mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-27 19:04:28 +01:00
* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#pragma once
|
|
#include "sys_lwmutex.h"
|
|
|
|
struct sys_mutex_attribute
|
|
{
|
|
be_t<u32> protocol; // SYS_SYNC_FIFO, SYS_SYNC_PRIORITY or SYS_SYNC_PRIORITY_INHERIT
|
|
be_t<u32> recursive; // SYS_SYNC_RECURSIVE or SYS_SYNC_NOT_RECURSIVE
|
|
be_t<u32> pshared; // always 0x200 (not shared)
|
|
be_t<u32> adaptive;
|
|
be_t<u64> ipc_key;
|
|
be_t<int> flags;
|
|
be_t<u32> pad;
|
|
union
|
|
{
|
|
char name[8];
|
|
u64 name_u64;
|
|
};
|
|
};
|
|
|
|
struct Mutex
|
|
{
|
|
u32 id;
|
|
SMutex m_mutex;
|
|
SleepQueue m_queue;
|
|
u32 recursive; // recursive locks count
|
|
std::atomic<u32> cond_count; // count of condition variables associated
|
|
|
|
const u32 protocol;
|
|
const bool is_recursive;
|
|
|
|
Mutex(u32 protocol, bool is_recursive, u64 name)
|
|
: protocol(protocol)
|
|
, is_recursive(is_recursive)
|
|
, m_queue(name)
|
|
, cond_count(0)
|
|
{
|
|
}
|
|
|
|
~Mutex()
|
|
{
|
|
if (u32 owner = m_mutex.GetOwner())
|
|
{
|
|
LOG_NOTICE(HLE, "Mutex(%d) was owned by thread %d (recursive=%d)", id, owner, recursive);
|
|
}
|
|
|
|
if (!m_queue.m_mutex.try_lock()) return;
|
|
|
|
for (u32 i = 0; i < m_queue.list.size(); i++)
|
|
{
|
|
if (u32 owner = m_queue.list[i]) LOG_NOTICE(HLE, "Mutex(%d) was waited by thread %d", id, owner);
|
|
}
|
|
|
|
m_queue.m_mutex.unlock();
|
|
}
|
|
};
|
|
|
|
// SysCalls
|
|
s32 sys_mutex_create(mem32_t mutex_id, mem_ptr_t<sys_mutex_attribute> attr);
|
|
s32 sys_mutex_destroy(u32 mutex_id);
|
|
s32 sys_mutex_lock(u32 mutex_id, u64 timeout);
|
|
s32 sys_mutex_trylock(u32 mutex_id);
|
|
s32 sys_mutex_unlock(u32 mutex_id);
|