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The existing implementation restarts the loop immediately after finding a range_data instance that updates the trampled_range. This commit refactors this method to continue the loop with the updated trampled_range, and then repeat only those range_data instances that were iterated through before the trampled_range was last updated. As a result, the number of total iterations required is reduced. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||