rpcsx/rpcs3/Emu/RSX/GL
2022-09-16 18:57:55 +03:00
..
glutils gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots. 2022-08-03 23:33:31 +03:00
GLCommonDecompiler.cpp Remove HERE macro 2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.cpp gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLCompute.h gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLDraw.cpp rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead. 2022-09-09 23:17:27 +03:00
GLFragmentProgram.cpp rsx: Round up 8-bit ROP output on NVIDIA cards 2022-01-17 10:28:23 +03:00
GLFragmentProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLGSRender.cpp rsx: Avoid on-the-fly ZCULL allocations with unordered_map 2022-09-09 23:17:27 +03:00
GLGSRender.h Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
GLHelpers.cpp gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLHelpers.h gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLOverlays.cpp gl: Implement row alignment in CopyBufferToImage routines 2022-07-13 02:09:58 +03:00
GLOverlays.h gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLPipelineCompiler.cpp Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813) 2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLPresent.cpp CPU preemption control: Improve analysis 2022-09-16 18:57:55 +03:00
GLProcTable.h gl: Use DSA for imageview configuration and avoid needless bind operations 2022-07-18 18:58:22 +03:00
GLProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp gl: Finalize BGRA storage format internals 2022-07-13 02:09:58 +03:00
GLRenderTargets.h rsx/vk: Implement flushing surface cache blocks to linear mem 2022-08-23 23:49:46 +03:00
GLShaderInterpreter.cpp Fix interpreter 2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLTextOut.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLTexture.cpp gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLTexture.h gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLTextureCache.cpp gl: Reuse scratch images 2022-07-18 18:58:22 +03:00
GLTextureCache.h gl: Reuse scratch images 2022-07-18 18:58:22 +03:00
GLVertexBuffers.cpp rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead. 2022-09-09 23:17:27 +03:00
GLVertexProgram.cpp rsx: Improve lowered precision comparison emulation 2022-04-28 01:31:07 +03:00
GLVertexProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
OpenGL.cpp Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00