diff --git a/SteamController/Devices/SteamAction.cs b/SteamController/Devices/SteamAction.cs index eac99c8..55a2f85 100644 --- a/SteamController/Devices/SteamAction.cs +++ b/SteamController/Devices/SteamAction.cs @@ -61,7 +61,7 @@ namespace SteamController.Devices } /// Last press was already consumed by other - internal object? Consumed { get; private set; } + internal string? Consumed { get; private set; } /// Set on raising edge private DateTime? HoldSince { get; set; } @@ -97,7 +97,7 @@ namespace SteamController.Devices return true; } - private bool Consume(object consume) + private bool Consume(string consume) { if (Consumed is not null && Consumed != consume) return false; @@ -106,13 +106,13 @@ namespace SteamController.Devices return true; } - public bool Hold(object? consume) + public bool Hold(string? consume) { return Hold(null, consume); } /// Generated when button was hold for a given period - public bool Hold(TimeSpan? duration, object? consume) + public bool Hold(TimeSpan? duration, string? consume) { if (!Value) return false; @@ -129,16 +129,16 @@ namespace SteamController.Devices return true; } - public bool HoldOnce(object consume) + public bool HoldOnce(string consume) { return HoldOnce(null, consume); } /// Generated when button was hold for a given period /// but triggered exactly once - public bool HoldOnce(TimeSpan? duration, object consume) + public bool HoldOnce(TimeSpan? duration, string consume) { - if (!Hold(duration)) + if (!Hold(duration, null)) return false; Consumed = consume; @@ -147,7 +147,7 @@ namespace SteamController.Devices /// Generated when button was hold for a given period /// but triggered exactly after previously being hold - public bool HoldChain(TimeSpan? duration, object previousConsume, object replaceConsme) + public bool HoldChain(TimeSpan? duration, string previousConsume, string replaceConsme) { if (!Hold(duration, previousConsume)) return false; @@ -158,7 +158,7 @@ namespace SteamController.Devices /// Generated when button was repeated for a given period /// but triggered exactly once - public bool HoldRepeat(TimeSpan duration, TimeSpan repeatEvery, object consume) + public bool HoldRepeat(TimeSpan duration, TimeSpan repeatEvery, string consume) { // always generate at least one keypress if (Pressed(duration)) @@ -184,7 +184,7 @@ namespace SteamController.Devices return false; } - public bool HoldRepeat(object consume) + public bool HoldRepeat(string consume) { return HoldRepeat(DefaultFirstHold, DefaultRepeatHold, consume); }