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vkAcquireNextImageKHR can also return VK_SUBOPTIMAL_KHR and is non-fatal. However, it's a good idea to still recreate the swap chain later to maintain optimal presentation paths after temporary occlusion. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| CMakeLists.txt | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||