rpcsx/rpcs3/Emu/SysCalls/lv2/sys_semaphore.h
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00

45 lines
920 B
C++

#pragma once
struct sys_semaphore_attribute
{
be_t<u32> protocol;
be_t<u32> pshared; // undefined
be_t<u64> ipc_key; // undefined
be_t<int> flags; // undefined
be_t<u32> pad; // not used
union
{
char name[8];
u64 name_u64;
};
};
struct Semaphore
{
std::mutex m_mutex;
SleepQueue m_queue;
int m_value;
u32 signal;
const int max;
const u32 protocol;
const u64 name;
Semaphore(int initial_count, int max_count, u32 protocol, u64 name)
: m_value(initial_count)
, signal(0)
, max(max_count)
, protocol(protocol)
, name(name)
{
}
};
// SysCalls
s32 sys_semaphore_create(mem32_t sem, mem_ptr_t<sys_semaphore_attribute> attr, int initial_count, int max_count);
s32 sys_semaphore_destroy(u32 sem_id);
s32 sys_semaphore_wait(u32 sem_id, u64 timeout);
s32 sys_semaphore_trywait(u32 sem_id);
s32 sys_semaphore_post(u32 sem_id, int count);
s32 sys_semaphore_get_value(u32 sem_id, mem32_t count);