steam-deck-tools/SteamController/Settings.cs

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using System.ComponentModel;
using System.Configuration;
namespace SteamController
{
[Category("Settings")]
[TypeConverter(typeof(ExpandableObjectConverter))]
internal sealed partial class Settings : CommonHelpers.BaseSettings
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{
public static readonly Settings Default = new Settings();
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public Settings() : base("Settings")
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{
}
[Browsable(false)]
public bool? EnableSteamDetection
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{
get { return Get<bool?>("EnableSteamDetection", null); }
set { Set("EnableSteamDetection", value); }
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}
[Description("Keep X360 controller connected always - it is strongly advised to disable this option. Might be required by some games that do not like disonnecting controller. Will disable beep notifications.")]
public bool KeepX360AlwaysConnected
{
get { return Get<bool>("KeepX360AlwaysConnected", false); }
set { Set("KeepX360AlwaysConnected", value); }
}
[Description("If current foreground process uses overlay, treat it as a game.")]
public bool DetectRTSSForeground
{
get { return Get<bool>("DetectRTSSForeground", true); }
set { Set("DetectRTSSForeground", value); }
}
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[Description("Default profile used when going back to Desktop mode")]
[Browsable(true)]
[TypeConverter(typeof(ProfilesSettings.Helpers.ProfileStringConverter))]
public string DefaultProfile
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{
get { return Get<string>("DefaultProfile", "Desktop"); }
set { Set("DefaultProfile", value); }
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}
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public enum ScrollMode : int
{
DownScrollUp = -1,
DownScrollDown = 1
}
[Description("Scroll direction for right pad and joystick.")]
[Browsable(true)]
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public ScrollMode ScrollDirection
{
get { return Get<ScrollMode>("ScrollDirection", ScrollMode.DownScrollDown); }
set { Set("ScrollDirection", value); }
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}
public enum SteamControllerConfigsMode
{
DoNotTouch,
Overwrite
}
[Browsable(true)]
[Description("This does replace Steam configuration for controllers to prevent double inputs. " +
"Might require going to Steam > Settings > Controller > Desktop to apply " +
"'SteamController provided empty configuration'.")]
public SteamControllerConfigsMode SteamControllerConfigs
{
get { return Get<SteamControllerConfigsMode>("SteamControllerConfigs", SteamControllerConfigsMode.Overwrite); }
set { Set("SteamControllerConfigs", value); }
}
public enum KeyboardStyles
{
DoNotShow,
WindowsTouch,
CTRL_WIN_O
}
[Browsable(true)]
[Description("Show Touch Keyboard or CTRL+WIN+O")]
public KeyboardStyles KeyboardStyle
{
get { return Get<KeyboardStyles>("KeyboardStyle", KeyboardStyles.WindowsTouch); }
set { Set("KeyboardStyle", value); }
}
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public override string ToString()
{
return "";
}
}
}