rpcsx/rpcs3/rpcs3qt/gs_frame.h
2017-07-08 14:52:16 +03:00

46 lines
1,022 B
C++

#pragma once
#include "stdafx.h"
#include "Emu/RSX/GSRender.h"
#include <QWidget>
#include <QWindow>
class gs_frame : public QWindow, public GSFrameBase
{
Q_OBJECT
u64 m_frames = 0;
QString m_windowTitle;
bool m_show_fps;
public:
gs_frame(const QString& title, int w, int h, QIcon appIcon);
protected:
virtual void paintEvent(QPaintEvent *event);
void keyPressEvent(QKeyEvent *keyEvent);
void OnFullScreen();
void close() override;
bool shown() override;
void hide() override;
void show() override;
void mouseDoubleClickEvent(QMouseEvent* ev) override;
//void SetSize(int width, int height);
void* handle() const override;
void* make_context() override;
void set_current(draw_context_t context) override;
void delete_context(void* context) override;
void flip(draw_context_t context, bool skip_frame=false) override;
int client_width() override;
int client_height() override;
void hideEvent(QHideEvent* ev) override;
private Q_SLOTS:
void HandleCursor(QWindow::Visibility visibility);
};