rpcsx/rpcs3/Emu
kd-11 4f7c020e63 glsl: Improve VGPR usage
- VGPR usage lowered from 159 -> 127 for texturing. Occupancy doubled from 1 to 2
- Eliminate most temporary registers
2020-05-05 13:18:03 +03:00
..
Audio Move Log.h to util/logs.hpp 2020-03-07 12:29:23 +03:00
Cell sys_event_queue: Fix forced event queue destruction 2020-05-04 01:10:19 +03:00
CPU LLVM DSL: fix FNeg pattern matching 2020-05-01 22:00:57 +03:00
Io cellpad: add pclass_profile flags 2020-04-25 10:17:48 +02:00
Memory Don't use std::popcount (workaround) 2020-04-25 18:01:39 +03:00
NP Fix sceNpUtilCmpNpId 2020-03-08 12:49:34 +03:00
RSX glsl: Improve VGPR usage 2020-05-05 13:18:03 +03:00
CMakeLists.txt cmake: Add support for target_precompiled_headers if available 2020-04-14 23:00:51 +03:00
GameInfo.h Compilation fix 2020-02-29 21:16:28 +03:00
GDB.cpp Fix various explicitness, laziness, hard codes 2020-04-12 17:29:42 +03:00
GDB.h GDB: remove wrong_checksum_exception 2019-11-08 19:27:11 +03:00
IdManager.cpp Idm: Minor assert fix 2020-02-15 10:41:15 +03:00
IdManager.h Implement ::as_rvalue 2020-04-11 21:58:36 +03:00
IPC.h Cleanup semaphore<> (sema.h) and mutex.h (shared_mutex) 2018-09-03 23:00:36 +03:00
System.cpp Crypto/Qt: check target app version for packages 2020-04-25 15:17:17 +02:00
System.h Qt: Add Firmware Cache options to main window menu 2020-04-22 16:58:20 +02:00
system_config.cpp move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00
system_config.h rsx/interpreter: merge shader settings 2020-04-30 15:02:59 +03:00
system_config_types.cpp rsx/interpreter: merge shader settings 2020-04-30 15:02:59 +03:00
system_config_types.h rsx/interpreter: merge shader settings 2020-04-30 15:02:59 +03:00
title.cpp Add more game window title options 2020-02-20 20:07:25 +01:00
title.h Add more game window title options 2020-02-20 20:07:25 +01:00
VFS.cpp VFS: clarify escape/unescape cannot work on paths 2020-03-14 16:01:55 +03:00
VFS.h VFS: clarify escape/unescape cannot work on paths 2020-03-14 16:01:55 +03:00