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90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#pragma once
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#include "Node.hpp"
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#include <set>
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#include <string>
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#include <unordered_map>
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namespace shader::ir {
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class NameStorage {
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std::set<std::string> mNames;
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std::unordered_map<const NodeImpl *, const std::string *> mNodeToName;
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public:
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void setUniqueNameOf(Node node, std::string name) {
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auto [nodeIt, nodeInserted] = mNodeToName.try_emplace(node.impl, nullptr);
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if (!nodeInserted && *nodeIt->second == name) {
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return;
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}
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auto [nameIt, nameInserted] = mNames.insert(name);
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if (!nameInserted) {
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std::size_t i = 1;
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while (true) {
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auto newName = name + "_" + std::to_string(i);
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auto [newNameIt, newNameInserted] = mNames.insert(std::move(newName));
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if (!newNameInserted) {
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++i;
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continue;
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}
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nameIt = newNameIt;
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break;
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}
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}
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nodeIt->second = &*nameIt;
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}
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void setNameOf(Node node, std::string name) {
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auto [nodeIt, nodeInserted] = mNodeToName.try_emplace(node.impl, nullptr);
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if (!nodeInserted && *nodeIt->second == name) {
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return;
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}
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auto [nameIt, nameInserted] = mNames.insert(name);
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nodeIt->second = &*nameIt;
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}
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std::string_view tryGetNameOf(Node node) const {
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auto it = mNodeToName.find(node.impl);
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if (it == mNodeToName.end()) {
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return {};
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}
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return *it->second;
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}
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const std::string &getNameOf(Node node) {
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auto [it, inserted] = mNodeToName.emplace(node.impl, nullptr);
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if (inserted) {
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std::size_t i = mNames.size() + 1;
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while (true) {
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auto newName = std::to_string(i);
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auto [newNameIt, newNameInserted] = mNames.insert(std::move(newName));
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if (!newNameInserted) {
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++i;
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continue;
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}
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it->second = &*newNameIt;
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break;
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}
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}
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return *it->second;
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}
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void clear() {
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mNames.clear();
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mNodeToName.clear();
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}
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};
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} // namespace shader::ir
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