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https://github.com/ayufan/steam-deck-tools.git
synced 2026-04-03 03:14:44 +02:00
Make Consumed to be String for SteamAction to fix regression with types
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8149bf28c9
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@ -61,7 +61,7 @@ namespace SteamController.Devices
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}
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/// Last press was already consumed by other
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internal object? Consumed { get; private set; }
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internal string? Consumed { get; private set; }
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/// Set on raising edge
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private DateTime? HoldSince { get; set; }
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@ -97,7 +97,7 @@ namespace SteamController.Devices
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return true;
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}
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private bool Consume(object consume)
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private bool Consume(string consume)
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{
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if (Consumed is not null && Consumed != consume)
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return false;
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@ -106,13 +106,13 @@ namespace SteamController.Devices
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return true;
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}
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public bool Hold(object? consume)
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public bool Hold(string? consume)
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{
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return Hold(null, consume);
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}
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/// Generated when button was hold for a given period
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public bool Hold(TimeSpan? duration, object? consume)
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public bool Hold(TimeSpan? duration, string? consume)
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{
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if (!Value)
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return false;
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@ -129,16 +129,16 @@ namespace SteamController.Devices
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return true;
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}
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public bool HoldOnce(object consume)
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public bool HoldOnce(string consume)
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{
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return HoldOnce(null, consume);
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}
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/// Generated when button was hold for a given period
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/// but triggered exactly once
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public bool HoldOnce(TimeSpan? duration, object consume)
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public bool HoldOnce(TimeSpan? duration, string consume)
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{
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if (!Hold(duration))
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if (!Hold(duration, null))
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return false;
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Consumed = consume;
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@ -147,7 +147,7 @@ namespace SteamController.Devices
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/// Generated when button was hold for a given period
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/// but triggered exactly after previously being hold
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public bool HoldChain(TimeSpan? duration, object previousConsume, object replaceConsme)
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public bool HoldChain(TimeSpan? duration, string previousConsume, string replaceConsme)
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{
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if (!Hold(duration, previousConsume))
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return false;
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@ -158,7 +158,7 @@ namespace SteamController.Devices
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/// Generated when button was repeated for a given period
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/// but triggered exactly once
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public bool HoldRepeat(TimeSpan duration, TimeSpan repeatEvery, object consume)
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public bool HoldRepeat(TimeSpan duration, TimeSpan repeatEvery, string consume)
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{
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// always generate at least one keypress
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if (Pressed(duration))
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@ -184,7 +184,7 @@ namespace SteamController.Devices
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return false;
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}
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public bool HoldRepeat(object consume)
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public bool HoldRepeat(string consume)
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{
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return HoldRepeat(DefaultFirstHold, DefaultRepeatHold, consume);
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}
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