..
Common
vk/gl: Preserve clamped z precision to some extent
2018-01-22 11:43:35 +03:00
D3D12
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
GL
rsx: Texture format fixes
2018-01-22 11:43:35 +03:00
Null
Configuration simplified
2017-05-20 16:01:48 +03:00
VK
rsx: Texture format fixes
2018-01-22 11:43:35 +03:00
CgBinaryFragmentProgram.cpp
EXPECTS usage removed
2016-08-15 16:29:38 +03:00
CgBinaryProgram.h
ENSURES usage removed
2016-08-14 22:41:01 +03:00
CgBinaryVertexProgram.cpp
rsx: Vertex Decompiler, fix sca register assignment
2017-08-19 12:27:53 +03:00
GCM.h
Implemented cellGcmSetDefaultCommandBufferAndSegmentWordSize
2017-02-04 19:32:54 +03:00
gcm_enums.cpp
rsx: Critical fixes
2017-11-08 13:15:34 +03:00
gcm_enums.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00
gcm_printing.cpp
rsx: Move printing function in a separate header/cpp
2016-09-22 15:44:59 +02:00
gcm_printing.h
rsx: Move printing function in a separate header/cpp
2016-09-22 15:44:59 +02:00
GSRender.cpp
rsx: Rework context handling and stop leaking the GL ccontext
2017-11-08 13:15:34 +03:00
GSRender.h
Add support for Vulkan on Wayland
2018-01-11 12:26:41 +03:00
overlay_controls.h
install icons to /usr/share and load them from there
2018-01-19 12:44:01 +03:00
overlays.cpp
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
overlays.h
RSX: properly handle disconnected pads
2018-01-18 21:18:56 +03:00
rsx_cache.h
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
rsx_decode.h
rsx: Fix depth clipping
2018-01-14 20:50:55 +03:00
rsx_methods.cpp
rsx: Fix depth clipping
2018-01-14 20:50:55 +03:00
rsx_methods.h
rsx: Fix depth clipping
2018-01-14 20:50:55 +03:00
rsx_trace.h
rsx: implement serialization of rsx states.
2016-07-30 18:39:26 +02:00
rsx_utils.cpp
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
rsx_utils.h
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
rsx_vertex_data.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00
RSXFragmentProgram.h
rsx: Reimplement depth <-> RGBA reinterpretation code
2017-12-01 21:00:50 +03:00
RSXTexture.cpp
rsx: Texture format fixes
2018-01-22 11:43:35 +03:00
RSXTexture.h
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
RSXThread.cpp
rsx/gl/vk: Simulate z clipping with selective depth clamp
2018-01-19 12:03:57 +03:00
RSXThread.h
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
RSXVertexProgram.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00