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GLCommonDecompiler.cpp
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rsx: Add support for non-projective shadow sampling
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2017-09-21 16:17:06 +03:00 |
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GLCommonDecompiler.h
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gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
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2017-09-21 16:17:06 +03:00 |
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GLFragmentProgram.cpp
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rsx/gl: Implement resolution scaling
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2017-10-09 20:25:41 +03:00 |
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GLFragmentProgram.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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GLGSRender.cpp
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rsx: Improve memory protection behavior when strict mode is off
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2017-10-10 12:10:41 +03:00 |
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GLGSRender.h
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rsx: Texture cache fixes and improvments
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2017-09-21 16:17:06 +03:00 |
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GLHelpers.cpp
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gl/wcb: Use temporary scaled image to implement bilinear filter
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2017-10-09 20:25:41 +03:00 |
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GLHelpers.h
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gl/wcb: Use temporary scaled image to implement bilinear filter
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2017-10-09 20:25:41 +03:00 |
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GLProcTable.h
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rsx: Add support for batched multidraw
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2017-09-21 16:17:06 +03:00 |
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GLProgramBuffer.h
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rsx/util: Add simple consistent hash function
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2017-08-16 23:58:30 +03:00 |
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GLRenderTargets.cpp
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gl: Minor optimizations
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2017-09-21 16:17:06 +03:00 |
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GLRenderTargets.h
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rsx/gl: Implement resolution scaling
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2017-10-09 20:25:41 +03:00 |
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GLTextOut.h
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rsx: Code cleanup. Fixes several dozen warnings
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2017-06-22 23:36:15 +03:00 |
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GLTexture.cpp
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rsx: Fixups
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2017-10-09 20:25:41 +03:00 |
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GLTexture.h
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rsx: Texture cache fixes and improvements
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2017-09-21 16:17:06 +03:00 |
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GLTextureCache.h
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rsx: Improve memory protection behavior when strict mode is off
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2017-10-10 12:10:41 +03:00 |
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GLVertexBuffers.cpp
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rsx/gl/vulkan: Refactoring and partial vulkan rewrite
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2017-08-16 23:58:30 +03:00 |
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GLVertexProgram.cpp
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Rename outputs correctly when writing default values to them (#3574)
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2017-10-11 01:50:43 +03:00 |
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GLVertexProgram.h
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gl: Move vertex processing to the GPU
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2017-08-16 23:58:30 +03:00 |
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OpenGL.cpp
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gl: Fix vsync; always use adaptive vsync instead of double-buffered
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2017-08-16 23:58:30 +03:00 |
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OpenGL.h
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gl: Fix vsync; always use adaptive vsync instead of double-buffered
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2017-08-16 23:58:30 +03:00 |