| .. |
|
GLCommonDecompiler.cpp
|
Remove HERE macro
|
2020-12-10 12:30:22 +03:00 |
|
GLCommonDecompiler.h
|
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
|
2019-06-12 10:59:31 +01:00 |
|
GLCompute.cpp
|
Move code to cpp (#9938)
|
2021-03-10 00:58:08 +01:00 |
|
GLCompute.h
|
Move code to cpp (#9938)
|
2021-03-10 00:58:08 +01:00 |
|
GLDraw.cpp
|
gl/vk: Scale line width & point size by resolution scaling
|
2021-08-17 19:29:46 +03:00 |
|
GLExecutionState.h
|
rsx: Restore shader disassembler to working state
|
2021-11-05 23:55:07 +03:00 |
|
GLFragmentProgram.cpp
|
gl: Alias register binding points a bit
|
2021-10-10 16:15:28 +03:00 |
|
GLFragmentProgram.h
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
GLGSRender.cpp
|
gl: Disable shader interpreter if hardware does not support bindless textures
|
2021-10-27 12:30:43 +03:00 |
|
GLGSRender.h
|
rsx: Implement precise ZCULL stats
|
2021-09-06 20:04:03 +03:00 |
|
GLHelpers.cpp
|
GL: resharper findings (too lazy for const functions)
|
2021-04-30 08:23:16 +02:00 |
|
GLHelpers.h
|
gl: Alias register binding points a bit
|
2021-10-10 16:15:28 +03:00 |
|
GLOverlays.cpp
|
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
|
2021-05-23 19:43:51 +03:00 |
|
GLOverlays.h
|
rsx: refactor rsx_utils a bit
|
2021-09-28 17:43:15 +03:00 |
|
GLPipelineCompiler.cpp
|
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
|
2021-02-21 16:43:02 +03:00 |
|
GLPipelineCompiler.h
|
GL: resharper findings (too lazy for const functions)
|
2021-04-30 08:23:16 +02:00 |
|
GLPresent.cpp
|
gl: Add some debug visualization to internally verify consistency
|
2021-06-05 21:02:14 +03:00 |
|
GLProcTable.h
|
Remove BOM markers
|
2020-12-06 15:30:12 +03:00 |
|
GLProgramBuffer.h
|
rsx: Minor optimization; avoid preparing unused vertex streams
|
2021-09-28 17:43:15 +03:00 |
|
GLRenderTargets.cpp
|
Replace gsl::span for std::span (c++20) (#7531)
|
2021-05-30 17:10:46 +03:00 |
|
GLRenderTargets.h
|
rsx: Fix transfer barriers not triggering resolve target initialization
|
2021-05-12 12:32:24 +03:00 |
|
GLShaderInterpreter.cpp
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
GLShaderInterpreter.h
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
GLTextOut.h
|
fix some warning spam
|
2021-05-29 08:17:30 +02:00 |
|
GLTexture.cpp
|
gl: Use real image dimensions when decoding compressed textures
|
2021-10-27 12:30:43 +03:00 |
|
GLTexture.h
|
gl: Add some debug visualization to internally verify consistency
|
2021-06-05 21:02:14 +03:00 |
|
GLTextureCache.cpp
|
rsx: Minor refactoring (#10358)
|
2021-05-27 23:44:07 +01:00 |
|
GLTextureCache.h
|
rsx: Avoid calling get_system_time() every draw call
|
2021-09-28 17:43:15 +03:00 |
|
GLVertexBuffers.cpp
|
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
|
2021-05-23 19:43:51 +03:00 |
|
GLVertexProgram.cpp
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
GLVertexProgram.h
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
OpenGL.cpp
|
Modernize RSX logging (rsx_log variable)
|
2020-02-01 11:52:22 +03:00 |
|
OpenGL.h
|
rsx: Make X11 optional on Linux
|
2019-12-20 10:48:03 +00:00 |