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glutils
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gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
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2022-08-03 23:33:31 +03:00 |
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GLCommonDecompiler.cpp
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Remove HERE macro
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2020-12-10 12:30:22 +03:00 |
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GLCommonDecompiler.h
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gl/vk: Add constexpr to varying_registers and sync functions between the two backends
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2019-06-12 10:59:31 +01:00 |
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GLCompute.cpp
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLCompute.h
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLDraw.cpp
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rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
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2022-09-09 23:17:27 +03:00 |
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GLFragmentProgram.cpp
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rsx: Round up 8-bit ROP output on NVIDIA cards
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2022-01-17 10:28:23 +03:00 |
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GLFragmentProgram.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLGSRender.cpp
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rsx: Avoid on-the-fly ZCULL allocations with unordered_map
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2022-09-09 23:17:27 +03:00 |
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GLGSRender.h
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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GLHelpers.cpp
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLHelpers.h
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLOverlays.cpp
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gl: Implement row alignment in CopyBufferToImage routines
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2022-07-13 02:09:58 +03:00 |
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GLOverlays.h
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLPipelineCompiler.cpp
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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
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2021-02-21 16:43:02 +03:00 |
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GLPipelineCompiler.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLPresent.cpp
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CPU preemption control: Improve analysis
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2022-09-16 18:57:55 +03:00 |
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GLProcTable.h
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gl: Use DSA for imageview configuration and avoid needless bind operations
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2022-07-18 18:58:22 +03:00 |
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GLProgramBuffer.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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GLRenderTargets.cpp
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gl: Finalize BGRA storage format internals
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2022-07-13 02:09:58 +03:00 |
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GLRenderTargets.h
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rsx/vk: Implement flushing surface cache blocks to linear mem
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2022-08-23 23:49:46 +03:00 |
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GLShaderInterpreter.cpp
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Fix interpreter
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2022-03-26 16:10:18 +03:00 |
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GLShaderInterpreter.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLTextOut.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLTexture.cpp
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLTexture.h
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLTextureCache.cpp
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gl: Reuse scratch images
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2022-07-18 18:58:22 +03:00 |
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GLTextureCache.h
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gl: Reuse scratch images
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2022-07-18 18:58:22 +03:00 |
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GLVertexBuffers.cpp
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rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
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2022-09-09 23:17:27 +03:00 |
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GLVertexProgram.cpp
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rsx: Improve lowered precision comparison emulation
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2022-04-28 01:31:07 +03:00 |
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GLVertexProgram.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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OpenGL.cpp
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Modernize RSX logging (rsx_log variable)
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2020-02-01 11:52:22 +03:00 |
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OpenGL.h
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rsx: Make X11 optional on Linux
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2019-12-20 10:48:03 +00:00 |