..
glutils
gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
2022-08-03 23:33:31 +03:00
GLCommonDecompiler.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.cpp
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLCompute.h
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLDraw.cpp
rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
2022-09-09 23:17:27 +03:00
GLFragmentProgram.cpp
rsx: Round up 8-bit ROP output on NVIDIA cards
2022-01-17 10:28:23 +03:00
GLFragmentProgram.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLGSRender.cpp
rsx: Avoid on-the-fly ZCULL allocations with unordered_map
2022-09-09 23:17:27 +03:00
GLGSRender.h
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
GLHelpers.cpp
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLHelpers.h
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLOverlays.cpp
gl: Implement row alignment in CopyBufferToImage routines
2022-07-13 02:09:58 +03:00
GLOverlays.h
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLPresent.cpp
gl: Commit to a consistent global state
2022-05-31 23:34:14 +03:00
GLProcTable.h
gl: Use DSA for imageview configuration and avoid needless bind operations
2022-07-18 18:58:22 +03:00
GLProgramBuffer.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp
gl: Finalize BGRA storage format internals
2022-07-13 02:09:58 +03:00
GLRenderTargets.h
rsx/vk: Implement flushing surface cache blocks to linear mem
2022-08-23 23:49:46 +03:00
GLShaderInterpreter.cpp
Fix interpreter
2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLTextOut.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
GLTexture.cpp
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLTexture.h
gl: Fix incomplete stencil view of depth-stencil texture
2022-08-03 23:33:31 +03:00
GLTextureCache.cpp
gl: Reuse scratch images
2022-07-18 18:58:22 +03:00
GLTextureCache.h
gl: Reuse scratch images
2022-07-18 18:58:22 +03:00
GLVertexBuffers.cpp
rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
2022-09-09 23:17:27 +03:00
GLVertexProgram.cpp
rsx: Improve lowered precision comparison emulation
2022-04-28 01:31:07 +03:00
GLVertexProgram.h
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00