rpcsx/rpcs3/Emu/RSX/Overlays/overlays.cpp
kd-11 e7f30640ef rsx: Async shader compilation
- Defer compilation process to worker threads
- vulkan: Fixup for graphics_pipeline_state.
  Never use struct assignment operator on vk** structs due to padding after sType member (4 bytes)
2018-07-14 15:19:56 +03:00

44 lines
877 B
C++

#include "stdafx.h"
#include "overlays.h"
#include "../GSRender.h"
namespace rsx
{
namespace overlays
{
//Singleton instance declaration
fontmgr* fontmgr::m_instance = nullptr;
void user_interface::close()
{
//Force unload
exit = true;
if (auto manager = fxm::get<display_manager>())
{
if (auto dlg = manager->get<rsx::overlays::message_dialog>())
{
if (dlg->progress_bar_count())
Emu.GetCallbacks().handle_taskbar_progress(0, 1);
}
manager->remove(uid);
}
if (on_close)
on_close(return_code);
}
void overlay::refresh()
{
if (auto rsxthr = rsx::get_current_renderer())
{
const auto now = get_system_time() - 1000000;
if ((now - rsxthr->last_flip_time) > min_refresh_duration_us)
{
rsxthr->native_ui_flip_request.store(true);
}
}
}
} // namespace overlays
} // namespace rsx