.FeedbackLargeMotor), FeedbackPeriod, FeedbackCount);
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context.X360.FeedbackLargeMotor = null;
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}
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if (context.X360.FeedbackSmallMotor.HasValue)
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@ -29,9 +28,10 @@ namespace SteamController.Profiles
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Log.TraceLine("X360: Feedback Small: {0}", context.X360.FeedbackSmallMotor.Value);
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context.Steam.SetHaptic(
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0, GetHapticAmplitude(context.X360.FeedbackSmallMotor), FeedbackPeriod, FeedbackCount);
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context.X360.FeedbackSmallMotor = null;
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}
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context.X360.ResetFeedback();
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return Status.Continue;
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}
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